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バンジャル語 |Niger-Congo languages|Atlantic-Congo languages|Atlantic languages| 言語類型 現用言語 使用文字 ラテン文字【Latn?】 type living language writing system Latin alphabet ISO 639-3 【bqj】 言語名別称 alternate names Banjaal Eegimaa Eegima 方言名 dialect names Affiniam Bandial Elun (Hulon, Kuluunaay, Kujireray) 参考文献 references WEB ISO 639-3 Registration Authority - SIL International the LINGUIST List Ethnologue
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2010/1/5 Artist Song title Decade Genre Single/Pack/Album MSP The Psychedelic Furs Love My Way 1980s New Wave Single 160 The Psychedelic Furs Sister Europe 1980s New Wave Single 160 The Ramones Rock n Roll High School 1970s Punk Single 160 Blink-182 Adam s Song 1990s Punk Blink-182 02 160(440) Blink-182 First Date 2000s Punk Blink-182 02 160 Blink-182 I Miss You 2000s Punk Blink-182 02 160 Paul McCartney Band on the Run (Live) 2000s Rock Paul McCartney New York City 01 160(440) Paul McCartney Jet (Live) 2000s Rock Paul McCartney New York City 01 160 Paul McCartney Sing the Changes (Live) 2000s Rock Paul McCartney New York City 01 160 2010/1/12 Artist Song title Decade Genre Single/Pack/Album MSP Alice in Chains Grind 1990s Grunge Alice in Chains 02 160(680) Alice in Chains Heaven Beside You 1990s Grunge Alice in Chains 02 160 Alice in Chains Last of My Kind 2000s Grunge Alice in Chains 02 160 Alice in Chains We Die Young 1990s Grunge Alice in Chains 02 160 Alice in Chains Your Decision 2000s Grunge Alice in Chains 02 160 2010/1/19 Artist Song title Decade Genre Single/Pack/Album MSP Phoenix 1901 2000s Alternative Single 160 Phoenix Lisztomania 2000s Alternative Single 160 Silvertide Blue Jeans 2000s Rock Single 160 Tom Petty the Heartbreakers A Woman in Love (Live) 2000s Rock Tom Petty the Heartbreakers Live Anthology 02 160(800) Tom Petty the Heartbreakers Breakdown (Live) 2000s Rock Tom Petty the Heartbreakers Live Anthology 02 160 Tom Petty the Heartbreakers Century City (Live) 2000s Rock Tom Petty the Heartbreakers Live Anthology 02 160 Tom Petty the Heartbreakers Jammin Me (Live) 2000s Rock Tom Petty the Heartbreakers Live Anthology 02 160 Tom Petty the Heartbreakers Nightwatchman (Live) 2000s Rock Tom Petty the Heartbreakers Live Anthology 02 160 Tom Petty the Heartbreakers The Waiting (Live) 2000s Rock Tom Petty the Heartbreakers Live Anthology 02 160 2010/1/26 Artist Song title Decade Genre Single/Pack/Album MSP Blue Öyster Cult Godzilla 1970s Classic Rock Single 160 Blue Öyster Cult Transmaniacon MC 1970s Classic Rock Single 160 Hawkwind Master of the Universe 1970s Rock Single 160 I Mother Earth Levitate 1990s Alternative Single 160 Motörhead Killed by Death 08 2000s Metal Single 160 Nazareth Hair of the Dog 1970s Rock Single 160 Rage Against the Machine Bulls on Parade 1990s Alternative Single 160 2010/2/2 Artist Song title Decade Genre Single/Pack/Album MSP Kenny Chesney She Thinks My Tractor s Sexy 1990s Country Going Country 03 160(800) Montgomery Gentry Gone 2000s Country Going Country 03 160 Rascal Flatts Me and My Gang 2000s Country Going Country 03 160 Sara Evans Suds in the Bucket 2000s Country Going Country 03 160 Trace Adkins Swing 2000s Country Going Country 03 160 Willie Nelson On the Road Again 1980s Country Going Country 03 160 2010/2/7 Artist Song title Decade Genre Single/Pack/Album MSP The Who The Who Super Bowl S-mashup 1970s Classic Rock Single 160 2010/2/9 Artist Song title Decade Genre Single/Pack/Album MSP Megadeth Holy Wars... The Punishment Due 1990s Metal Rust in Peace 160(1200) Megadeth Hangar 18 1990s Metal Rust in Peace 160 Megadeth Take No Prisoners 1990s Metal Rust in Peace 160 Megadeth Five Magics 1990s Metal Rust in Peace 160 Megadeth Poison Was the Cure 1990s Metal Rust in Peace 160 Megadeth Lucretia 1990s Metal Rust in Peace 160 Megadeth Tornado of Souls 1990s Metal Rust in Peace 160 Megadeth Dawn Patrol 1990s Metal Rust in Peace 160 Megadeth Rust In Peace... Polaris 1990s Metal Rust in Peace 160 2010/2/16 Artist Song title Decade Genre Single/Pack/Album MSP All Time Low Weightless 2000s Pop/Rock Single 160 Alphabeat Fascination 2000s Pop/Rock Single 160 Brian Setzer Orchestra Stray Cat Strut 1980s Jazz Single 160 The Chemical Brothers Let Forever Be 1990s Other Single 160 Otis Redding (Sittin on the) Dock of the Bay (Take 2) 1990s Other Otis Redding 01 160(680) Otis Redding Fa-Fa-Fa-Fa-Fa(Sad Song) 1960s Other Otis Redding 01 160 Otis Redding I m Sick Y all 1960s Other Otis Redding 01 160 Otis Redding I ve Got Dreams to Remember 1990s Other Otis Redding 01 160 Otis Redding Love Man 1960s Other Otis Redding 01 160 2010/2/23 Artist Song title Decade Genre Single/Pack/Album MSP KSM Distracted 2000s Pop/Rock Single 160 Marilyn Manson The Dope Show 1990s Alternative Single 160 One Night Only Just For Tonight 2000s Pop/Rock Single 160 The Police Walking On the Moon 1970s Pop/Rock Single 160 HIM Heartkiller 2010s Alternative HIM 01 160(440) HIM Ode to Solitude 2010s Alternative HIM 01 160 HIM Wings of a Butterfly 2000s Alternative HIM 01 160 2010/3/2 Artist Song title Decade Genre Single/Pack/Album The Mother Hips Third Floor Story 2000s Rock Single 80 The Mother Hips White Falcon Fuzz 2000s Rock Single 80 Silversun Pickups Panic Switch 2000s Indie Rock Single 160 Silversun Pickups Sort Of 2000s Indie Rock Single 160 TRUSTCompany Downfall 2000s Nu-Metal Single 160 Disturbed Meaning of Life 2000s Nu-Metal Disturbed 02 160(440) Disturbed The Game 2000s Nu-Metal Disturbed 02 160 Disturbed Voices 2000s Nu-Metal Disturbed 02 160 2010/3/9 Artist Song title Decade Genre Single/Pack/Album MSP The Futureheads Decent Days Nights 2000s Alternative Single 160 The Futureheads Hounds of Love 2000s Alternative Single 160 The James Gang Walk Away 1970s Rock Single 160 Neil Peart The Hockey Them 2000s Other Single 80 Shaimus All of This 2000s Indie Rock Single 80 Shaimus Tie You Down 2000s Indie Rock Single 80 The White Stripes Fell in Love with a Girl 2000s Alternative The White Stripes 02 160(440) The White Stripes Seven Nation Army 2000s Alternative The White Stripes 02 160 The White Stripes You Don t Know What Love Is(You Just Do as You re Told) 2000s Alternative White Stripes 02 160 2010/3/16 Artist Song title Decade Genre Single/Pack/Album MSP 3 Doors Down It s Not My Time 2000s Rock Single 160 Eric Cartman Lady Gaga s Poker Face (South Park Version) 2000s Novelty Single 160 Mute Math Control 2000s Alternative Single 160 The Subways Oh Yeah 2000s Alternative Single 160 The Subways Rock Roll Queen 2000s Alternative Single 160 Lady Gaga Bad Romance 2000s Pop-Rock Lady Gaga 01 160(560) Lady Gaga Just Dance 2000s Pop-Rock Lady Gaga 01 160 Lady Gaga Monster 2000s Pop-Rock Lady Gaga 01 160 Lady Gaga Poker Face 2000s Pop-Rock Lady Gaga 01 160 2010/3/23 Artist Song title Decade Genre Single/Pack/Album MSP Little Fish Am I Crazy 2010s Indie Rock Single 無料 Little Fish Bang Bang 2010s Indie Rock Single 80 Little Fish Darling Dear 2010s Indie Rock Single 80 Ace Frehley Outer Space 2000s Metal Single 160 Carrie Underwood All-American Girl 2000s Country Single 160 OneRepublic Stop Stare 2000s Pop-Rock Single 160 X Blue Spark 1980s Punk X 01 160(560) X Hungry Wolf 1980s Punk X 01 160 X I Must Not Think Bad Thoughts 1980s Punk X 01 160 X Los Angeles 1980s Punk X 01 160 2010/3/30 Artist Song title Decade Genre Single/Pack/Album MSP Jimi Hendrix Valleys of Neptune 2010s Classic Rock Single 160 Jimi Hendrix Experience Up From the Skies 1960s Classic Rock Axis Bold as Love 160(1600) Jimi Hendrix Experience Spanish Castle Magic 1960s Classic Rock Axis Bold as Love 160 Jimi Hendrix Experience Wait Until Tomorrow 1960s Classic Rock Axis Bold as Love 160 Jimi Hendrix Experience Ain t No Telling 1960s Classic Rock Axis Bold as Love 160 Jimi Hendrix Experience Little Wing 1960s Classic Rock Axis Bold as Love 160 Jimi Hendrix Experience If 6 Was 9 1960s Classic Rock Axis Bold as Love 160 Jimi Hendrix Experience You Got Me Floatin 1960s Classic Rock Axis Bold as Love 160 Jimi Hendrix Experience Castles Made of Sand 1960s Classic Rock Axis Bold as Love 160 Jimi Hendrix Experience She s So Fine 1960s Classic Rock Axis Bold as Love 160 Jimi Hendrix Experience One Rainy Wish 1960s Classic Rock Axis Bold as Love 160 Jimi Hendrix Experience Little Miss Lover 1960s Classic Rock Axis Bold as Love 160 Jimi Hendrix Experience Bold as Love 1960s Classic Rock Axis Bold as Love 160 2010/4/6 Artist Song title Decade Genre Single/Pack/Album MSP Anberlin Feel Good Drag 2000s Alternative Single 160 Hawk Nelson Live Life Loud 2000s Pop-Rock Single 160 Skillet Monster 2000s Rock Single 160 Superchick Stand in the Rain 2000s Pop-Rock Single 160 Switchfoot Meant to Live 2000s Alternative Single 160 Thousand Foot Krutch Fire It Up 2000s Nu-Metal Single 160 2010/4/13 Artist Song title Decade Genre Single/Pack/Album MSP Serj Tankian Empty Walls 2000s Rock Single 160 Serj Tankian Sky Is Over 2000s Rock Single 160 Smash Mouth All Star 1990s Pop-Rock Single 160 The Used Blood on My Hands 2000s Emo The Used 01 160(440) The Used Born to Quit 2000s Emo The Used 160 The Used The Taste of Ink 2000s Emo The Used 01 160 2010/4/20 Artist Song title Decade Genre Single/Pack/Album MSP Siouxsie The Banshees Peek-a-Boo 1980s Pop-Rock Single 160 Supergrass Sun Hits the Sky 1990s Alternative Single 160 Violent Femmes American Music 1990s Alternative Single 160 Coheed and Cambria Guns of Summer 2010s Progressive Coheed and Cambria 01 160(440) Coheed and Cambria Here We Are Juggernaut 2010s Progressive Coheed and Cambria 01 160 Coheed and Cambria The Broken 2010s Progressive Coheed and Cambria 01 160 2010/4/27 Artist Song title Decade Genre Single/Pack/Album MSP Busted Thunderbirds Are Go! 2000s Pop-Rock Single 160 Flyleaf Again 2000s Alternative Single 160 Silverchair Tomorrow 1990s Alternative Single 160 2010/5/4 Artist Song title Decade Genre Single/Pack/Album MSP Orianthi According to You 2000s Pop-Rock Single 160 Picture Me Broken Dearest (I m So Sorry) 2010s Metal Single 80 No Doubt Different People 1990s Pop-Rock Tragic Kingdom The Deep Cuts 160(1200) No Doubt End It on This 1990s Pop-Rock Tragic Kingdom The Deep Cuts 160 No Doubt Happy Now? 1990s Pop-Rock Tragic Kingdom The Deep Cuts 160 No Doubt Hey You 1990s Pop-Rock Tragic Kingdom The Deep Cuts 160 No Doubt Sixteen 1990s Pop-Rock Tragic Kingdom The Deep Cuts 160 No Doubt The Climb 1990s Pop-Rock Tragic Kingdom The Deep Cuts 160 No Doubt Tragic Kingdom 1990s Pop-Rock Tragic Kingdom The Deep Cuts 160 No Doubt World Go Round 1990s Pop-Rock Tragic Kingdom The Deep Cuts 160 No Doubt You Can Do It 1990s Pop-Rock Tragic Kingdom The Deep Cuts 160 配信済みの5曲が追加されたアルバムパックも配信 こちらは1600MSP 2010/5/11 Artist Song title Decade Genre Single/Pack/Album MSP Judas Priest Breaking the Law (Live) 2010 Metal British Steel 30th Anniversary 160(1200) Judas Priest Rapid Fire (Live) 2010 Metal British Steel 30th Anniversary 160 Judas Priest Metal Gods (Live) 2010 Metal British Steel 30th Anniversary 160 Judas Priest Grinder (Live) 2010 Metal British Steel 30th Anniversary 160 Judas Priest United (Live) 2010 Metal British Steel 30th Anniversary 160 Judas Priest Living After Midnight (Live) 2010 Metal British Steel 30th Anniversary 160 Judas Priest You Don t Have to Be Old to Be Wise (Live) 2010 Metal British Steel 30th Anniversary 160 Judas Priest The Rage (Live) 2010 Metal British Steel 30th Anniversary 160 Judas Priest Steeler (Live) 2010 Metal British Steel 30th Anniversary 160 2010/5/18 Artist Song title Decade Genre Single/Pack/Album MSP The Smithereens A Girl Like You 1980s Rock Single 160 The Smithereens Only a Memory 1980s Rock Single 160 Grateful Dead Beat It on Dwn the Line 1960s Classic Rock Grateful Dead 03 160(800) Grateful Dead Cumberland Blues 1970s Classic Rock Grateful Dead 03 160 Grateful Dead Scarlet Begonias 1970s Classic Rock Grateful Dead 03 160 Grateful Dead Throwing Stones 1980s Classic Rock Grateful Dead 03 160 Grateful Dead Touch of Grey 1980s Classic Rock Grateful Dead 03 160 Grateful Dead U.S. Blues 1970s Classic Rock Grateful Dead 03 160 2010/5/25 Artist Song title Decade Genre Single/Pack/Album MSP Pantera The Great Southern Trendkill 1990s Metal The Great Southern Trendkill 160(1280) Pantera War Nerve 1990s Metal The Great Southern Trendkill 160 Pantera Drag the Waters 1990s Metal The Great Southern Trendkill 160 Pantera 10 s 1990s Metal The Great Southern Trendkill 160 Pantera 13 Steps to Nowhere 1990s Metal The Great Southern Trendkill 160 Pantera Suicide Note Pt. II 1990s Metal The Great Southern Trendkill 160 Pantera Living Through Me (Hell s Wrath) 1990s Metal The Great Southern Trendkill 160 Pantera Floods 1990s Metal The Great Southern Trendkill 160 Pantera The Underground in America 1990s Metal The Great Southern Trendkill 160 Pantera (Reprise) Sandblasted Skin 1990s Metal The Great Southern Trendkill 160 2010/6/1 Artist Song title Decade Genre Single/Pack/Album MSP P.O.D. Alive 2000s Nu-Metal Single 160 Spoon Don t You Evah 2000s Indie Rock Spoon 01 160(560) Spoon Got Nuffin 2000s Indie Rock Spoon 01 160 Spoon I Turn My Camera On 2000s Indie Rock Spoon 01 160 Spoon Trouble Comes Running 2000s Indie Rock Spoon 01 160 2010/6/8 Artist Song title Decade Genre Single/Pack/Album MSP Boys Like Girls The Great Escape 2000s Emo Single 160 Crown of Thorns Rock Ready 2000s Rock Single 160 Deftones Cherry Waves 2000s Rock Deftones 01 160(440) Deftones Hole in the Earth 2000s Rock Deftones 01 160 Deftones Minerva 2000s Rock Deftones 01 160 2010/6/15 Artist Song title Decade Genre Single/Pack/Album MSP Ozzy Osbourne Crazy Babies 1980s Metal Ozzy Osbourne 01 160(800) Ozzy Osbourne Diggin Me Down 20100s Metal Ozzy Osbourne 01 160 Ozzy Osbourne I Don t Wanna Stop 2000s Metal Ozzy Osbourne 01 160 Ozzy Osbourne Let Me Hear You Scream 2010s Metal Ozzy Osbourne 01 160 Ozzy Osbourne No More Tears 1990s Metal Ozzy Osbourne 01 160 Ozzy Osbourne Soul Sucker 20100s Metal Ozzy Osbourne 01 160 2010/6/22 Artist Song title Decade Genre Single/Pack/Album MSP Miley Cyrus Can t Be Tamed 2010s Pop/Rock Miley Cyrus 01 160(680) Miley Cyrus 7 Things 2000s Pop/Rock Miley Cyrus 01 160 Miley Cyrus Fly on the Wall 2000s Pop/Rock Miley Cyrus 01 160 Miley Cyrus See You Again 2000s Pop/Rock Miley Cyrus 01 160 Miley Cyrus Start All Over 2000s Pop/Rock Miley Cyrus 01 160 2010/6/29 Artist Song title Decade Genre Single/Pack/Album MSP Nickelback Burn It to the Ground 2000s Rock Nickelback 01 160(800) Nickelback Figured You Out 2000s Rock Nickelback 01 160 Nickelback Never Again 2000s Rock Nickelback 01 160 Nickelback Photograph 2000s Rock Nickelback 01 160 Nickelback Rockstar 2000s Rock Nickelback 01 160 Nickelback This Afternoon 2000s Rock Nickelback 01 160 2010/7/6 Artist Song title Decade Genre Single/Pack/Album MSP Creedence Clearwater Revival Bad Moon Rising 1960s Southern Rock Creedence Clearwater Revival 01 160(1600) Creedence Clearwater Revival Born on the Bayou 1960s Southern Rock Creedence Clearwater Revival 01 160 Creedence Clearwater Revival Down on the Corner 1960s Southern Rock Creedence Clearwater Revival 01 160 Creedence Clearwater Revival Fortunate Son (Original Version) 1960s Southern Rock Creedence Clearwater Revival 01 160 Creedence Clearwater Revival Green River 1960s Southern Rock Creedence Clearwater Revival 01 160 Creedence Clearwater Revival I Heard It Through the Grapevine 1970s Southern Rock Creedence Clearwater Revival 01 160 Creedence Clearwater Revival Lookin out My Back Door 1970s Southern Rock Creedence Clearwater Revival 01 160 Creedence Clearwater Revival Proud Mary 1970s Southern Rock Creedence Clearwater Revival 01 160 Creedence Clearwater Revival Run Through the Jungle 1970s Southern Rock Creedence Clearwater Revival 01 160 Creedence Clearwater Revival Travelin Band 1970s Southern Rock Creedence Clearwater Revival 01 160 Creedence Clearwater Revival Up Around the Bend 1970s Southern Rock Creedence Clearwater Revival 01 160 Creedence Clearwater Revival Who ll Stop the Rain 1970s Southern Rock Creedence Clearwater Revival 01 160 2010/7/13 Artist Song title Decade Genre Single/Pack/Album MSP Sweet Billy Pilgrim Future Perfect Tense 2000s Pop Rock Single 160 The Vines Get Out 2000s Rock The Vines 01 160(680) The Vines He s a Rocker 2000s Rock The Vines 01 160 The Vines Orange Amber 2000s Rock The Vines 01 160 The Vines Outtathaway 2000s Rock The Vines 01 160 The Vines Ride 2000s Rock The Vines 01 160 2010/7/20 Artist Song title Decade Genre Single/Pack/Album MSP Bad Religion New Dark Ages 2000s Punk Single 160 Bad Religion No Control 1980s Punk Single 160 The Stooges 1969 1960s Rock Stooges 01 160(440) The Stooges I Wanna Be Your Dog 1960s Rock Stooges 01 160 The Stooges No Fun 1960s Rock Stooges 01 160 2010/7/27 Artist Song title Decade Genre Single/Pack/Album MSP Avenged Sevenfold Nightmare 2010s Metal Avenged Sevenfold 01 160 Avenged Sevenfold Scream 2000s Metal Avenged Sevenfold 01 160 Avenged Sevenfold Seize the Day 2000s Metal Avenged Sevenfold 01 160 Juanes A Dios le Pido 2000s Pop/Rock Juanes 01 160(800) Juanes Fíjate Bien 2000s Pop/Rock Juanes 01 160 Juanes Gotas de Agua Dulce 2000s Pop/Rock Juanes 01 160 Juanes La Camisa Negra 2000s Pop/Rock Juanes 01 160 Juanes Mala Gente 2000s Pop/Rock Juanes 01 160 Juanes Yerbatero 2010s Pop/Rock Juanes 01 160 2010/8/3 Artist Song title Decade Genre Single/Pack/Album MSP Blondie Rapture 1980s New Wave Single 160 DC Talk Jesus Freak 1990s Rock Single 160 The Decemberists The Perfect Crime # 2 2000s Indie Rock Single 160 Eagles of Death Metal I Only Want You 2000s Alternative Single 160 Eels Saturday Morning 2000s Alternative Singl 160 Family Force 5 Love Addict 2000s Rock Single 160 KMFDM Sturm Drang 2000s Metal Single 160 La Roux Bulletproof 2000s Pop/Rock Single 160 2010/8/10 Artist Song title Decade Genre Single/Pack/Album MSP Ministry Jesus Built My Hotrod 1990s Metal Ministry 02 160(680) Ministry Stigmata 1980s Metal Ministry 02 160 Ministry Thieves 1990 Metal Ministry 02 160 2010/8/17 Artist Song title Decade Genre Single/Pack/Album MSP The Black Keys I Got Mine 2000s Rock The Black Keys 01 160(440) The Black Keys Strange Times 2000s Rock The Black Keys 01 160 The Black Keys Your Touch 2000s Rock The Black Keys 01 160 Neon Trees 1983 2010s Pop/Rock Neon Trees 01 160(440) Neon Trees Animal 2010s Pop/Rock Neon Trees 01 160 Neon Trees Sins of My Youth 2010s Pop/Rock Neon Trees 01 160 2010/8/24 Artist Song title Decade Genre Single/Pack/Album MSP Disturbed Asylum 2010s Metal Disturbed 03 160(440) Disturbed The Animal 2010s Metal Disturbed 03 160 Disturbed Another Way to Die 2010s Metal Disturbed 03 160 Crash Kings Mountain Man 2000s Rock Universal Motown Republic Rock 01 160(440) The Veer Union Seasons 2000s Rock Universal Motown Republic Rock 01 160 We Are The Fallen Bury Me Alive 2010s Metal Universal Motown Republic Rock 01 160 2010/8/31 Artist Song title Decade Genre Single/Pack/Album MSP Various Artists Rock Band Network Megamix 01 2010s Other Single 無料 Dierks Bentley What Was I Thinkin 2000s Country Going Country 04 160(1200) Eric Church Hell on the Heart 2000s Country Going Country 04 160 Jamey Johnson Women 2000s Country Going Country 04 160 Josh Turner Would You Go With Me 2000s Country Going Country 04 160 Keith Urban Days Go By 2000s Country Going Country 04 160 Lady Antebellum Lookin for a Good Time 2000s Country Going Country 04 160 Laura Bell Bundy Rebound 2010s Country Going Country 04 160 Reba McEntire Fancy 1990s Country Going Country 04 160 Sugarland It Happens 2000s Country Going Country 04 160 Rock Band Network Megamix 01はRBN曲扱いなのでROCK BAND1では起動しない 2010/9/07 Artist Song title Decade Genre Single/Pack/Album MSP Snoop Dogg Beautiful 2000s Urban Snoop Dogg 01 160(1080) Snoop Dogg Drop It Like It’s Hot 2000s Urban Snoop Dogg 01 160 Snoop Dogg Ridin’ In My Chevy 2000s Urban Snoop Dogg 01 160 Snoop Dogg Sensual Seduction 2000s Urban Snoop Dogg 01 160 Snoop Dogg Snoop s Upside Ya Head 1990s Urban Snoop Dogg 01 160 Snoop Dogg Tha Shiznit 1990s Urban Snoop Dogg 01 160 Snoop Dogg That’s Tha Homie 2000s Urban Snoop Dogg 01 160 Snoop Dogg Who Am I (What’s My Name)? 1990s Urban Snoop Dogg 01 160 2010/9/14 Artist Song title Decade Genre Single/Pack/Album MSP Dio Holy Diver 1980s Metal Single 160 Dio Stand Up and Shout 1980s Metal Single 160 Juliana Hatfield Nirvana 1990s Indie Rock Single 160 Morrissey Irish Blood, English Heart 2000s Indie Rock Single 160 Silverchair Straight Lines 2000s Alternative Single 160 The Smiths This Charming Man 1980s Indie Rock Single 160 Underoath Writing on the Walls 2000s Emo Single 160 2010/9/21 Artist Song title Decade Genre Single/Pack/Album MSP Bob Marley The Wailers Is This Love 1980s Other Legend 160(1600) Bob Marley The Wailers No Woman No Cry 1980s Other Legend 160 Bob Marley The Wailers Could You Be Loved 1980s Other Legend 160 Bob Marley The Wailers Three Little Birds 1980s Other Legend 160 Bob Marley The Wailers Buffalo Soldier 1980s Other Legend 160 Bob Marley The Wailers Stir It Up 1980s Other Legend 160 Bob Marley The Wailers One Love/People Get Ready 1980s Other Legend 160 Bob Marley The Wailers I Shot the Sheriff 1980s Other Legend 160 Bob Marley The Wailers Waiting in Vain 1980s Other Legend 160 Bob Marley The Wailers Redemption Song 1980s Other Legend 160 Bob Marley The Wailers Satisfy My Soul 1980s Other Legend 160 Bob Marley The Wailers Exodus 1980s Other Legend 160 Bob Marley The Wailers Jamming 1980s Other Legend 160 2010/9/28 Artist Song title Decade Genre Single/Pack/Album MSP 30 Seconds to Mars Closer to the Edge 2000s Emo Single 160 Atreyu Coffin Nails 2000s Metal Single 160 Buckcherry Out of Line 2000s Rock Single 160 The Doobie Brothers Listen to the Music 1970s Classic Rock Single 160 The Doobie Brothers Long Train Runnin 1970s Classic Rock Single 160 My Chemical Romance I’m Not Okay (I Promise) 2000s Emo Single 160 My Chemical Romance Welcome to the Black Parade 2000s Emo Single 160 Anthrax Among the Living 1980s Metal Anthrax 01 160(680) Anthrax I m the Man 1980s Metal Anthrax 01 160 Anthrax Indians 1980s Metal Anthrax 01 160 Anthrax Madhouse (Live) 1980s Metal Anthrax 01 160 Anthrax Metal Thrashing Mad (Live) 1980s Metal Anthrax 01 160 2010/10/05 Artist Song title Decade Genre Single/Pack/Album MSP R.E.M. Driver 8 1980s Alternative R.E.M. 01 160(1080) R.E.M. It s the End of the World As We Know It (and I Feel Fine) 1980s Alternative R.E.M. 01 160 R.E.M. Living Well Is the Best Revenge 2000s Alternative R.E.M. 01 160 R.E.M. Radio Free Europe 1980s Alternative R.E.M. 01 160 R.E.M. Stand 1980s Alternative R.E.M. 01 160 R.E.M. Superman 1980s Alternative R.E.M. 01 160 R.E.M. These Days 1980s Alternative R.E.M. 01 160 R.E.M. What s the Frequency, Kenneth? 1990s Alternative R.E.M. 01 160 T. Rex Children of the Revolution 1970s Classic Rock T. Rex 01 160(440) T. Rex Cosmic Dancer 1970s Classic Rock T. Rex 01 160 T. Rex Jeepster 1970s Classic Rock T. Rex 01 160 2010/10/12 Artist Song title Decade Genre Single/Pack/Album MSP Jimi Hendrix Experience Purple Haze 1960s Classic Rock Are You Experienced Rock Band Edition 160(1600) Jimi Hendrix Experience Manic Depression 1960s Classic Rock Are You Experienced Rock Band Edition 160 Jimi Hendrix Hey Joe(Live) 1960s Classic Rock Are You Experienced Rock Band Edition 160 Jimi Hendrix Experience Love or Confusion 1960s Classic Rock Are You Experienced Rock Band Edition 160 Jimi Hendrix Experience May This Be Love 1960s Classic Rock Are You Experienced Rock Band Edition 160 Jimi Hendrix Experience The Wind Cries Mary 1960s Classic Rock Are You Experienced Rock Band Edition 160 Jimi Hendrix Fire(Live) 1960s Classic Rock Are You Experienced Rock Band Edition 160 Jimi Hendrix Experience 3rd Stone from the Sun 1960s Classic Rock Are You Experienced Rock Band Edition 160 Jimi Hendrix Experience Foxey Lady 1960s Classic Rock Are You Experienced Rock Band Edition 160 Jimi Hendrix Experience Are You Experienced? 1960s Classic Rock Are You Experienced Rock Band Edition 160 Jimi Hendrix Stone Free 2010s Classic Rock Are You Experienced Rock Band Edition 160 Jimi Hendrix Experience Highway Chile 1960s Classic Rock Are You Experienced Rock Band Edition 160 2010/10/19 Artist Song title Decade Genre Single/Pack/Album MSP Jimmy Eat World Bleed American 2000s Pop/Rock Jimmy Eat World 02 160(440) Jimmy Eat World My Best Theory 2000s Pop/Rock Jimmy Eat World 02 160 Jimmy Eat World Pain 2000s Pop/Rock Jimmy Eat World 02 160 Stone Temple Pilots Big Empty 1990s Alternative Stone Temple Pilots 01 160(800) Stone Temple Pilots Crackerman 1990s Alternative Stone Temple Pilots 01 160 Stone Temple Pilots Creep 1990s Alternative Stone Temple Pilots 01 160 Stone Temple Pilots Dead Bloated 1990s Alternative Stone Temple Pilots 01 160 Stone Temple Pilots Huckleberry Crumble 2010s Alternative Stone Temple Pilots 01 160 Stone Temple Pilots Trippin on a Hole in a Paper Heart 1990s Alternative Stone Temple Pilots 01 160 2010/10/26 以降のDLCはRB1、2では使用不可 Artist Song title Decade Genre Single/Pack/Album Pro G/B MSP The Doors Light My Fire 1960s Classic Rock The Doors Greatest Hits Special Edition ○ 160(1600) The Doors Riders on the Storm 1970s Classic Rock The Doors Greatest Hits Special Edition ○ 160 The Doors Touch Me 1960s Classic Rock The Doors Greatest Hits Special Edition ○ 160 The Doors Hello, I Love You 1960s Classic Rock The Doors Greatest Hits Special Edition 160 The Doors L.A. Woman 1970s Classic Rock The Doors Greatest Hits Special Edition 160 The Doors Love Her Madly 1970s Classic Rock The Doors Greatest Hits Special Edition 160 The Doors Love Me Two Times 1960s Classic Rock The Doors Greatest Hits Special Edition 160 The Doors Peace Frog 1970s Classic Rock The Doors Greatest Hits Special Edition 160 The Doors People Are Strange 1960s Classic Rock The Doors Greatest Hits Special Edition 160 The Doors Roadhouse Blues 1970s Classic Rock The Doors Greatest Hits Special Edition 160 The Doors Soul Kitchen 1960s Classic Rock The Doors Greatest Hits Special Edition 160 The Doors The Crystal Ship 1960s Classic Rock The Doors Greatest Hits Special Edition 160 2010/11/2 Artist Song title Decade Genre Single/Pack/Album Pro G/B MSP Rush Subdivisions 1980s Progressive Single ○ 160 2010/11/9 Artist Song title Decade Genre Single/Pack/Album Pro G/B MSP New Order Blue Monday 1980s New Wave Single ○ 160 Talking Heads Burning Down the House 1980s New Wave Single ○ 160 Deftones My Own Summer (Shove It) 1990s Metal Single ○ 160 Bon Jovi Bad Medicine 1980s Rock Bon Jovi Greatest Hits Rock Band Edition 160(1600) Bon Jovi Blaze of Glory 1990s Rock Bon Jovi Greatest Hits Rock Band Edition 160 Bon Jovi Have a Nice Day 2000s Rock Bon Jovi Greatest Hits Rock Band Edition 160 Bon Jovi I ll Be There for You 1980s Rock Bon Jovi Greatest Hits Rock Band Edition 160 Bon Jovi It s My Life 2000s Rock Bon Jovi Greatest Hits Rock Band Edition 160 Bon Jovi Lay Your Hands On Me 1980s Rock Bon Jovi Greatest Hits Rock Band Edition 160 Bon Jovi Livin on a Prayer(RB3 Edition) 1980s Rock Bon Jovi Greatest Hits Rock Band Edition ○ 160 Bon Jovi Runaway 1980s Rock Bon Jovi Greatest Hits Rock Band Edition ○ 160 Bon Jovi Wanted Dead or Alive(RB3 Edition) 1980s Rock Bon Jovi Greatest Hits Rock Band Edition ○ 160 Bon Jovi We Weren t Born to Follow 2000s Rock Bon Jovi Greatest Hits Rock Band Edition 160 Bon Jovi Who Says You Can t Go Home 2000s Rock Bon Jovi Greatest Hits Rock Band Edition 160 Bon Jovi You Give Love a Bad Name(RB3 Edition) 1980s Rock Bon Jovi Greatest Hits Rock Band Edition ○ 160 2010/11/16 Artist Song title Decade Genre Single/Pack/Album Pro G/B MSP B.B.King The Thrill Is Gone 1960s Blues Single ○ 160 Procol Harum A Whiter Shade of Pale 1960s Classic Rock Single 160 The Bee Gees Jive Talkin 1970s Other Bee Gees 01 160(80) The Bee Gees Night Fever 1970s Other Bee Gees 01 160 The Bee Gees Nights on Broadway 1970s Other Bee Gees 01 160 The Bee Gees Stayin Alive 1970s Other Bee Gees 01 ○ 160 The Bee Gees Tragedy 1970s Other Bee Gees 01 160 The Bee Gees You Should Be Dancing 1970s Other Bee Gees 01 160 2010/11/23 Artist Song title Decade Genre Single/Pack/Album Pro G/B MSP John Lennon Crippled Inside 1970s Classic Rock Imagine 160(1200) John Lennon Jealous Guy 1970s Classic Rock Imagine 160 John Lennon It s So Hard 1970s Classic Rock Imagine 160 John Lennon I Don t Want To Be a Soldier Mama 1970s Classic Rock Imagine 160 John Lennon Gimme Some Truth 1970s Classic Rock Imagine 160 John Lennon Oh My Love 1970s Classic Rock Imagine 160 John Lennon How Do You Sleep? 1970s Classic Rock Imagine ○ 160 John Lennon How? 1970s Classic Rock Imagine 160 John Lennon Oh Yoko! 1970s Classic Rock Imagine 160 2010/11/30 Artist Song title Decade Genre Single/Pack/Album Pro G/B MSP .38 Special Hold On Loosely 1980s Southern Rock Single ○ 160 Bad Company Can t Get Enough 1970s Classic Rock Single ○ 160 Lynyrd Skynyrd Saturday Night Special 1970s Southern Rock Lynyrd Skynyrd 01 ○ 160(560) Lynyrd Skynyrd Sweet Home Alabama (Live) 1970s Southern Rock Lynyrd Skynyrd 01 ○ 160 Lynyrd Skynyrd Tuesday s Gone 1970s Southern Rock Lynyrd Skynyrd 01 160 Lynyrd Skynyrd What s Your Name? 1970s Southern Rock Lynyrd Skynyrd 01 ○ 160 2010/12/7 Artist Song title Decade Genre Single/Pack/Album Pro G/B MSP Queen Hammer to Fall 1980s Classic Rock Queen Extravaganza Pack 01 160(880) Queen Keep Yourself Alive 1970s Classic Rock Queen Extravaganza Pack 01 160 Queen Now I m Here 1970s Classic Rock Queen Extravaganza Pack 01 160 Queen Play the Game 1980s Classic Rock Queen Extravaganza Pack 01 160 Queen Tenement Funster 1970s Classic Rock Queen Extravaganza Pack 01 160 Queen We Are the Champions(RB3 Version) 1970s Classic Rock Queen Extravaganza Pack 01 160 Queen We Will Rock You(RB3 Version) 1970s Classic Rock Queen Extravaganza Pack 01 160 Queen I Want It All(RB3 Version) 1980s Classic Rock Queen RB3 Enhanced Pack 01 160(800) Queen I Want To Break Free(RB3 Version) 1980s Classic Rock Queen RB3 Enhanced Pack 01 160 Queen Killer Queen(RB3 Version) 1970s Classic Rock Queen RB3 Enhanced Pack 01 160 Queen One Vision(RB3 Version) 1980s Classic Rock Queen RB3 Enhanced Pack 01 160 Queen Somebody to Love(RB3 Version) 1970s Classic Rock Queen RB3 Enhanced Pack 01 160 Queen Under Pressure(RB3 Version) 1980s Classic Rock Queen RB3 Enhanced Pack 01 160 2010/12/14 Artist Song title Decade Genre Single/Pack/Album Pro G/B MSP Billy Joel Big Shot 1970s Classic Rock Billy Joel 01 ○ 160(1600) Billy Joel Captain Jack 1970s Classic Rock Billy Joel 01 160 Billy Joel It s Still Rock and Roll to Me 1980s Classic Rock Billy Joel 01 160 Billy Joel Movin Out (Anthony s Song) 1970s Classic Rock Billy Joel 01 ○ 160 Billy Joel Only the Good Die Young 1970s Classic Rock Billy Joel 01 ○ 160 Billy Joel Piano Man 1970s Classic Rock Billy Joel 01 160 Billy Joel Pressure 1980s Classic Rock Billy Joel 01 160 Billy Joel Say Goodbye to Hollywood 1970s Classic Rock Billy Joel 01 160 Billy Joel The Entertainer 1970s Classic Rock Billy Joel 01 160 Billy Joel The Stranger 1970s Classic Rock Billy Joel 01 160 Billy Joel We Didn t Start the Fire 1980s Classic Rock Billy Joel 01 160 Billy Joel You May Be Right 1980s Classic Rock Billy Joel 01 160 2010/12/21 Artist Song title Decade Genre Single/Pack/Album Pro G/B MSP Anaïs Croze Peut-Être une Angine 2000s Pop/Rock Single 160 BAP Verdamp Lang Her 1980s Rock Single 160 BB Brunes Dis-Moi 2000s Pop/Rock Single 160 Caesars Jerk It Out 2000s Indie Rock Single 160 John Yoko,The Plastic Ono Band Happy Xmas(War Is Over) 1970s Classic Rock Single 160 Linea 77 Fantasma 2000s Nu-Metal Single 160 Litfiba Proibito 1990s Rock Single 160 Skizoo Dame Aire 2000s Metal Single 160 Tutankamon Starting to Appreciate 2010s Pop/Rock Single 160 Wir sind Helden Nur ein Wort 2000s Pop/Rock Single 160 2010/12/28 Artist Song title Decade Genre Single/Pack/Album Pro G/B MSP Inhabited Open My Eyes 2000s Pop/Rock Single 160 Siouxsie and The Banshees Cities in Dust 1980s Pop/Rock Single ○ 160 Paul McCartney Maybe I m Amazed 1970s Classic Rock Celebrating Band on the Run 160(560) Paul McCartney Wings Band on the Run 1970s Classic Rock Celebrating Band on the Run 160 Paul McCartney Wings Helen Wheels 1970s Classic Rock Celebrating Band on the Run 160 Paul McCartney Wings Let Me Roll It 1970s Classic Rock Celebrating Band on the Run ○ 160 計370曲+RBN1曲
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st_quests_garbage.xml ?xml version= 1.0 encoding= windows-1251 ? string_table string id= gar_defend_bandit_base_name text Defend the bandit base /text banditの拠点を防衛しろ /string string id= gar_defend_bandit_base_text text Defend the bandit base from the enemy attack /text 敵の攻撃からbanditの拠点を防衛しろ。 /string string id= gar_quest_bring_money_name text Bring Napr two thousand in cash when it gets dark /text 暗くなったら、Naprに現金で2,000ルーブルを持って来い /string string id= gar_quest_bring_money_text text Buy a medkit from Wild Napr at the flea market for 2,000. Major deals like this at the flea market onlytakeplace at night. /text flea marketのWild Naprから2,000ルーブルで医療キットを買え。 flea marketでのこういった主要な取引は、夜に行われるだけだ。 /string string id= gar_quest_bring_old_pda_name text Bring Wild Napr the old PDA /text 古いPDAを、Wild Naprのところまで持って来い /string string id= gar_quest_bring_old_pda_text text Bring Wild Napr at the flea market the old PDA, found under the false bottom of the toolbox in Freshy s destroyed camp. /text Freshyの破壊されたキャンプにある道具箱の上げ底の下で見つかった古いPDAがある。そいつをflea marketにいるWild Naprのところまで持って来い。 /string string id= gar_quest_destroy_ambush_name text Kill the traitor /text 裏切り者を殺せ /string string id= gar_quest_destroy_ambush_text text KillStringovfor leading you into an ambush. /text 待ち伏せに導くために、Stringovを殺せ。 /string string id= gar_quest_destroy_flea_market_name text Takeover the flea market together with the bandits /text banditsと協力して、flea marketを奪取しろ /string string id= gar_quest_destroy_flea_market_text text Massacre the diggers at the flea market to teach the others a lesson, and make sure that one of the bandits stays there to guard it. /text 他の者たちへ見せしめにするために、flea marketで坑夫を大量虐殺しろ。そして、banditsの一人が警備するためにそこに滞在するのを確実なものにしろ。 /string string id= gar_quest_get_old_pda_box_name text Takethe old PDA from the toolbox /text 道具箱から古いPDAを手に入れろ /string string id= gar_quest_get_old_pda_box_text text Takethe old PDA in Freshy s camp to bring to Wild Napr. The PDA should be under the false bottom of the toolbox. /text Wild Naprに届けるために、Freshyのキャンプにある古いPDAを入手しろ。そのPDAは道具箱の上げ底の下にあるはずだ。 /string string id= gar_quest_get_old_pda_name text Takethe old PDA from Freshy s camp /text Freshyのキャンプから古いPDAを手に入れろ /string string id= gar_quest_get_old_pda_text text TakeFreshy s old PDA from him at the camp to bring to Wild Napr. If Freshy is not there,takethe PDA from under the false bottom of the toolbox. /text Wild Naprに届けるために、Freshyの古いPDAを、野営地にいる奴から入手しろ。もしFreshyがいなかったら、そのPDAは道具箱の上げ底の下から入手しろ。 /string string id= gar_quest_get_traitor_pda_name text Takethings fromStringov s body /text Stringovの死体から、ものを漁れ /string string id= gar_quest_get_traitor_pda_text text SearchStringov s body andtakeeverything valuable. /text Stringovの死体を捜して、すべて貴重なものを奪え。 /string string id= gar_quest_get_weapons_name text Bring two thousand toStringov /text Stringovに、2,000ルーブルを持っていけ /string string id= gar_quest_get_weapons_text text BringStringov2,000 in cash to buy a batch of smuggled weapons. /text 密輸された武器を買うために、Stringovに現金2,000ルーブルを持っていけ。 /string string id= gar_quest_kill_digger_traitor_name text Takeout a guy known asStringov /text Stringovとして知られている野郎を殺せ /string string id= gar_quest_kill_digger_traitor_text text Kill a guy calledStringovper Yoga s instructions. /text Yogaの指示にしたがって、Stringovと呼ばれる野郎を殺せ。 /string string id= gar_quest_kill_smuggler_name text Takeout the smuggler and diggers /text 密輸業者と坑夫を殺せ /string string id= gar_quest_kill_smuggler_text text Kill the smuggler and the diggers who want to buy weapons from him. /text 奴から武器を買いたがっている密輸業者と坑夫を殺せ。 /string string id= gar_quest_killer_pseudodogs_name text Destroy the Night Hunters /text 夜のハンターを排除しろ /string string id= gar_quest_killer_pseudodogs_text text Find and destroy the creatures that hunt diggers. You can start looking at the place where they attacked the survivor s group. It is likely that they can only be found at night. /text 坑夫たちを狙う生物を見つけて排除しろ。生存者のグループが奴らに攻撃された場所を見ることができる。そいつらは夜にだけ見つけることができるようだ。 /string string id= gar_quest_liberate_conc_camp_name text Eliminate the guards at the bandit concentration camp /text bandit強制収容所で、監視員を排除しろ /string string id= gar_quest_liberate_conc_camp_text text Free the captives together with the digger squad after eliminating the bandit concentration camp guards. /text bandit強制収容所の監視員を排除した後に、坑夫チームと共に捕虜を解放しろ。 /string string id= gar_quest_meet_with_digger_fighters_name text Meet the digger squad /text 坑夫チームに会え /string string id= gar_quest_meet_with_digger_fighters_text text Meet the digger squad and lead the attack on the bandit concentration camp. /text 坑夫チームに会い、bandit強制収容所での攻撃の指揮をしろ。 /string string id= gar_quest_speak_with_quester_name text Talk to Wild Napr /text Wild Naprと話せ /string string id= gar_quest_speak_with_quester_text text Find out what important business Wild Napr wanted to talk to you about at the flea market. /text flea marketで、Wild Naprがどのような重要な仕事に関して話したがっていたか調べろ。 /string string id= gar_story_chase_digger_name text Get information from the digger messenger /text 坑夫の連絡員から情報を入手しろ /string string id= gar_story_chase_digger_text text Talk to the digger messenger to find out where Fang went. /text 坑夫の連絡員を話して、Fangがどこに行ったか明らかにしろ。 /string string id= gar_story_chase_pda_signal_cellar_name text Find Fang /text Fangを見つけろ /string string id= gar_story_chase_pda_signal_cellar_text text Find Fang in the basement by following his PDA signal. /text 地下で奴のPDA信号に従ってFangを見つけろ。 /string string id= gar_story_chase_pda_signal_name text Catch up with Fang /text Fangに追いつけ /string string id= gar_story_chase_pda_signal_text text Catch up with Fang by following his PDA signal. /text 奴のPDA信号に従ってFangに追いつけ。 /string string id= gar_story_find_cache_name text Find the stash /text 隠したものを見つけろ /string string id= gar_story_find_cache_text text Find Fang s group s stash. /text Fangのグループが隠したものを見つけろ。 /string string id= gar_story_find_diggers_name text Get information about Fang from the diggers /text 坑夫からFangについての情報を得ろ /string string id= gar_story_find_diggers_text text Try to find out Fang s whereabouts from the diggers he went to see, according to the trader. /text トレーダーに従って彼が見に行かせた坑夫から、Fangの居場所を見つけろ。 /string string id= gar_story_get_pda_name text Pick up Fang s PDA /text FangのPDAを拾え /string string id= gar_story_get_pda_text text Pick up the PDA that Fang dropped /text Fangが落としたPDAを拾え。 /string string id= gar_story_go_to_freedom_name text Follow Fang to the Dark Valley /text Dark ValleyへFangを追え /string string id= gar_story_go_to_freedom_text text Follow Fang to the Dark Valley. /text Dark ValleyへFangを追え /string string id= gar_story_kill_dogs_name text Kill the blind dogs /text ブラインドドッグを殺せ /string string id= gar_story_kill_dogs_text text Kill the blind dogs that have locked in the digger messenger in the valley. /text 谷で、坑夫の連絡員を閉じ込めたブラインドドッグを殺せ。 /string string id= gar_story_search_digger_bodies_name text Search the digger s body /text 坑夫の死体を捜せ /string string id= gar_story_search_digger_bodies_text text Search the digger s body for information about Fang. /text Fangの情報のために、坑夫の死体を捜せ。 /string string id= gar_quest_bandit_reward_name text Collect your reward from Tooth /text Toothから報酬をもらえ /string string id= gar_quest_bandit_reward_text text Go see Tooth the trader and collect a reward for clearing the flea market. /text トレーダーのToothに会って、flea marketを一掃したことの報酬をもらえ。 /string string id= gar_quest_bandit_secret_name text Takethe shooter from stash in the anomaly /text アノーマリーの中の隠し場所から、銃を持ち出せ /string string id= gar_quest_bandit_secret_text text Takethe shooter Yoga talked about from the stash in the anomaly /text アノーマリーの中の隠し場所から、Yogaが話していた銃を持ち出せ。 /string string id= gar_quest_captive_reward_name text Takeloot from the stash /text 隠し場所から、戦利品を持ち出せ /string string id= gar_quest_captive_reward_text text Takethe loot from the old stash used by the diggers that were freed from the concentration camp. /text 強制収容所から解放された坑夫に使用されていた古い隠し場所から所持品を持ち出せ。 /string string id= gar_quest_more_reward_name text Demand reward from Yoga /text Yogaに報酬を要求しろ /string string id= gar_quest_more_reward_text text Demand an additional reward from Yoga for clearing the flea market. /text flea marketを一掃したことについて、Yogaに追加報酬を要求しろ。 /string string id= st_gar_find_flesh_up_aceg_scientific_outfit_name text Find information about reinforced body armor /text 高強度ボディアーマーについての情報を見つけろ /string string id= st_gar_find_flesh_up_aceg_scientific_outfit_text text Bring Limpid a bottle of booze and some information about reinforced army body armor. In return he may be able to install something similar on a body suit. /text 一瓶の酒と、高強度軍用ボディアーマーについての何らかの情報をLimpidに持っていけ。 代わりに、奴はボディスーツに何か似たようなものを取り付けることができるかもしれない。 /string string id= st_gar_find_flesh_up_bdfh_scientific_outfit_name text Find information about screening a suit /text スーツを選考することについての情報を見つけろ /string string id= st_gar_find_flesh_up_bdfh_scientific_outfit_text text Limpid s never heard of psy-emissions, but if you provide him with all the necessary information, he could assemble and install a system on a suit that would protect the wearer against these emissions. /text Limpidは、psy-emissionsを一度も耳にしたことがないが、もし奴にすべての必要な情報を提供すれば、これらのemissionsから着用者を保護するスーツのシステムを組み立てて取り付けができる。 /string string id= st_gar_find_flesh_up_fh_scientific_outfit_name text Find information about a closed-cycle breathing module /text 閉鎖循環呼吸装置についての情報を見つけろ /string string id= st_gar_find_flesh_up_fh_scientific_outfit_text text Limpid, the bandit technician, can make any kind of modification, but to install a closed-cycle breathing module on a suit he needs additional information. /text bandit技術者のLimpidは、どんな種類の修正でもすることができるが、閉鎖循環呼吸装置をスーツに取り付けるために、奴には追加の情報が必要だ。 /string string id= gar_quest_redemption_name text Get your items back /text 自分の装備を取り戻せ /string string id= gar_quest_redemption_text text Get back the itemstaken by the bandits near the flea market. /text flea marketの近くでbanditsによって奪われた装備を取り戻せ。 /string string id= gar_recover_item_1_name text Return the Chaser 13 /text Chaser 13を取り戻せ /string string id= gar_recover_item_1_text text Well, here s a story one of our fellas caught some lame digger and took him for a walk between some anomalies. They both copped it in a Gravi and I don t have a problem with that, but that fella borrowed by Chaser for the job and it s still there. If you could get it back, that would be real nice. /text さて、話ってのは・・・俺たちの中の一人が、足が不自由な坑夫を捕まえて、アノーマリー地帯の散歩に彼を連れて行ったんだ。奴らは二人ともアノーマリーに捕まってしまったが、俺の問題はそこじゃない。奴は仕事のためにショットガンを借りていたんだが、それがまだそこにある。お前がそれを回収してきてくれればいいんだが。 /string string id= gar_recover_item_2_name text Find the modified weapon /text 改良された武器を見つけろ /string string id= gar_recover_item_2_text text Hey brother, there s something you can do for me. We were sitting at Limpid s and he was making a real good shooter for some fella, all mods and shit. Well, that fella and our boss didn t get on too well, so Yoga told us to make that fella disappear. Well, we chased him into a bunch of anomalies nice and quiet, but that shooter is still there. Bring me that weapon and I ll make sure Tooth don t hold back with the reward. /text よう、兄弟、あんたが俺のためにやれることがあるぜ。 俺たちはLimpidのものに座っていた、そして、奴はそいつら、すべてのモッズと糞野郎のための本当に良い銃を作っていた。 さて、そいつと俺たちのボスがあまりうまくなかったんで、Yogaは、そいつの姿を消させるように俺たちに言った。 で、俺たちはアノーマリーの群れの中へいい具合に穏やかに奴を追いかけたんだが、その銃はまだそこにある。 その武器を俺のところに持って来てくれないか。そうすれば、Toothが報酬をケチらないようにしてやるよ。 /string string id= gar_recover_item_3_name text Deliver a bottle of Cossacks vodka /text 一瓶のコサックスウォッカを届けろ /string string id= gar_recover_item_3_text text Buddy, help me out and bring me some booze, would you? Just make sure, it s not the crap everyone else is drinking. I hid a couple of bottles of the good stuff in a decent spot but I can t go there myself right now. Go pick it up for me and make sure nobody sees you going there, OK? /text 友よ、俺を助けてくれ、お前は俺のために少しばかりの酒を持ってきてくれる、そうだろう?・・・それは他の人皆が飲んでいるクソみたいなものじゃない。ちゃんとした場所に上モノのボトルを隠したが、俺は今、自分でそこに行くことができない。俺のためにそれを拾って来てくれないか?それも、あんたがそこに行くのを誰にも見られないよう、確実に。 /string string id= gar_recover_item_4_name text Return the rookie s jacket /text 新人のジャケットを取り返せ /string string id= gar_recover_item_4_text text A guy came here from the Cordon the other day, one of them green and annoying types. He told everyone and his dog about his magic jacket, which he claimed could withstand any anomaly. I heard that even when the bandits captured him he wouldn t shut up until they chased him into a Gravi. Well, the poor bastard was right - the jacket survived the anomaly without a scratch. I could find a use for that jacket if you could bring it to me. /text あの野郎は先日、Cordonからここに来た。世間知らずのうっとおしい奴だった。奴は自分の魔法のジャケットの事を、皆と奴の取り巻き連中に話した。それは、どんなアノーマリーにも耐えられるという主張だった。 banditが奴を捕まえたときでさえ、Graviの中に追いつめるまで黙らなかったと俺は聞いたよ。 で、クソ野郎の言うことは正しかった。 - ジャケットはかすり傷なしでアノーマリーを乗り切った。そいつを俺のところに持って来ることができるなら、そのジャケットの使い道を見つけることができるだろう。 /string string id= gar_recover_item_5_name text Bring back the inscribed pistol /text 彫り物のある拳銃を取り戻せ /string string id= gar_recover_item_5_text text Yeah, you can help me with something. I had a pistol and it was nothing special but I got it from my grandpa. I lost it in a mess...We got drunk and decided to scare the bandits during the right. When it got dark we crawled up to a camp we d picked out during the day and started imitating mutant voices. It turned out there weren t any bandits there, and we got attacked by two bloodsuckers instead. I barely made it out alive and I even dropped my pistol back there! /text うん、あんたは何か俺を助けることができるぜ。 俺は拳銃を持ってた、そして、それは何も特別なものじゃなかったが、祖父からもらったものだった。 それをパニくって失くした・・・俺たちは、酔っぱらって、適当な頃合いに、banditを怖がらせることにした。 暗くなって、俺たちは、その日のうちに選んでおいた野営地まで這っていき、ミュータントの声を真似し始めた。 どんなbanditもそこにいないことが分かったが、俺たちは代わりに二匹のブラッドサッカーに攻撃されたんだ。 俺は命からがら逃げて、自分の拳銃をそこに落としてきちまったのさ! /string /string_table
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■Let s Spend the Cash Together (Recorded Service RS01-04) (4LP) Live at Exhibition Stadium, Toronto, Ontario, Canada, September 4, 1989 + August 12, 1989 ■Wheeler-Dealer (Recorded Service) Live at Exhibition Stadium, Toronto, Ontario, Canada, September 4, 1989 ■Love You Live Los Angeles (Starlight Record SL-87037) (2CDR transferred from 3LP) Live at Coliseum, Los Angeles, California, October 18, 1989 ■Atlantic City 89 (The Swingin Pig Records TSP-075-3) (3LP) (3CD transferred from tape) Live at Convention Center, Atlantic City, New Jersey, December 19, 1989 ■Steel Wheels Japan Tour (Cation J1990) (2LP) Live at Tokyo Dome, Tokyo, Japan, February 26, 1990 ■The Steel Wheels Performance (Star Records STAR-BOX1) (3LP) (2CD transferred from tape) Live at Tokyo Dome, Tokyo, Japan, February 26, 1990 ■Live in Holland (E102621A1) (2CD transferred from 2LP) Live at Feyenoord-Stadion, Rotterdam, Netherlands, May 18, 1990 ■Europe 90 Remember These Days (World Of Music) (1LP) Live at Niedersachsenstadion, Honnover, West Germany, May 24 More ■Welcome To The Urban Jungle (Bandit Records 005) (2LP) Live at Wald Stadium, Frankfult, West Germany, May 27, 1990 ■Cologne 90 Remember These Days (World Of Music WOM05-06) (2LP) Live at Mungersdorfer, Cologne, West Germany, May 30, 1990 ■Urban Jungle Best / Berlin 1990 (Records Servis LC 1289) (1LP) Live at West Berlin, Germany, June 6, 1990 ■1990 Nervous Breakdown (King Snake Records) (1LP) Live at Calderon, Madrid, Spain, June 16, 1990 More ■Basel 90 (The Swingin Pig TSP-SB-2) (3LP) (2CD transferred from tape) Live at St. Jakob Stadium, Basel, Switzerland, June 27, 1990 ■Simply the Best (Bud Records RS3890) (2CD transferred from 3LP) Live at Eriksberg Sannegarsorton, Gothenburg, Sweden, August 3, 1990 ■August Children / First Step in the East (Mielke Records) (2LP) Live at Radrennbahn Weissensee, East Berlin, German Democratic Republic, August 13, 1990 BACK / NEXT
https://w.atwiki.jp/warband/pages/688.html
ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^Morale's greatest impact is on a party's behaviour in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in Westeros and Essos need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Westeros and Essos, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leather-ware, and, of course, arms, armour, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisan goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Westeros and Essos is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a centre will be healthy and energetic, and migrants will flock from the nearby regions. The centre will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|You may wish to marry into one of Westeros and Essos' noble families. Marriage is not necessary for someone to rise in power and stature, but it does provide them with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a short cut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Westeros and Essos as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Westerosi society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The continents of Westeros and Essos, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarrelling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favour of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in Westeros and Essos makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defence.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a nobles loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character in Westeros and Essos may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in Westeros and Essos are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quickly, but women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman, you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficult, and starting as a female commoner is probably the most challenging way to begin a game.^^However, women have some starting advantages. Simply by taking up arms, a female warrior will draw attention to herself, and she may find that she can build up her reputation faster than a male. Also, it is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all Westeros and Essos, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms in Westeros and Essos go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of Westeros and most of Essos do not field standing armies, which remain in the field as long as the ruler desires. Rather, these realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in Westeros and Essos often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honour, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Westeros and Essos rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_prisioner_system|Prisoner System ip_prisioner_system_text|The skill 'prisoner management' has been removed from A World of Ice and Fire, as it seems unrealistic to manage the number of prisoners in terms of a skill. In A World of Ice and Fire the number of prisoners that the player can have depends on the size of his/her army. That is, the more troops able to keep guard, the more prisoners it can carry. ip_ambush|Ambush ip_ambush_text|The ambushing skill allows you to set up ambushes.^ From the camp game menu, choose to set up an ambush. You will be told the current nature of your ambush, and if you are attacked, you will have the choice to launch the ambush.^ Ambushes can have devastating positive or negative effects. ip_sneaking|Sneaking ip_sneaking_text|The sneaking skill allows you to sneak. From the camp game menu, choose to sneak. Sneaking will reduce your speed.^^However, if you are the attacker, you might have, according to you sneaking check, some combat bonus (but not as great as you would have for an ambush). ip_entrenchment|Camp Entrenchment ip_entrenchment_text|When your army sets up camp for the night, you are given the option to entrench your camp site. An entrenched camp site is a temporarily fortified position using terrain and pickets as a defensive barrier. Armies composed mostly of cavalry units will get little benefit from entrenching. Armies comprised mostly of foot soldiers will find that entrenchment will give them a significant advantage over cavalry units. Soldiers very much dislike digging holes and planting pickets, so you will suffer a small morale penalty when choosing this option.^^If you choose not to entrench your camp site, you will be at a disadvantage if attacked while camping. Your camp may be over run and plundered. Items in your inventory may be looted or destroyed in the battle. An entrenchment that has not been over run receives the benefit of multiple ammunition reloads for the troops. A normal camp site gets no such benefit.^^In order to entrench your position you will need tools, time, and skill. Tools can be purchased at many of the towns within the Known World, and one set must be in your inventory in order to entrench. The time required to entrench is based upon the number of soldiers in your army and your parties skill in engineering. A small band of warriors with no skill in engineering will take days to entrench a camp site. An army of 30 or more with a few points in engineering can accomplish this in just a few hours.^^When you complete the entrenchment, a circle of pickets will surround your camp. This entrenchment will remain in place for approximately three days after leaving the entrenchment. You can leave and return to the entrenchment during this time without having to do any more digging or planting of pickets, thus avoiding any morale penalty. This makes an entrenched site an excellent base of operations for sieges or incursions into enemy territory. ip_siege_warfare|Siege Warfare ip_siege_warfare_text| One of the things missed in Warband was completely realistic siege warfare. A World of Ice and Fire exploits this to the fullest. Now when the player besieges a settlement two paths can be taken to subjugate the place by debilitation (hunger, diseases ...) and by assault.^^In the first case, the player's mission is to encircle the settlement (you need 200 or more men) and prevent it from receiving supplies or reinforcements. At the same time various actions can be performed to undermine morale, spread disease or destroy food reserves of the settlement. This type of action will take longer, but also prevent a large number of casualties.^^In the second case direct action is taken, provided assault equipment is available (ladders, battering ram, ramps, mantlets ...) or offensive actions (wearing down the defenders, burning their houses and walls ...). This is when the player feels ready to launch a full-scale assault to conquer the settlement. This type of action has the advantage that the place can be vanquished in a short amount of time, but usually at a very high cost of lives.^^In addition to the above, a new system of assault involving both types of siege tactics is also available. When the settlement has a port, the player may equip a fleet and block the port. The player can then choose to continue the siege until the surrender by debilitation, or lead an assault by sea.^^The complexity and characteristics of the new siege system is long, and the best thing is to discover and develop strategies for yourself. Welcome to Realistic Siege Warfare. ip_sea_travel|Sea Travel ip_sea_travel_text|Ferries at various harbours on the world map transport your party between two stations. While this is cheap when your party is small, it becomes more expensive with party size.^^To travel longer distances on the sea, one may travel from one port town to another. This can be initiated from the town menu or by talking to the shipwright in the port part of the town scene. Similar to ferries, this service becomes more expensive with party size.^^Once you have your own ship, you may embark from the port it is in by clicking on 'Sail from port' in the town menu. You will return to the map, but this time at sea on your ship. Sea travel then works much like land travel.^^There are two different ways to get back on land. You can either click on a port or use a landing point. To find a landing point, travel closely along the coast or right click on your party and select 'find closest landing point.' As with ports, click on the landing point to disembark. In either case, your ships will remain at the position where you landed.^^If your party's size is greater than the capacity of your ships, you won't be able to embark. In this case, you can establish troop quarters (Camp menu) at your current position and another troop quarters at your target position, then transport your army step by step between both quarters.^^When travelling by sea on the campaign map, you can always check the current weather. After clicking on the 'Camp' button, current conditions are shown on the left side. If the weather conditions change, you will be notified by a message in the lower left corner of the screen.^^On the one hand, windy weather is good for the speed of your ships on the campaign map and in sea battles. On the other hand, the chance that it will damage your ships also increases. Damage worsens the condition of a ship, slowing it or even destroying when the condition reaches 'Dangerous.' You may check the conditions of your ships by clicking on 'Camp' and then on 'Fleet.'^^Finally, the weather also determines the behaviour of ships in battle. This can always be checked beforehand by clicking 'Camp' and then on 'Check location.'^^Sea travel is dangerous and can lower the morale of your troops. When this happens, you will be notified by a message. Troops especially dislike spending the night on the water. Therefore, consider plotting your route to make landfall by night. If morale on the sea gets too low, troops may mutiny. This ca be somewhat reversed if the player chooses Ironborn as his culture when he created his character.^^Some troops like Sailors and certain Ironborn troops are experienced seamen and will increase the travel speed of your ships on the campaign map. You can check the effect on the left side of the camp menu.^^If there is more than one ship in your fleet, the speed of the fleet is determined by its slowest ship. However, as soon as you have more than one ship in your fleet, you can split the fleet. To do so, travel close to a shore. Then click on 'Camp', 'Fleet' and finally on 'Leave ship at shore' to leave the slower ship(s) there. To bring ships together again, one needs to bring them all to a port. To get a overview of all your ships at their location, click on 'Character' and then on 'Ships.' ip_sea_battle|Sea Battle ip_sea_battle_text|At some point after starting to travel on the sea, you will participate in a naval battle.^^First of all, you need to know how to control your ship. You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands. You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^^Current commands are represented by arrows around the representation of your ship in the upper right corner. Press Enter to set the sail and Backspace to get a tactical view of the scene. Try these commands to get a feeling for steering a ship and the effect of the wind.^^As soon as you get close enough to an enemy ship, boarding will commence. The ships are lashed together and the fight starts.^If you are lucky, you may capture the enemy flagship after winning the fight.^^In a sea battle where you have several ships, you can give a 'stand ground' or 'charge' command to your ships, which are assigned to the ninth 'division.' The first troops in your army list will be together with you on the flagship. The other troops will be in the remaining ships. One can change one's flagship in a port or while camping on the sea.^^With a reasonably large fleet, one may attack towns from their sea sides. To do so, simply click on the enemy port town and you will have option to attack it once you reach it without first disembarking. ip_ship_info|Ships ip_ship_info_text|Sooner or later, you'll want to invest in a ship. There are several reasons to do this. Over the long term, it is the cheapest form of sea travel. It gives you complete freedom in movement on the sea. It opens new opportunities for trading and raiding.^^On the other hand, there are downsides. First of all, a ship is expensive, and you will have to save up some money to afford one. Furthermore, a ship can carry only a limited amount of troops.^^Another important consideration is speed. With a faster ship, you will more successfully catch or flee from other ships. The speed of a ship is determined by its type and condition.^^Finally the wood used for ship construction affects its durability. While ships made of oak wood are very durable, ships made of Ash wood need to be repaired more often.^^When you feel ready to buy a ship, click on 'See the ships' in the town menu of a port town or talk to the shipwright. Port towns can have up to three ships for sale, but sometimes none are available. The type and amount of ships offered changes over time. To see your ship, you can click on 'See the ships' in the town menu or walk to its pier.^^In a port, one may customize the sail of a ship or paint any ship made of oak. There is one special sail which is reserved for the ships of the player. It can be changed with a dedicated graphic editor. For further information, see the 'Your Custom Sails' folder among the files of this mod.^^Once you have a ship, the shipwright will interact with you in a different way and won't hesitate to offer advice. Shipwrights also offer to custom build ships. Better ships may require special materials that you will need to obtain and bring with you. Better ships also require more time for their construction and the more talented shipwrights in Ironborn ports. The first seven ships you have built can be named freely in the ship customization menu.^ ip_wounds|Wounds ip_wounds_text|The player may receive specific, debilitating wounds in battle. Maesters in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed.^^If a wound is not treated after some time, it will change to a scar, and the negative effects will then become permanent. ip_skills|Skills and Attributes ip_skills_text|When creating or developing a character in A World of Ice and Fire, one has to pay attention to the many skills and attributes. Skills like persuasion and leadership are essential for trading, wages, lord and lady interaction, and forced conversion. Attributes such as intelligence and charisma are also essential in these activities, but will also affect your ability to marry or lead people.^^There are three important skills for the sea 'Sailing Master,' 'Navigation' and 'Looting.'^^One's Sailing Master level determines the amount of ships one can command. Level one allows up to two ships. Seven ships are the maximum at the Sailing Master level of four.^^The Navigation skill allows one to travel faster on the sea. It is the naval equivalent of the Pathfinding skill on land (which, by the way, will not help on the sea).^^A higher Looting skill results in a higher chance of capturing enemy ships.^ ip_division_placement|Division Placement ip_division_placement_text|When ONE division is selected, the centre of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. Placement is overridden for any division the player chooses to personally head through the Formations Options menu.^^If the camp menu game option is set, divisions will rotate to face the enemy. Otherwise, they will maintain the facing that the player had when they were placed. ip_awoiaf_formations|Battle Keys and Orders ip_awoiaf_formations_text|Advanced Formations active with F4 in Battle, then ^F4 - Form ranks - with best troops up front,^F7 - Form square - no particular order,^F5 - Form shield wall - ranks with shields in front and longer weapons in back,^F6 - Form wedge - with best troops up front,^F8 - Break any current formation,^^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times.^Memorize Division Placement and Formation active with F2 in Battle, then ^F7 - Memorize relative position to player and formation,^F8 - Revert to default relative position to player and formation,^^Orders active with F5 in Battle, then ^F5 or Key Z - Order 'use onehand weapons',^F6 or Key T - Order 'use twohands and polearms weapons',^F7 or Key N - Order 'use ranged weapons',^F8 or Key O - Order 'don't use shields',^^Hold-F1 on an enemy division - and the divisions you have selected will attack it,^^Others ^key U - Battlecry (encourage your wounded troop's) - You need to have the 'Natural Leader' trait,^key B - Warcry (scare away enemies surrounding you) - You need to have the 'Warrior' trait,^key T - Use Fire arrows (your troops will light their arrows. Used for sieges and ship battles only),^Key H - Use to call your horse in battle,^key F6 - Skirmish order (your troops avoid the enemy, moving away as the enemy approaches),^key F9 - Order beginning or ending volley fire for archers,^Right Click + Left Click - Shield Bash. ip_wolf_companion|Wolf/Dog Companion ip_wolf_companion_text|On the battlefield, your wolf/dog is placed in division 9. The skills and abilities of your wolf/dog companion can be improved by giving him good food. ip_quarters|Quarters ip_quarters_text|Quarters allow you leave some of your troops at a particular location on the map. You can have up to two quarters.^^There are several scenarios which make quarters useful ^- If you need to travel on a boat, but you can't afford to pay passage for all your troops^- If the capacity of your fleet isn't big enough to transport all your troops at the same time^- If you want to sneak into a town^- If you want to travel faster over the world map ip_special_troops|Special Troops ip_special_troops_text|There are various special troops in A World of Ice and Fire that allow you to reap extra stats depending on the amount you have in your party.^^Below you can see the number needed ^^Hornmen^1+ = + 1 tactics^10+ = + 2 tactics^30+ = + 3 tactics^^Standard Bearers^1+ = + 1 leadership^10+ = + 2 leadership^30+ = + 3 leadership^^Religious Troops^1+ = + 1 surgery^10+ = + 2 surgery^30+ = + 3 surgery^^Vet Ironborn Reaver^5+ = + 1 looting^10+ = + 2 looting^40+ = + 3 looting^^Shepherd^1+ = + 1 foraging^10+ = + 2 foraging^30+ = + 3 foraging^^Unsullied^10+ = + 1 tactics^30+ = + 2 tactics^100+ = + 3 tactics^^Spy^5+ = + 1 spotting^10+ = + 2 spotting ip_wiki_and_forums|A World of Ice and Fire Wiki and Forums ip_wiki_and_forums_text|Don't forget to visit our wiki and forums for further information on this mod^- Forums https //www.aworldoficeandfire.co.uk/forum^- Wiki https //aworldoficeandfire.co.uk/wiki^- Patreon Page https //www.patreon.com/awoiaf^- Twitter @therealproduno^- YouTube https //www.youtube.com/user/produno^- ModDB Page https //www.moddb.com/mods/a-world-of-ice-and-fire ip_credits|Credits ip_credits_text|Please visit https //aworldoficeandfire.co.uk/wiki/index.php/Credits to see a full list of credits.
https://w.atwiki.jp/euoeuo/pages/19.html
New Sosaria Dungeon一覧 ダンジョンの特徴や、出現モンスターなど *ダンジョンによっては構成が非常に複雑になっていて、 離れたマップでも同じマップ名になっている場合があります。 *一部ダンジョンはランダムマップになっています。 一定間隔(?)で用意された数種類のマップ構造からランダム(?)でマップが入れ替わります。 (だから毎回マップ読み込み直しでめんどくせえ。) 名前 座標 Nordhausen Jail 36 40" Izumi Adventurers Guildhall 36 73" Old mine 28 67" Old mine (west) 26 63" Old mine (south) 18 70" Olde Porte 26 16" Troll s bridge 31 50" Nordhaven Lighthouse 20 42" The Graveyard 31 18" Rank dungeon 39 13" Lillyville 51 85" Bayside Ruin 53 46" The Domain 53 64" Haunted forest 60 16" Tangled Forest 65 73" Xile s underground castle 72 29" City of Kazadoom 74 36" Mountain Pass 86 21" Hermit s Cave 85 48" Cassandra s Tower 25 55" The Underworld 90 58" Snowy Island 95 3" Valley of the Trolls 103 65" Dead Forest 115 93" Shame 117 52" Pendragon 120 63" Desolate Farm 122 80" Orc s Desert 128 91" Wizard Tower 133 24" The Abyss 137 21" Lunacy 147 85" Kodiak s Test of Strength 151 16" Pride s Fall 153 34" Minotur Halls 165 22" River s End 176 17" Netherterra 183 35" Ruined Base 191 5" Ogre Town 193 26" Fort Grunthos 195 17" Volcanic area 195 93" Desert Tower 200 46" Drachentrog 202 95" Treacherous cave 113 16" Maeondir Dungeon一覧 Castle Brownthorne 43 89" Lava Cave(South) 39 75" Lava Cave(North) 42 70" City of Shadows 53 82" a Hut in the Desert 60 56" Nizuweideux 52 6" The Labyrinth 44 25" Stank Swamp 29 44" Sylvengard Tower 11 61" Deja Vu 71 24" 編集用モンスター分類 分類無:cow, rat, bat, spider, snake, insect swarm, glemrin, gnome, mongbat, reaper, mimic, sand trap, basilisk, fire lizard 無形:slime, gazer, wisp, zorn, earth golem, iron golem 人間:highwayman, bandit, rogue, pirate, artful dodger, evil wizard ゴブリン族:goblin, goblin archer, goblin shaman, goblin veteran, goblin elite オーク族:orc, shadow orc, orc blute, half orc, fel orc, frost orc トロル族:troll, troll priest, troll axethrower 巨人族:headless, cyclops, hill giant, ogre, ettin, ettin warlord ミノ族:minotaur, minotaur shaman, minotaur chieftain アンデッド:skeleton, skeleton warrior, skeleton mage, zombie, mummy, ghoul, ghost, wight, phantom, vampire, demi lich, lich, undead lord 水生:nixie, giant squide, shark, sea horse, sea serpent ドラゴン:drake, hydra, blue dragon, green dragon, white dragon, black dragon, red dragon, skeleton dragon, zombie dragon 魔族:water demon, imp, devil, daemon, barlon, shadowlord 整理が面倒臭い人はとりあえず書き込んで貰えれば後は整理します。
https://w.atwiki.jp/warband/pages/302.html
str_no_string|NO STRING! str_empty_string| str_yes|Yes. str_no|No. str_blank_string| str_noone|no one str_none|None str_s50_and_s51|{s50} and {s51} str_s52_and_s51|{s52} and {s51} str_s5_s_party|{s5}'s Party str_given_by_s1_at_s2|Given by {s1} at {s2} str_given_by_s1_in_wilderness|Given by {s1} whilst in the field str_s7_raiders|{s7} Raiders str_dangerous_escapees_eliminated_by_another|The Dangerous Escapees have been eliminated by another party. str_marauding_bandits_eliminated_by_another|The Marauding Bandits have been eliminated by another party. str_demon_heretics_eliminated_by_another|The Grazir Worshippers have been eliminated by another party. str_bandits_eliminated_by_another|The troublesome bandits have been eliminated by another party. str_msg_battle_won|Battle won! Press tab key to leave... str_tutorial_map1|You are now viewing the overland map. Left-click on the map to move your party to that location, enter the selected town, or pursue the selected party. Time will pause on the overland map if your party is not moving, waiting or resting. To wait anywhere simply press and hold down the space bar. str_randomize|Randomize str_charge|Charge str_color|Color str_flip_horizontal|Flip Horizontal str_flip_vertical|Flip Vertical str_hold_fire|Hold Fire str_blunt_hold_fire|Blunt / Hold Fire str_tutorial_ammo_refilled|Ammo refilled. str_tutorial_failed|You have been beaten this time, but don't worry. Follow the instructions carefully and you'll do better next time. Press the Tab key to return to to the menu where you can retry this tutorial. str_finished|(Finished) str_delivered_damage|Delivered {reg60} damage. str_archery_target_hit|Distance {reg61} yards. Score {reg60} str_use_baggage_for_inventory|Use your baggage to access your inventory during battle (it's at your starting position). str_cant_use_inventory_now|Can't access inventory now. str_cant_use_inventory_arena|Can't access inventory in the arena. str_cant_use_inventory_disguised|Can't access inventory while you're disguised. str_cant_use_inventory_tutorial|Can't access inventory in the training camp. str_1_denar|1 aurum str_reg1_denars|{reg1} aurums str_january_reg1_reg2|January {reg1}, {reg2} str_february_reg1_reg2|February {reg1}, {reg2} str_march_reg1_reg2|March {reg1}, {reg2} str_april_reg1_reg2|April {reg1}, {reg2} str_may_reg1_reg2|May {reg1}, {reg2} str_june_reg1_reg2|June {reg1}, {reg2} str_july_reg1_reg2|July {reg1}, {reg2} str_august_reg1_reg2|August {reg1}, {reg2} str_september_reg1_reg2|September {reg1}, {reg2} str_october_reg1_reg2|October {reg1}, {reg2} str_november_reg1_reg2|November {reg1}, {reg2} str_december_reg1_reg2|December {reg1}, {reg2} str_town_nighttime| It is late at night and honest folk have abandoned the streets. str_door_locked|The door is locked. str_castle_is_abondened|The castle seems to be unoccupied. str_town_is_abondened|The town has no garrison defending it. str_place_is_occupied_by_player|The place is held by your own troops. str_place_is_occupied_by_enemy|The place is held by hostile troops. str_place_is_occupied_by_friendly|The place is held by friendly troops. str_do_you_want_to_retreat|Are you sure you want to retreat? str_give_up_fight|Give up the fight? str_do_you_wish_to_leave_tutorial|Do you wish to leave the tutorial? str_do_you_wish_to_surrender|Do you wish to surrender? str_can_not_retreat|Can't retreat, there are enemies nearby! str_s1_joined_battle_enemy|{s1} has joined the battle on the enemy side. str_s1_joined_battle_friend|{s1} has joined the battle on your side. str_entrance_to_town_forbidden|The town guards are on the lookout for intruders and it seems that you won't be able to pass through the gates unchallenged. str_sneaking_to_town_impossible|The town guards are alarmed. You wouldn't be able to sneak through that gate no matter how well you disguised yourself. str_battle_won|You have won the battle! str_battle_lost|You have lost the battle! str_attack_walls_success|After a bloody fight, your brave soldiers manage to claim the walls from the enemy. str_attack_walls_failure|Your soldiers fall in waves as they charge the walls, and the few who remain alive soon rout and run away, never to be seen again. str_attack_walls_continue|A bloody battle ensues and both sides fight with equal valour. Despite the efforts of your troops, the castle remains in enemy hands. str_order_attack_success|Your men fight bravely and defeat the enemy. str_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_order_attack_continue|Despite an extended skirmish, your troops were unable to win a decisive victory. str_join_order_attack_success|Your men fight well alongside your allies, sharing in the glory as your enemies are beaten. str_join_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_join_order_attack_continue|Despite an extended skirmish, neither your troops nor your allies were able to win a decisive victory over the enemy. str_siege_defender_order_attack_success|The men of the garrison hold their walls with skill and courage, breaking the enemy assault and skillfully turning the defeat into a full-fledged rout. str_siege_defender_order_attack_failure|The assault quickly turns into a bloodbath. Valiant efforts are for naught; the overmatched garrison cannot hold the walls, and the enemy puts every last defender to the sword. str_siege_defender_order_attack_continue|Repeated, bloody attempts on the walls fail to gain any ground, but too many enemies remain for the defenders to claim a true victory. The siege continues. str_hero_taken_prisoner|{s1} of {s3} has been taken prisoner by {s2}. str_hero_freed|{s1} of {s3} has been freed from captivity by {s2}. str_center_captured|{s2} have taken {s1} from {s3}. str_troop_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_troop_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_faction_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_faction_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_party_gained_morale|Your party gains {reg1} morale. str_party_lost_morale|Your party loses {reg1} morale. str_other_party_gained_morale|{s1} gains {reg1} morale. str_other_party_lost_morale|{s1} loses {reg1} morale. str_qst_follow_spy_noticed_you|The spy has spotted you! He's making a run for it! str_father|father str_husband|husband str_wife|wife str_daughter|daughter str_mother|mother str_son|son str_brother|brother str_sister|sister str_he|He str_she|She str_s3s_s2|{s3}'s {s2} str_s5_is_s51|{s5} is {s51}. str_s5_is_the_ruler_of_s51|{s5} is the ruler of {s51}. str_s5_is_a_nobleman_of_s6|{s5} is a {reg4?noblewoman nobleman} of {s6}. str_relation_mnus_100|Vengeful str_relation_mnus_90|Vengeful str_relation_mnus_80|Vengeful str_relation_mnus_70|Hateful str_relation_mnus_60|Hateful str_relation_mnus_50|Hostile str_relation_mnus_40|Angry str_relation_mnus_30|Resentful str_relation_mnus_20|Grumbling str_relation_mnus_10|Suspicious str_relation_plus_0|Indifferent str_relation_plus_10|Cooperative str_relation_plus_20|Welcoming str_relation_plus_30|Favorable str_relation_plus_40|Supportive str_relation_plus_50|Friendly str_relation_plus_60|Gracious str_relation_plus_70|Fond str_relation_plus_80|Loyal str_relation_plus_90|Devoted str_relation_mnus_100_ns|{s60} is vengeful towards you. str_relation_mnus_90_ns|{s60} is vengeful towards you. str_relation_mnus_80_ns|{s60} is vengeful towards you. str_relation_mnus_70_ns|{s60} is hateful towards you. str_relation_mnus_60_ns|{s60} is hateful towards you. str_relation_mnus_50_ns|{s60} is hostile towards you. str_relation_mnus_40_ns|{s60} is angry towards you. str_relation_mnus_30_ns|{s60} is resentful towards you. str_relation_mnus_20_ns|{s60} is grumbling against you. str_relation_mnus_10_ns|{s60} is suspicious towards you. str_relation_plus_0_ns|{s60} is indifferent towards you. str_relation_plus_10_ns|{s60} is cooperative towards you. str_relation_plus_20_ns|{s60} is welcoming towards you. str_relation_plus_30_ns|{s60} is favorable to you. str_relation_plus_40_ns|{s60} is supportive to you. str_relation_plus_50_ns|{s60} is friendly to you. str_relation_plus_60_ns|{s60} is gracious to you. str_relation_plus_70_ns|{s60} is fond of you. str_relation_plus_80_ns|{s60} is loyal to you. str_relation_plus_90_ns|{s60} is devoted to you. str_relation_reg1| Relation {reg1} str_center_relation_mnus_100|The populace hates you with a passion str_center_relation_mnus_90|The populace hates you intensely str_center_relation_mnus_80|The populace hates you strongly str_center_relation_mnus_70|The populace hates you str_center_relation_mnus_60|The populace is hateful to you str_center_relation_mnus_50|The populace is extremely hostile to you str_center_relation_mnus_40|The populace is very hostile to you str_center_relation_mnus_30|The populace is hostile to you str_center_relation_mnus_20|The populace is against you str_center_relation_mnus_10|The populace is opposed to you str_center_relation_plus_0|The populace is indifferent to you str_center_relation_plus_10|The populace is acceptive to you str_center_relation_plus_20|The populace is cooperative to you str_center_relation_plus_30|The populace is somewhat supportive to you str_center_relation_plus_40|The populace is supportive to you str_center_relation_plus_50|The populace is very supportive to you str_center_relation_plus_60|The populace is loyal to you str_center_relation_plus_70|The populace is highly loyal to you str_center_relation_plus_80|The populace is devoted to you str_center_relation_plus_90|The populace is fiercely devoted to you str_town_prosperity_0|The poverty of the town of {s60} is unbearable str_town_prosperity_10|The squalorous town of {s60} is all but deserted. str_town_prosperity_20|The town of {s60} looks a wretched, desolate place. str_town_prosperity_30|The town of {s60} looks poor and neglected. str_town_prosperity_40|The town of {s60} appears to be struggling. str_town_prosperity_50|The town of {s60} seems unremarkable. str_town_prosperity_60|The town of {s60} seems to be flourishing. str_town_prosperity_70|The prosperous town of {s60} is bustling with activity. str_town_prosperity_80|The town of {s60} looks rich and well-maintained. str_town_prosperity_90|The town of {s60} is opulent and crowded with well-to-do people. str_town_prosperity_100|The glittering town of {s60} openly flaunts its great wealth. str_village_prosperity_0|The poverty of the village of {s60} is unbearable. str_village_prosperity_10|The village of {s60} looks wretchedly poor and miserable. str_village_prosperity_20|The village of {s60} looks very poor and desolate. str_village_prosperity_30|The village of {s60} looks poor and neglected. str_village_prosperity_40|The village of {s60} appears to be somewhat poor and struggling. str_village_prosperity_50|The village of {s60} seems unremarkable. str_village_prosperity_60|The village of {s60} seems to be flourishing. str_village_prosperity_70|The village of {s60} appears to be thriving. str_village_prosperity_80|The village of {s60} looks rich and well-maintained. str_village_prosperity_90|The village of {s60} looks very rich and prosperous. str_village_prosperity_100|The village of {s60}, surrounded by vast, fertile fields, looks immensely rich. str_town_alt_prosperity_0|Those few items sold in the market appear to be priced well out of the range of the inhabitants. The people are malnourished, their animals are sick or dying, and the tools of their trade appear to be broken. The back alleys have been abandoned to flies and mangy dogs. str_town_alt_prosperity_20|You hear grumbling in the marketplace about the price of everyday items and the shops are half empty. You see the signs of malnourishment on both people and animals, and both buildings and tools suffer from lack of repair. Many may already have migrated to seek work elsewhere. str_town_alt_prosperity_40|You hear the occasional grumble in the marketplace about the price of everyday items, but there appear to be a reasonable amount of goods for sale. You see the occasional abandoned building, shop, or cart, but nothing more than the ordinary. str_town_alt_prosperity_60|The people look well-fed and relatively content. Craftsmen do a thriving business, and some migrants appear to be coming here from other regions to seek their luck. str_town_alt_prosperity_80|The walls, streets, and homes are well-maintained. The markets are thronged with migrants from the nearby regions drawn here by the availability of both goods and work. The rhythm of hammers and looms speak to the business of the artisans' workshops. str_village_alt_prosperity_0|Only a handful of people are strong enough to work in the fields, many of which are becoming overgrown with weeds. The rest are weak and malnourished, or have already fled elsewhere. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by wild beasts. str_village_alt_prosperity_20|Some farmers and animals are out in the fields, but their small numbers suggest that some villagers may be emigrating in search of food. Farm implements look rusty and broken. Brush and weeds seem to be reclaiming some of the outermost fields. str_village_alt_prosperity_40|The fields and orchards are busy, with villagers engaged in the tasks of the seasons. Humans and animals alike look relatively healthy and well-fed. However, a small number of the outermost fields are left unsewn, and some walls are in ill repair, suggesting that there are still not quite enough hands to do all the work which needs to be done. str_village_alt_prosperity_60|The fields and orchards are humming with activity, with filled sacks of grain and drying meat testifying to the productivity of the village's cropland and pastureland. str_village_alt_prosperity_80|The fields and orchards are humming with activity, with freshly dug irrigation ditches suggest that the farmers have enough spare time and energy to expand area under cultivation. Seasonal laborers appear to be flocking here to help with the work and join in the general prosperity. str_oasis_village_alt_prosperity_0|The palm groves are virtually abandoned, and the canals which irrigate them are clogged with silt. The handful of villagers you see look malnourished and restless. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by the wild jackals of the desert. str_oasis_village_alt_prosperity_20|Few villagers can be seen tending to the palm groves, and in places, the desert dunes appear to be encroaching on the gardens. Many of the canals are clogged with silt, and the wells and cisterns are filled with sand. str_oasis_village_alt_prosperity_40|Men and women are busy tending the palm groves, climbing to the tops of trees to pollinate the fruit. Healthy animals draw the pumps and wheels that bring water to the fields. Some of the irrigation canals and cisterns, however, could use some maintenance. str_oasis_village_alt_prosperity_60|The palm groves and orchards are humming with activity. Farmers call to each other cheerfully from the tops of the trees, where they pollinate the date fruit. The creak of wooden pumps, the bellowing of draft animals, and the rush of flowing water speak of an irrigation system that is thriving under the villagers' attention. str_oasis_village_alt_prosperity_80|The palm groves are humming with activity, as farmers load up a bumper crop of dates for sale to the market. Men and women are hard at work digging new wells and canals, to bring additional land under irrigation. str_strength|strength str_agility|agility str_intelligence|intelligence str_charisma|charisma str_acres_grain|acres of grainfields str_acres_orchard|acres of orchards and vineyards str_acres_oasis|acres of irrigated oasis gardens str_looms|looms str_boats|boats str_head_cattle|head of cattle str_head_sheep|head of sheep str_mills|mills str_kilns|kilns str_pans|pans str_deposits|deposits str_hives|hives str_breweries|breweries str_presses|presses str_smithies|smithies str_caravans|overland caravans str_traps|traps str_gardens|small gardens str_tanneries|tanning vats str_master_miller|Master miller str_master_brewer|Master brewer str_master_presser|Master presser str_master_smith|Master smith str_master_tanner|Master tanner str_master_weaver|Master weaver str_master_dyer|Master dyer str_war_report_minus_4|we are about to lose the war str_war_report_minus_3|the situation looks bleak str_war_report_minus_2|things aren't going too well for us str_war_report_minus_1|we can still win the war if we rally str_war_report_0|we are evenly matched with the enemy str_war_report_plus_1|we have a fair chance of winning the war str_war_report_plus_2|things are going quite well str_war_report_plus_3|we should have no difficulty defeating them str_war_report_plus_4|we are about to win the war str_persuasion_summary_very_bad|You try your best to persuade {s50}, but none of your arguments seem to come out right. Every time you start to make sense, you seem to say something entirely wrong that puts you off track. By the time you finish speaking you've failed to form a single coherent point in your own favour, and you realise that all you've done was dig yourself deeper into a hole. Unsurprisingly, {s50} does not look impressed. str_persuasion_summary_bad|You try to persuade {s50}, but {reg51?she he} outmanoeuvres you from the very start. Even your best arguments sound hollow to your own ears. {s50}, likewise, has not formed a very high opinion of what you had to say. str_persuasion_summary_average|{s50} turns out to be a skilled speaker with a keen mind, and you can't seem to bring forth anything concrete that {reg51?she he} cannot counter with a rational point. In the end, neither of you manage to gain any ground in this discussion. str_persuasion_summary_good|Through quick thinking and smooth argumentation, you manage to state your case well, forcing {s50} to concede on several points. However, {reg51?she he} still expresses doubts about your request. str_persuasion_summary_very_good|You deliver an impassioned speech that echoes through all listening ears like poetry. The world itself seems to quiet down in order to hear you better . The inspiring words have moved {s50} deeply, and {reg51?she he} looks much more well-disposed towards helping you. str_secret_sign_1|The armoire dances at midnight... str_secret_sign_2|I am selling these fine Moshowki tapestries. Would you like to buy some? str_secret_sign_3|The friend of a friend sent me... str_secret_sign_4|The wind blows hard from the east and the river runs red... str_countersign_1|But does he dance for the dresser or the candlestick? str_countersign_2|Yes I would, do you have any in blue? str_countersign_3|But, my friend, your friend's friend will never have a friend like me. str_countersign_4|Have you been sick? str_name_1|Albard str_name_2|Euscarl str_name_3|Sigmar str_name_4|Talesqe str_name_5|Ritmand str_name_6|Aels str_name_7|Raurqe str_name_8|Bragamus str_name_9|Taarl str_name_10|Ramin str_name_11|Shulk str_name_12|Putar str_name_13|Tamus str_name_14|Reichad str_name_15|Walcheas str_name_16|Rulkh str_name_17|Marlund str_name_18|Auguryn str_name_19|Daynad str_name_20|Joayah str_name_21|Ramar str_name_22|Caldaran str_name_23|Brabas str_name_24|Kundrin str_name_25|Pechnak str_name_26|Johhny str_surname_1|{s50} of Vinica str_surname_2|{s50} of Arendal str_surname_3|{s50} of Murdenholl str_surname_4|{s50} of Leuven str_surname_5|{s50} of Forniron str_surname_6|{s50} of Lille str_surname_7|{s50} of Krain str_surname_8|{s50} of Freising str_surname_9|{s50} of Maccan str_surname_10|{s50} of Forde str_surname_11|{s50} of Zendar str_surname_12|{s50} of Reichberg str_surname_13|{s50} of Arendal str_surname_14|{s50} of Ehlerdag str_surname_15|{s50} of Yaragar str_surname_16|{s50} of Burglen str_surname_17|{s50} of Shapeshte str_surname_18|{s50} of Hanun str_surname_19|{s50} of Saren str_surname_20|{s50} of Tosdhar str_surname_21|{s50} the Long str_surname_22|{s50} the Gaunt str_surname_23|{s50} Silkybeard str_surname_24|{s50} the Sparrow str_surname_25|{s50} the Pauper str_surname_26|{s50} the Scarred str_surname_27|{s50} the Fair str_surname_28|{s50} the Grim str_surname_29|{s50} the Red str_surname_30|{s50} the Black str_surname_31|{s50} the Tall str_surname_32|{s50} Star-Eyed str_surname_33|{s50} the Fearless str_surname_34|{s50} the Valorous str_surname_35|{s50} the Cunning str_surname_36|{s50} the Coward str_surname_37|{s50} Bright str_surname_38|{s50} the Quick str_surname_39|{s50} the Minstrel str_surname_40|{s50} the Bold str_surname_41|{s50} Hot-Head str_surname_42|{s50} Longbeard str_surnames_end|surnames end str_number_of_troops_killed_reg1|Number of troops killed {reg1} str_number_of_troops_wounded_reg1|Number of troops wounded {reg1} str_number_of_own_troops_killed_reg1|Number of friendly troops killed {reg1} str_number_of_own_troops_wounded_reg1|Number of friendly troops wounded {reg1} str_retreat|Retreat! str_siege_continues|Fighting Continues... str_casualty_display|Your casualties {s10}^Enemy casualties {s11}{s12} str_casualty_display_hp|^You were wounded for {reg1} hit points. str_quest_log_updated|Quest log has been updated... str_banner_selection_text|Your status is great enough, thus you shall be given a banner. Your banner will signify your status and bring you honour. Which banner do you want to choose? str_retirement_text_1|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you fare poorly in several desperate attempts to start adventuring again. You end up a beggar in {s9}, living on alms and the charity of the church. str_retirement_text_2|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save. Once every aurum has evaporated in your hands you are forced to start a life of crime in the backstreets of {s9}, using your skills to eke out a living robbing coppers from women and poor townsmen. str_retirement_text_3|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you end up a penniless drifter, going from tavern to tavern blagging drinks from indulgent patrons by regaling them with war stories that no one ever believes. str_retirement_text_4|The silver you've saved doesn't last long, but you manage to put together enough to buy some land near the village of {s7}. There you become a free farmer, and you soon begin to attract potential {wives/husbands}. In time the villagers come to treat you as their local hero. You always receive a place of honour at feasts, and your exploits are told and retold in the pubs and taverns so that the children may keep a memory of you for ever and ever. str_retirement_text_5|The silver you've saved doesn't last long, but it's enough to buy a small tavern in {s9}. Although the locals are wary of you at first, they soon accept you into their midst. In time your growing tavern becomes a popular feasthall and meeting place. People come for miles to eat or stay there due to your sheer renown and the epic stories you tell of your adventuring days. str_retirement_text_6|You've saved wisely throughout your career, and now your silver and your intelligence allow you to make some excellent investments to cement your future. After buying several shops and warehouses in {s9}, your shrewdness turns you into one of the most prominent merchants in town, and you soon become a wealthy {man/woman} known as much for your trading empire as your exploits in battle. str_retirement_text_7|As a landed noble, however minor, your future is all but assured. You settle in your holdfast at {s7}, administrating the village and fields, adjudicating the local courts and fulfilling your obligations to your liege lord. Occasionally your liege calls you to muster and command in his campaigns, but these stints are brief, and you never truly return to the adventuring of your younger days. You have already made your fortune. With your own hall and holdings, you've few wants that your personal wealth and the income of your lands cannot afford you. str_retirement_text_8|There is no question that you've done very well for yourself. Your extensive holdings and adventuring wealth are enough to guarantee you a rich and easy life for the rest of your days. Retiring to your noble seat in {s8}, you exchange adventure for politics, and you soon establish yourself as a considerable power in your liege lord's kingdom. With intrigue to busy yourself with, your own forests to hunt, a hall to feast in and a hundred fine war stories to tell, you have little trouble making the best of the years that follow. str_retirement_text_9|As a reward for your competent and loyal service, your liege lord decrees that you be given a hereditary title, joining the major nobility of the realm. Soon you complete your investitute as baron of {s7}, and you become one of your liege's close advisors and adjutants. Your renown garners you much subtle pull and influence as well as overt political power. Now you spend your days playing the games of power, administering your great fiefs, and recounting the old times of adventure and glory. str_retirement_text_10|Though you started from humble beginnings, your liege lord holds you in high esteem, and a ripple of shock passes through the realm when he names you to the hereditary title of {count/countess} of {s9}. Vast fiefs and fortunes are now yours to rule. You quickly become your liege's most trusted advisor, almost his equal and charged with much of the running of his realm, and you sit a throne in your own splendourous palace as one of the most powerful figures in Perisno. str_loot_village|attack innocent villagers str_steal_from_villagers|steal from poor villagers str_rob_caravan|rob a merchant caravan str_sell_slavery|sell people into slavery str_men_hungry|run out of food str_men_unpaid|not be able to pay the men str_excessive_casualties|turn every battle into a bloodbath for our side str_surrender|surrender to the enemy str_flee_battle|run from battle str_pay_bandits|pay off common bandits str_fail_quest|fail a quest which we undertook on word of honour str_squander_money|squander money given to us in trust str_murder_merchant|involve ourselves in cold-blooded murder str_round_up_serfs|round up serfs on behalf of some noble str_battle_fate_1|We were separated in the heat of battle str_battle_fate_2|I was wounded and left for dead str_battle_fate_3|I was knocked senseless by the enemy str_battle_fate_4|I was taken and held for ransom str_battle_fate_5|I got captured, but later managed to escape str_npc_morale_report|I'm {s6} your choice of companions, {s7} your style of leadership, and {s8} the general state of affairs str_happy|happy about str_content|content with str_concerned|concerned about str_not_happy|not at all happy about str_miserable|downright appalled at str_morale_reg1| Morale {reg1} str_bar_enthusiastic| Enthusiastic str_bar_content| Content str_bar_weary| Weary str_bar_disgruntled| Disgruntled str_bar_miserable| Miserable str_here_plus_space|here str_npc1_intro|Psst! You want to know something? str_npc2_intro|You! Hey You! You hire mercenary!? str_npc3_intro|Hello there. Do you happen to be a mercenary captain? str_npc4_intro|Greetings. I am Tylen, and I come from the noble family Tylenia of Tolrania. str_npc5_intro|Greetings. str_npc6_intro|The Old Gods talk to me. I am their preacher, their messenger... str_npc7_intro|Keep your distance! I don't want some rogue near me! str_npc8_intro|What do you want? str_npc9_intro|You there, good {man/woman}, be so kind as to fetch me another drink, eh? str_npc10_intro|Greetings. I am Fazl, a merchant from the deserts of Drahara. str_npc11_intro|Hey you, how are you? Care to chat for a little while? str_npc12_intro|Hello, my friend. Care to join me for a drink? str_npc13_intro|We are cowards to have run... This shame... I cannot live with it... str_npc14_intro|Yes? What is it? str_npc15_intro|You there, I've heard of you. They call you a leader of men. Is that true? str_npc16_intro|Hello. From your look, I can tell you are a leader. A mercenary, perhaps? What is it you want? str_npc17_intro|Hello, traveller. Is there something I can help you with? str_npc18_intro|Mmmmhm? Speak up, this ear is near deaf. str_npc19_intro|Quit yer starin’ at me, whatya want? str_npc1_intro_response_1|What? str_npc2_intro_response_1|Yes, I do hire mercenaries. Who are you? str_npc3_intro_response_1|Hello. What would someone like you be doing here? str_npc4_intro_response_1|Er… I've never heard of you, I'm sorry. str_npc5_intro_response_1|Hello. Who are you? str_npc6_intro_response_1|What are you talking about? str_npc7_intro_response_1|I'm sorry. It's just...what is someone of such obvious noble standard doing here? str_npc8_intro_response_1|Merely to pass the time of day, ma'am, if you're not otherwise engaged. str_npc9_intro_response_1|Sorry sir, but I'm not your tavernkeeper and less even a servant. str_npc10_intro_response_1|From Drahara? That's a dusty place. str_npc11_intro_response_1|Hmm, What is a Naphali woman like you doing here? str_npc12_intro_response_1|Of course. What is it you want to discuss? str_npc13_intro_response_1|Men can change their fortunes. We can change ours. str_npc14_intro_response_1|To pass the time of day with a fellow traveller, if you permit. str_npc15_intro_response_1|I am. What concern is it of yours, if I may ask? str_npc16_intro_response_1|I could be. I want to sit here and have a drink with you, that's all. str_npc17_intro_response_1|Greetings. Who are you? str_npc18_intro_response_1|An old Giant… you ought to have a story or two. str_npc19_intro_response_1|Just to pass the time and have a little chat with a Dwarf, that’s all. str_npc1_intro_response_2|Get out of my sight, you criminal! str_npc2_intro_response_2|Go and learn common speech. I don't want to listen to your disgusting Volheere accent. str_npc3_intro_response_2|Run along now, girl. I have work to do. str_npc4_intro_response_2|Never heard of you. You must be low nobility. Goodbye. str_npc5_intro_response_2|Goodbye. str_npc6_intro_response_2|Foolish Priest, I'll have none of that nonsense. Have a bad day. str_npc7_intro_response_2|Right. I'll not bother you, then. str_npc8_intro_response_2|Nothing at all, from one so clearly disinclined to pleasantries. Good day to you. str_npc9_intro_response_2|Fetch it yourself! str_npc10_intro_response_2|Goodbye. Don't try to haggle with me. str_npc11_intro_response_2|Oh well, I wish we could get to know each other. str_npc12_intro_response_2|Sorry, I am afraid that I am otherwise engaged right now. str_npc13_intro_response_2|[leave him to his thoughts] str_npc14_intro_response_2|Nothing at all. My apologies. str_npc15_intro_response_2|I'd be obliged if you minded your own business, sir. str_npc16_intro_response_2|Mind your own business, girl. str_npc17_intro_response_2|Goodbye, stranger. str_npc18_intro_response_2|Bah, I don’t have time to talk to a deaf, old washed up brute. str_npc19_intro_response_2|By the gods you’re a spiteful little midget. Nevermind. str_npc1_backstory_a|It is a long story. I suggest you sit down and buy a drink for us two while I talk. str_npc2_backstory_a|is Volheere Jarl! I seeking for adventure! Me is Uldin! Jordynson! I am noble! str_npc3_backstory_a|Let me tell you. str_npc4_backstory_a|Really? Well, it is not very surprising because I have long forsaken that name. I go as Tylen now, only Tylen. Sit, and I will tell you my story. str_npc5_backstory_a|I am Aracanus. str_npc6_backstory_a|The Old Gods are talking to me. They have proclaimed me to be their messenger to the world. Want to hear my story? str_npc7_backstory_a|A good question and I shall tell you. str_npc8_backstory_a|Okay. I will tell you my story, if you want. str_npc9_backstory_a|Ah … I am sorry. I am unfamiliar to the customs of you easterners. I am from Maccavia. Would you like to hear my story? str_npc10_backstory_a|Indeed, I have traveled far. str_npc11_backstory_a|I can tell you about myself If you wish. str_npc12_backstory_a|I shall tell you my story. str_npc13_backstory_a|Fuck... str_npc14_backstory_a|Very well. I do not mind. My name is Deitrich, from the Reich. str_npc15_backstory_a|I must warn you of a great danger to the land. str_npc16_backstory_a|Well, {sir/madame}, I am the youngest child of five, born in a Elintoran ancient noble family. str_npc17_backstory_a|My name is Kengesh, I am a son of the great Kuulan. str_npc18_backstory_a|Eh? Suppose I might. Suppose you want me to tell you story like your grandfather, you sitting atop my knee huh? Bahahaha! No. str_npc19_backstory_a|A chat eh? Well why didn’t ye say so ya daft dipstick! str_npc1_backstory_b|I was a spy working for the Ancient Klymorian Empire, until they deemed me unworthy. They even called me a traitor, and exiled me out of the country! I have a feeling that Klymoria is planning something, and while I'm not sure what it is, I have to spread the word that they cannot be trusted! str_npc2_backstory_b|(mumbles thickly in his own language) str_npc3_backstory_b|My name is Zaira, and I am from the Swiftrider tribe in Drahara. I decided that a tribal life as nomads was not the life for me, so I decided to say goodbye to my family and friends and explore the world outside the deserts. It has been a wonderful experience so far. str_npc4_backstory_b|I used to be a noble, but I have fallen from grace since then. I have decided to start my own band of rogue knights to fight against the Tolranian King, whose tyranny goes unopposed. str_npc5_backstory_b|You have never heard of me. I am a traveler, a wanderer. I am from the Ancient Times, when Perisno was inhabited by the Gods. Those times are long gone, and now I wander, looking for secrets ... secrets ... looking for many secrets. str_npc6_backstory_b|One day, when I was sleeping, I had a dream. It was not just a dream- it was truth! It was so vivid, I can still remember every detail, all the colors, the voices, everything! As if I was truly awake. Do not think me mad; hear what I have to say next. str_npc7_backstory_b|I am the daughter of a very influential duke of Tolrania, whom I will not care to name for you will most surely recognize him and possibly give me to him. I was supposed to marry another man from another high noble family, but I did not want to. str_npc8_backstory_b|I am the disowned daughter of a Hakkonese nobleman. He disowned me because he thought I was too smart, too stubborn - in the Hakkonese society, you understand, women cannot be like men. They are seen as inferiors and servants. I knew how to hunt and kill like any other man, and he punished me for it. He threw me away and told me to never return. str_npc9_backstory_b|I used to be a Maccavian noble and the most vigorous supporter of the New Gods cause. The King, Agathor Rex, cast me out and disbanded my entire army because of my status. He feared I would become powerful enough to take his throne, which was very possible. Only a twist of fate made me lose it. str_npc10_backstory_b|I am from Drahara, as I've said, and I have come to these lands to trade. The journey here has not been gentle to me, as the moment we set out from the capital, we were beset by Desert Vultures who quickly took me prisoner. I managed to escape, and was halfway to my destination when some Tolranian Outlaws took me prisoner again and demanded me to hand over all my goods - every single one of them. str_npc11_backstory_b|I am of Naphali nobility, travelling in search of wonder. I can wield the sword better than anyone, I'd bet. My bow can sing like the wind, too. I could be more than an asset to you and your party. str_npc12_backstory_b|I used to be this land's foremost physician. I have healed and tended to four Draharan Emirs, three Hakkonese lords, one Tolranian Duke, and even the Reich Prince himself. Those were my glory days. I made plenty of aurum, and people from all nations begged me to heal them. Most of my earnings I gave to the poor, of course. You know, you have the look of someone who could benefit from my experience... str_npc13_backstory_b|I just want to have some bloody honor again. We live as cowards now... When we could have died as true men of Hylr. str_npc14_backstory_b|I will not tell you a lot about myself. I will keep the story short, unlike other people at taverns, who just love to gossip and blab their information as if they have no privacy at all . Such behavior is disgraceful in the Reich. I am a noble lord, and I am what could be called a pioneer of my nation. str_npc15_backstory_b|I was sent over the sea from my home continent Nadire to warn the Persinoan Kingdoms about the threat posed by the heretic Zann. Our God emperor, Shang Jin, had a bastard child. Rightfully believing it would take away from his everlasting glory he had the child taken far away and disowned. Twenty-Five cycles later has him launching a campaign against his father. Ten cycles later has him fighting a losing war against his Royal Majesty's Imperial Army. By this time it is believed that Zann's spies had informed him about the existence of Perisno. He is sending an invasion into Perisno with the intent of retreating from his majesties armies while at the same time conquering Perisno. I was sent here in our fastest boat to warn the Perisnoan kingdoms about this new threat. str_npc16_backstory_b|I grew up in the forests of Elintor, as you can see. I have always longed to see the outside world, to serve as a soldier. I got this opportunity one day when we declared war against Tolrania. After fighting in a few battles, I quit being a soldier and went back to the family mansion to train soldiers. str_npc17_backstory_b|I and my brothers travelled to Perisno 28 years ago from a continent very far from here. Initially our father was in charge, but he was killed in a battle when our ships were attacked by Hakkon fleet. After that happened, my older brothers swore to avenge his death. When we finally arrived to Perisno, they founded the town of Tumatarhun that became the start of our kingdom. str_npc18_backstory_b|But I suppose I can tell a bit… I got some time to waste. My name is Thrak, and I used to kill whelps and men for Bakhal. Those days are long gone though. str_npc19_backstory_b|Me name’s Barombur, used to be a miner on the Mosoru edge mountains aye, till I joined up with the rebels. The lords o’ the mountainhome were a right bunch of bloody pricks aye? Taxed us till we’d want to gouge our eyes they did. Every bloody season the shipment demands got bigger and bigger… till we stopped givin’ em ore and started giving em the blunt end of our picks. str_npc1_backstory_c|I'm running low on funds and I'm looking for a group that's trustworthy; one that won't betray me like those bastards. What do you say? str_npc2_backstory_c|I want join mercenary! str_npc3_backstory_c|Now, I am looking to join someone and share my adventures with them. str_npc4_backstory_c|I want to continue fighting against the king, perhaps following one who will be strong enough. Can you be such a one? str_npc5_backstory_c|I have grown lost in my search. I need one to help me find my way again. str_npc6_backstory_c|The Gods have chosen me for their messenger to the world. I would like to start somewhere, and join a mercenary company to preach to them. You cannot refuse, lest you wish to invoke the wrath of the Old Gods. str_npc7_backstory_c|So I ran away, and here I am, with nothing. I look for someone to hire me so I can join them and see the world. str_npc8_backstory_c|When I have enough gold to raise an army I shall go back and take what it is mine. str_npc9_backstory_c|Now, I have nothing. I wish to offer my sword to someone worthy like you. Will you let me join you? str_npc10_backstory_c|I am now looking for a mercenary company to protect me. I have lost my life's savings. str_npc11_backstory_c|I am quite young. I want to learn of the world, and every party should have a beautiful woman, don't you agree? Will you give me a chance? str_npc12_backstory_c|I may be old now, but far from useless. I can treat your men when they are wounded and yourself as well. str_npc13_backstory_c|We live as cowards now... When we could have died as true men of Hylr. I don't want to live this life in shame. str_npc14_backstory_c|So now I look for a mercenary company to join and show my skills to, in the name of the Reich. str_npc15_backstory_c|You will not regret taking me into battle. I am one of the emperors black warriors and nephew to his glory. A hundred men have died before my nadachi and hundreds more of the bastard's men will. str_npc16_backstory_c|As the youngest child, I have less responsibility and more freedom than my siblings. I wish to see the world, and I need a suitable mercenary escort. Can you recruit me? str_npc17_backstory_c|We have always been close, but not so long ago we had an argument, for I disagree that we should continue this war against Hakkon. So, unable to persuade my brothers, I just left to find my own way and have been travelling these lands since that day. str_npc18_backstory_c|Nowadays, I’m done serving Bakhal. So much anger and need for vengeance against the world… Quite frankly, I’m too old for it now. I’d rather just travel round Perisno before this body gives out, see things one last time. str_npc19_backstory_c|Aye, we did a number on those sorry bastards. Used to pillage the greedy bastard’s caravans and ambushin’ their patrols we did, showin’ em what free dwarfs can do and- as for me? I could shoot a bolt into those shite eating bastard’s skulls right between their eyes. But all good things come to an end I suppose... str_npc1_backstory_later|I am down to my last fifteen aurums. I need work now. I am a useful servant. str_npc2_backstory_later|I need be hired! str_npc3_backstory_later|I have continued to look for work and adventure on my own, although it will not be long before some bandit catches me and kills me. I need work soon. str_npc4_backstory_later|I have been hiding from the Tolranian King's soldiers, but it has not been easy. I need someone to recruit me. str_npc5_backstory_later|I am looking for the secrets ... the secrets of the universe. str_npc6_backstory_later|I have continued preaching to unworthy souls. I think you are worthy, however. str_npc7_backstory_later|I have been wandering around, looking for work. Please, let me go with you. str_npc8_backstory_later|I need to find a leader that I can trust and will not throw me away like my father did. I think you are that such leader. str_npc9_backstory_later|I still labor for work. I need someone to take me to fight. str_npc10_backstory_later|I have been trying to make what money I can, but it is hard in this foreign land. I will need someone to show me the way. str_npc11_backstory_later|I am running low of coin, and I wish to explore a lot more, if only I found the right party to join. I do not wish to accompany just anyone. A Naphali lady such as myself needs to be respected, given that I can be both delicate and deadly. str_npc12_backstory_later|I have been here and about, tending to the sick and taking what reward I can. But the people of these parts are ignorant, and have little respect for my craft. The few aurums I make are barely enough for me to replenish my stock of medicine. I should be grateful for the chance to find other work. str_npc13_backstory_later|(If you see this dialog, it is a bug) str_npc14_backstory_later|I look for a mercenary company to join and show my skills to, in the name of the Reich. str_npc15_backstory_later|I have been to many new places, and seen many wonders. I have not, however, seen a worthy leader of my sword other than you. str_npc16_backstory_later|I have been travelling all of the kingdoms of Perisno looking for a finer champion, but there is not one in all the land. str_npc17_backstory_later|I have been travelling these lands, like before. There are so many beautiful places here! str_npc18_backstory_later|Hrmm? You come to bother an old Suti yet again, traveller? str_npc19_backstory_later|Aye? Whatya need ya fool? str_npc1_backstory_response_1|I can be. Your skills may prove useful to me. str_npc2_backstory_response_1|We'll need a strong Volheere like you in our party. You may join. str_npc3_backstory_response_1|You could join us. str_npc4_backstory_response_1|I can be. An extra hand won't hurt. str_npc5_backstory_response_1|I might be able to offer you something. str_npc6_backstory_response_1|Join us. You can preach to my men and keep their morale high. str_npc7_backstory_response_1|Hmm... Are you by any chance looking for work? str_npc8_backstory_response_1|We can speed up the process for you. str_npc9_backstory_response_1|Perhaps you would like to join my company for a while. str_npc10_backstory_response_1|Your skills will be useful. You my join us. str_npc11_backstory_response_1|What will you do now? str_npc12_backstory_response_1|We will need a healer, but you need to be able to fight as well. str_npc13_backstory_response_1|We can redeem ourselves. Let us find and defeat Aethling Svafar, to avenge Torsson's death and reclaim our honor. str_npc14_backstory_response_1|I run such a company. You may join us. str_npc15_backstory_response_1|Bastard heretic, Hmm. str_npc16_backstory_response_1|I can. Your skills will be valuable. str_npc17_backstory_response_1|Would you like to join me in my travels? str_npc18_backstory_response_1|I can help with that request. I run a warband that travels all over Perisno. str_npc19_backstory_response_1|You sound like someone who wants a fresh start. Maybe my company would be an opportunity for someone like you. str_npc1_backstory_response_2|A spy in our camp? No. Good day to you. str_npc2_backstory_response_2|No, you will scare my men. str_npc3_backstory_response_2|Go back to your tribe. You will find more use there. str_npc4_backstory_response_2|Goodbye. str_npc5_backstory_response_2|You are crazy, I think. Goodbye. str_npc6_backstory_response_2|You are a fraud and a liar, I think. Go trick someone else. str_npc7_backstory_response_2|No thanks. Go back to your family. str_npc8_backstory_response_2|You won't find any help from me. str_npc9_backstory_response_2|No, I don't think so. Good day. str_npc10_backstory_response_2|Well, that's life, friend. Goodbye and get over it. str_npc11_backstory_response_2|Very interesting, but I have work to do. str_npc12_backstory_response_2|Sorry. I can't take on any new hands. str_npc13_backstory_response_2|I suppose we must repent. str_npc14_backstory_response_2|No thanks. str_npc15_backstory_response_2|You fool, you're speaking nonsense. Begone. str_npc16_backstory_response_2|You will be trouble for my men. No thanks. str_npc17_backstory_response_2|I see. Well, then I will bother you no longer. str_npc18_backstory_response_2|A washed up murdering savage is ‘quite frankly’ not welcome in my warband. I have no need for a killer who's grown weak. str_npc19_backstory_response_2|Gah, a rebellious brigand is the last thing I need. I shan’t be wasting my time with this nonsense any further Dwarf. str_npc1_signup|{reg33?Madame Sir} -- I'll be your eyes and ears. You can rely on me to be your most loyal spy. str_npc2_signup|(grunts in Volheerian) str_npc3_signup|I would be pleased to join you. str_npc4_signup|Good! I look forward to vanquishing your enemies. str_npc5_signup|Thank you for your offer. str_npc6_signup|Yes! I have been sent by the divine to preach to your men! I am sure of it! str_npc7_signup|I might be. I could certainly use the money. str_npc8_signup|I shall accept your offer. str_npc9_signup|I would very much like that, {reg33?madame sir} str_npc10_signup|Great! I will begin making money again, hopefully. I will split some with you! str_npc11_signup|I left my homeland to seek the outside world, and to do that I wish to join your party, if you would have me. str_npc12_signup|I am a surgeon, not some silk-robed university physician who has never touched a body. I can get my hands dirty. str_npc13_signup|Let us try, then. str_npc14_signup|I would be pleased to fight alongside you, for the Reich! str_npc15_signup|Let us ride together and stop the incoming darkness of the Zann! str_npc16_signup|Thank you for your offer. I accept. str_npc17_signup|Well, why not. I've actually started feeling lonely lately, so I wouldn't mind a company. str_npc18_signup|Hmmm… I suppose smashing down whelps can be fun again, get to see the world one last time... str_npc19_signup|Well well well, a mighty temptin’ offer indeed my friend. str_npc1_signup_2|I have spied for the Emperor himself! I know all sorts of secrets and skills. What do you say? str_npc2_signup_2|(grunts) str_npc3_signup_2|I will be a very nice addition to your ranks, I think. I have many skills. I grew up in a Draharan tribe, after all. str_npc4_signup_2|Note however that as a gentleman and coming from a noble family, I expect to be in a position of command, and not be treated as one of the common soldiers. str_npc5_signup_2|I still look for the secrets. A safe company is welcome. str_npc6_signup_2|I shall preach my sermons to your men. May we all be blessed! str_npc7_signup_2|I can do many things for you when I am in your company. I am not like other noblewoman of my rank, you know. str_npc8_signup_2|I will be honored to fight with you. Just don't except me to be the one doing all the killing. str_npc9_signup_2|I am a gentleman, and prefer to fight with sword and lance. I recognize that you are of lower birth than I, there is no shame for me to serve under an experienced captain -- presuming, of course, that your followers do not become too familiar with me. I assume that will not be a problem? str_npc10_signup_2|You will not regret taking me. You won't regret it one bit. In no time, I shall have started a new trading empire, and let it be known that it was you who sponsored the great Fazl!. str_npc11_signup_2|You are very wise to take me. I'm glad to see someone that appreciates my abilities and charm. I will follow you wherever you go, and my bow will sing with your sword. str_npc12_signup_2|I have treated every variety of wound that can be inflicted by the hand of man. Before I was a surgeon, I was a student, so you may be sure that I have inflicted wounds as well as healed them. str_npc13_signup_2|I do not wish to talk with anyone here, let us be off as soon as you are ready. str_npc14_signup_2|I am one of the best in Reich, and that means the best of the best. I can take care of myself fine. str_npc15_signup_2|I was also in charge of the lesser men in battle and as such I am a skilled tactician. str_npc16_signup_2|I can work wonders with my bow, and I have many other skills, including training. Yes, I will have your men trained up in no time. str_npc17_signup_2|I'm not as strong as my brothers, but I'm still a fine warrior and a scout, so I won't be a burden. str_npc18_signup_2|Although… this old Suti isn’t going to be following you into some crazed quest of vengeance or other stupidity. While I expect to fight lots I want to see new places without them being on fire if you understand me. str_npc19_signup_2|I think I’ll take you up on that lad, but under a few conditions; I expect a good amount of loot and pay, I'm not trotting around Perisno being a bloody slave to some arse licking fool. My backbreakin’ days are over, I sweat for me now and me alone, so I want good coin. str_npc1_signup_response_1|Good. You can be useful to us. str_npc2_signup_response_1|That will do. str_npc3_signup_response_1|Um, that's a start. We can teach you the rest. str_npc4_signup_response_1|Very well. I'll be glad to have you with us, um, 'Baron.' str_npc5_signup_response_1|I will be glad to have you with us. str_npc6_signup_response_1|Happy to be of service! Get your things together, and we shall be on our way. str_npc7_signup_response_1|I will hire you. Try not to shoot anyone on your first day. str_npc8_signup_response_1|No fear, ma'am. You're the widow and the daughter of a thane, and you'll be treated as such. str_npc9_signup_response_1|Well, it shouldn't be. I'll have a talk with them. str_npc10_signup_response_1|Good man. We'll treat you with the respect you deserve. str_npc11_signup_response_1|It sounds like you'll be very useful. Please, come! str_npc12_signup_response_1|Then welcome to our company, doctor. str_npc13_signup_response_1|I will do what I need to do, talk to Chief Falmann on what happened, then we will be off. str_npc14_signup_response_1|Good. I'll be happy to hire someone like you. str_npc15_signup_response_1|I will champion your cause. But no one will be dying in battle, hopefully. str_npc16_signup_response_1|It sounds like you can do the job. I will hire you. str_npc17_signup_response_1|That's great, then I will gladly welcome you to my party. str_npc18_signup_response_1|Certainly, I’m a practical person; I’m not after senseless bloodshed. str_npc19_signup_response_1|Of course! What sort of company would I be running if I didn’t pay my respective soldiers and band members their fair share? str_npc1_signup_response_2|I'd prefer not to take the risk. Good day, sir. str_npc2_signup_response_2|Good day to you. str_npc3_signup_response_2|Actually, we were looking for a slightly different skill-set. str_npc4_signup_response_2|Good day, sir. str_npc5_signup_response_2|I prefer to keep sane company. str_npc6_signup_response_2|On second thought, maybe a mercenary company is not what you need right now. str_npc7_signup_response_2|Actually, on second thought, you sound like you might be trouble. Good day to you. str_npc8_signup_response_2|I've changed my mind. Goodbye. str_npc9_signup_response_2|You assume wrong, sir. In my company we respect courage and skill, rather than noble birth. str_npc10_signup_response_2|On second thought, we need fighters, not merchants. Good day. str_npc11_signup_response_2|Sorry, my dear. We've already got as many in our company as we can handle. But I do wish we could take you. str_npc12_signup_response_2|A battle is not the same thing as a tavern brawl. Perhaps you should look elsewhere for work. str_npc13_signup_response_2|To bring honor to myself I must rid myself of the dishonorable. Goodbye, and good luck on your own. str_npc14_signup_response_2|Good day, sir. I don't want a mysterious Reichian like you. str_npc15_signup_response_2|I don't need an spy in my group. But you did warn me about the invasion and for that I will spare your life. str_npc16_signup_response_2|No thanks. The thought of a woman training my men is awkward. str_npc17_signup_response_2|On second thought, I don't think I need a scout or a warrior of your skill. str_npc18_signup_response_2|If you’re not going to be willing to fight for me and ransack what I tell you to ransack, then what use are you? Begone. str_npc19_signup_response_2|Foul mouthed, a former rebel and greedy to boot. I think I’ve changed my mind about my offer. str_npc1_payment|I will be very useful to you, {reg33?madame sir}, you can bet on that. Just one more thing before we leave. Would you mind lending me {reg3} aurums? I am ashamed to say it, but I have made myself a bit of debt here staying in this tavern over the last few weeks. The tavern owners no longer believe that I am loaded with gold, as I used to tell them. Things could get ugly here if they see me leaving with you before paying them. str_npc2_payment|I need money. Give me {reg3} aurums. str_npc3_payment|Now please show me a symbol of your loyalty as leader before I will offer you mine as soldier.({reg3} aurums required). str_npc4_payment|Excellent. I will need {reg3} aurums though. Sorry for the trouble. str_npc5_payment|My services are not cheap. Give me {reg3} aurums. I need money to continue my research. str_npc6_payment|Great. But before we go I have to perform a ritual to the Old Gods. This ritual will cost some money. Give me {reg3} aurums and it shall be done. str_npc7_payment|All right then. I will come with you. But I want a payment of {reg3} aurums first. You aren't expecting me to work for free, are you? str_npc8_payment|Then I will fight your enemies for you. But first I want a bounty of {reg3} aurums. If you are a worthy captain who can lead {his/her} company to riches and plunder, you should have no trouble paying. I cannot afford to follow a pauper. str_npc9_payment|That's very good of you. And before I join, can you lend me {reg3} aurums, so that I can buy some proper clothing that befits a gentleman of noble birth such as myself. The coat on me has been worn down badly due to my recent bad fortune, and I cannot let common soldiers mistake me as one of their own. str_npc10_payment|Good. I will need an initial sum of money to get my business started up. Can you lend me {reg3} aurums? I promise you by the time we get through I will have quadrupled the hundred times of that sum. str_npc11_payment|Hmm, I would love to join your party, but you see before I can do so I must ask for a... small fee of {reg3} aurums. Ever since leaving my woodlands I have not fared well. It seems some people don't wish to engage with a dignified lady such as myself. str_npc12_payment|I will gladly join you, but I will need a small amount of money to buy medicine. Could you lend me {reg3} aurums? str_npc14_payment|The services of the Reich do not come cheap. Show me you are not just some random mercenary company by paying me {reg3} aurums. str_npc15_payment|To make a few preparations before our journey, I'd have to ask you for {reg3} aurums to reequip myself. str_npc16_payment|Now, that's good news, captain. So, how about paying me a little something to seal off our agreement? A mere {reg3} would be enough. Please don't take this the wrong way, but I've had some bad luck with employers in the past. str_npc17_payment|Good. Except, well, if I join your party under your command, then I would like {reg3} aurums as a payment for my service. I need this money for certain personal matters anyway. str_npc18_payment|Before we set off, I need you to pay me coin youngling. This old sack of flesh hasn’t survived this long without knowing when to get his share. I need about {reg3} aurums. str_npc19_payment|Cheers mate, that sounds bloody proper, aye it does. Let’s start our agreement with a good smidgens o’ gold then aye? Hows {reg3} aurums sound to ye? str_npc1_payment_response|Why do I feel like I might regret this? Here's {reg3} aurums. Now, fall in with the rest. str_npc2_payment_response|Of course, my friend. There are many different tongues spoken within our ranks... str_npc3_payment_response|Here's {reg3} aurums. I hope you will have trust in me as a leader. str_npc4_payment_response|Certainly. Here's {reg3} aurums...Tylen. str_npc5_payment_response|Well... here's {reg3} aurums, then. That is a lot of money, but we can always try to get you some lead for your experiments, maybe you'll figure out how to make it into gold... str_npc6_payment_response|Okay then. I don't want to insult the Old Gods... Here's {reg3} aurums. str_npc7_payment_response|No, of course not. Here's {reg3} aurums. str_npc8_payment_response|Oh, I am no pauper, madame. At least not until I met you. Here's {reg3} aurums for you. str_npc9_payment_response|Very well, here's {reg3} aurums. You are sure you need as much? - hmm. str_npc10_payment_response|Of course. Here, {reg3} aurums. That would buy you a lot of beer. Not that you should have more! str_npc11_payment_response|Very well, here's {reg3} aurums. Make yourself ready. We leave soon, if we do not have to sell our horses first, after this. str_npc12_payment_response|I can lend you {reg3} aurums, no problem. Welcome to our company! You can pay that back anytime...just mentioning str_npc14_payment_response|I am no ordinary company. That sum is nothing. And I am only sweating because of this incredible heat inside this tavern. Here is {reg3} aurums. You are most exp...welcome in our company. str_npc15_payment_response|{reg3} aurums, here you are...that buys you a lot of equipment! str_npc16_payment_response|All right, here's {reg3} aurums for you. Are you sure you don't need more...forget please that I asked that, oh noble Naphali Lady! str_npc17_payment_response|All right, here is your money. I will be waiting for you outside the town. str_npc18_payment_response|Fine fine, take your payment you old fool. You’d best be able to smash skulls well with that mace still. str_npc19_payment_response|Sounds fine to me. We are in agreement then Barombur, welcome to the company! str_npc1_morality_speech|Sorry, captain. Please don't take this the wrong way, but it's a hard life and it's a bit much that we {s21}. Take a little more care in the future, captain, if you don't mind my saying. str_npc2_morality_speech|I hope you don't mind my saying so, but it's a bit hard for me to see us {s21}. Maybe I ought to try to be more of a hardened soldier, but if we could try to exercise a little mercy from time to time, I'd sleep better. str_npc3_morality_speech|Perhaps it is not my place to say so, {reg33?madame sir}, but I confess that I am somewhat shocked that we {s21}. Of course I realize that war is cruel, but there is no need to make it more cruel than necessary. str_npc4_morality_speech|Your pardon -- just so you know, the men of the House of Rolf do not care to {s21}. I will not be pleased if you continue to take this course. str_npc5_morality_speech|It is not good to {s21}. str_npc6_morality_speech|Excuse me, {reg33?madame sir}. As you know, I joined with you to right wrongs, protect the innocent, and make amends for my sin. I did not expect to {s21}. str_npc7_morality_speech|Captain -- I do not like to see us {s21}. Such are the actions of a common bandit chief, with no regard for his followers. str_npc8_morality_speech|I was not pleased that you decided to {s21}. To fall in battle is an honour, but to fight in a warband led by a coward is a disgrace. str_npc9_morality_speech|{reg33?Madame Sir} -- it is not my way to {s21}. Men of my house will accept death but not dishonour. Please do not make me ashamed to serve under you. str_npc10_morality_speech|Begging your pardon, captain. I can't say that I'm happy to see us {s21}. Those are just simple people, trying to make a living. If we could try to go easy on the poor wretches, captain, I'd feel much better. str_npc11_morality_speech|Excuse me, captain. It's not good that we {s21}. I've followed armies and warbands for ten years, and the least the soldiers expect of a leader is to feed them, pay them, and do {reg33?her his} best to keep their sorry skins intact as best {he/she} can. str_npc12_morality_speech|Captain -- I do not like to see us {s21}. I am prepared to be a warrior, but not a brigand. Pray let us try to show a little more compassion. str_npc13_morality_speech|Captain. I don't like to {s21}. str_npc14_morality_speech|I do not care to {s21}. No one with a reputation for cowardice will be properly feared by his men. str_npc15_morality_speech|Just because they are ruled over by our enemies doesn't give us the right to {s21} them. They are people just like we are str_npc16_morality_speech|Captain. I don't like to {s21}. str_npc17_morality_speech|(Kengesh doesn't complain, you shouldn't see this line) str_npc18_morality_speech|Missing. str_npc19_morality_speech|Missing. str_npc1_2ary_morality_speech|Captain -- just so you know, I've got no problem if we {s21}. Living to fight another day makes good sense to me. str_npc2_2ary_morality_speech|{reg33?Madame Sir} -- I'm not altogether happy that we {s21}. str_npc3_2ary_morality_speech|{reg33?Madame Sir} -- I think it was a brave decision you took to {s21}. There is no shame in finding a way to avoid the spilling of blood. str_npc4_2ary_morality_speech|Your pardon -- whatever anyone else says, I think nothing of it that you {s21}. You should adopt whatever ruse you need to survive in these troubled times. str_npc6_2ary_morality_speech|{reg33?Madame Sir} -- you may choose to {s21}, but would prefer to have no part in it. Such is not the path to my redemption. str_npc9_2ary_morality_speech|Captain, I am dismayed that you {s21}. A gentle{reg33?woman man} such as yourself should exhibit the highest standards of honour at all times. str_npc10_2ary_morality_speech|{reg33?Sister Brother} -- I can't say I like to see us {s21}. You should treat your men well, and they'll repay with interest. str_npc14_2ary_morality_speech|Captain -- you should not let it bother you that you {s21}. Armies are made to do their leaders' bidding, and hardships are part of a soldier's life. str_npc16_2ary_morality_speech|Captain -- just so you know, it's no problem by me that we {s21}. We do what we need to do to live, and they'd do the same to us if they were in our shoes. str_npc17_2ary_morality_speech|(Kengesh doesn't complain, you shouldn't see this line) str_npc18_2ary_morality_speech|Missing. str_npc19_2ary_morality_speech|Missing. str_npc1_personalityclash_speech|Captain -- no offense, but I'm a bit tired of {s11}. Just because he is from the Zann Dynasty does not mean he is a better man than I am. I hope he will change his foolish behavior. str_npc2_personalityclash_speech|I dislike foolish preacher. str_npc3_personalityclash_speech|Captain, I really don't like {s11}. He speaks nothing but of selling his goods and some other merchant nonsense. He brings shame to Draharans. str_npc4_personalityclash_speech|{reg33?Madame Sir}. I am from a noble family, and I will not be treated like trash, the way {s11} treats me. He is a waste, coming from a minor nobility. He should hang himself and rid the world of his foolish mind. str_npc5_personalityclash_speech|{s11} questions me. I will not answer. str_npc6_personalityclash_speech|Your pardon, {reg33?madame sir}, but I cannot keep my tongue stilled any longer. That vile defiler, {s11} -- does not respect my faith! He is an infidel, a stupid outsider from a place with no custom. Uncivilized brutes. I hope that the Old Gods will curse him, like I do. str_npc7_personalityclash_speech|Just so you know, this insolent woman, {s11}, thinks that she is better than everyone else because of her prowess. This is despicable, and I will not tolerate her any longer. It's no wonder she was disowned. str_npc8_personalityclash_speech|This filthy girl {s11} keeps questioning my prowess. I have beaten her in archery competitions many times already, and yet she still does not believe! She would not have survived one moment under my training, when I was a leader of a small band. str_npc9_personalityclash_speech|{reg33?My lady Sire} -- {s11} is a fool. He thinks that I am lower than him in nobility, but he knows nothing of Maccavian politics! I suppose that is because a Tolranian like him doesn't know how to study, like we do. I am much higher ranked than him! str_npc10_personalityclash_speech|I'm sorry to be a bother, captain, but that man, {s11}, seems to have a problem that I am a merchant, and simply behave as one. str_npc11_personalityclash_speech|My {reg33?Lady Lord}, that woman {s11} is an uncivilized tribal woman. Why is she in this company? str_npc12_personalityclash_speech|My {reg33?Lady Lord}, that lady, {s11}, seems to think she is special because of her status and she wants special treatment. After she acquired her last battle wound, we were in the healing tent, and I offered to heal her, but she said she wouldn't let a man of my standard treat her. str_npc13_personalityclash_speech|Captain, I weary of {s11}. He annoys me all the time. str_npc14_personalityclash_speech|Captain, I am disgusted by that healer {s11}. He has no skills. The Reich doctors have treated me much better than he, who thinks I am a common brat. str_npc15_personalityclash_speech|The foolish priest calls me uncivilized and says I am a brute. Well, I would be happy to tell him that my culture is much more civilized than his. Only honor has prevented me from saying so, even to one as low as him. I do hope he will change his views. str_npc16_personalityclash_speech|Captain, I do not like that silly girl {s11}. She seems to think herself so special and strong. I could beat her in an archery competition any day. We even had one before, and when I won she accused me of cheating. I do not like being in the company of such fools. str_npc17_personalityclash_speech|(Kengesh doesn't complain, you shouldn't see this line) str_npc18_personalityclash_speech|Missing. str_npc19_personalityclash_speech|Missing. str_npc1_personalityclash_speech_b|He should really stop his foolish actions. str_npc2_personalityclash_speech_b|I can't stand him. str_npc3_personalityclash_speech_b|I just can't stand him. str_npc4_personalityclash_speech_b|I just can't stand him. str_npc5_personalityclash_speech_b|I cannot stand him. str_npc6_personalityclash_speech_b|I just can't stand him. str_npc7_personalityclash_speech_b|I just can't stand her. str_npc8_personalityclash_speech_b|I just can't stand her. str_npc9_personalityclash_speech_b|I just can't stand him. str_npc10_personalityclash_speech_b|I just can't stand him. str_npc11_personalityclash_speech_b|I just can't stand her. str_npc12_personalityclash_speech_b|I just can't stand her. str_npc13_personalityclash_speech_b|I just can't stand him. str_npc14_personalityclash_speech_b|I just can't stand him. str_npc15_personalityclash_speech_b|I just can't stand him. str_npc16_personalityclash_speech_b|I just can't stand her. str_npc17_personalityclash_speech_b|(Kengesh doesn't complain, you shouldn't see this line) str_npc18_personalityclash_speech_b|Missing. str_npc19_personalityclash_speech_b|Missing. str_npc1_personalityclash2_speech|Captain, I don't like how {s11} fights. He is like a savage! He claws at his enemies, tears at them, and kicks them. None of what is like how civilized men fight. str_npc2_personalityclash2_speech|I no like {s11}. He fight like girl. str_npc3_personalityclash2_speech|I do not like {s11}. That Naphali girl seems to think she is better than me. str_npc4_personalityclash2_speech|That Naphali girl {s11} should be more respectful to me. I saved her life, and all she does is glare at me as if I, Tylen, was some garbage. str_npc5_personalityclash2_speech|I do not like how {s11} fights. str_npc6_personalityclash2_speech|My lord. Did you see {s11} during that last battle? He taunts the fallen foe as they lay stricken and helpless on the battlefield, mocking their parentage, their foolishness for having fought us. str_npc7_personalityclash2_speech|I do not like how {s11} fights. str_npc8_personalityclash2_speech|I do not like how {s11} fights. str_npc9_personalityclash2_speech|I do not like how {s11} fights. str_npc10_personalityclash2_speech|I do not like how {s11} fights. str_npc11_personalityclash2_speech|I do not like how {s11} fights. str_npc12_personalityclash2_speech|I do not like how {s11} fights. str_npc13_personalityclash2_speech|I do not like how {s11} fights. str_npc14_personalityclash2_speech|I do not like how {s11} fights. str_npc15_personalityclash2_speech|I do not like how {s11} fights. str_npc16_personalityclash2_speech|I do not like how {s11} fights. str_npc17_personalityclash2_speech|(Kengesh doesn't complain, you shouldn't see this line) str_npc18_personalityclash2_speech|Missing. str_npc19_personalityclash2_speech|Missing. str_npc1_personalityclash2_speech_b|You should tell him to change. str_npc2_personalityclash2_speech_b|You should tell him to change. str_npc3_personalityclash2_speech_b|You should tell her to change. str_npc4_personalityclash2_speech_b|You should tell her to change. str_npc5_personalityclash2_speech_b|You should tell him to change. str_npc6_personalityclash2_speech_b|You should tell him to change. str_npc7_personalityclash2_speech_b|You should tell him to change. str_npc8_personalityclash2_speech_b|You should tell her to change. str_npc9_personalityclash2_speech_b|You should tell him to change. str_npc10_personalityclash2_speech_b|You should tell him to change. str_npc11_personalityclash2_speech_b|You should tell him to change. str_npc12_personalityclash2_speech_b|You should tell him to change. str_npc13_personalityclash2_speech_b|You should tell him to change. str_npc14_personalityclash2_speech_b|You should tell him to change. str_npc15_personalityclash2_speech_b|You should tell him to change. str_npc16_personalityclash2_speech_b|You should tell her to change. str_npc17_personalityclash2_speech_b|(Kengesh doesn't complain, you shouldn't see this line) str_npc18_personalityclash2_speech_b|Missing. str_npc19_personalityclash2_speech_b|Missing. str_npc1_personalitymatch_speech|{reg33?Madame Sir}, did you see {s11} in that last battle? He is so valiant, so brave, so powerful, though he sometimes speaks in his own language. str_npc2_personalitymatch_speech|{reg33?My Lady Sir}, me want say {s11} did very good in that last battle. He fight like a bear. He kills more man than me. str_npc3_personalitymatch_speech|Captain, I would like to say that {s11} fought bravely in that last battle. He did extremely well for a diplomat. str_npc4_personalitymatch_speech|I tell you, my good captain, while I was gathering the loot with {s11} in that last battle, I got her to tell me her story. str_npc5_personalitymatch_speech|{reg33?My Lady Sir}, did you see {s11} in the last battle? Her arrows fly straight to the hearts of our foes, and she dances through the enemy as she cuts them down with ease. str_npc6_personalitymatch_speech|{reg33?My Lady Sir}, I would like to tell you that {s11} is the best doctor we have here. The last time I was badly injured, he had me back on my feet in three days. And the pain was gone. str_npc7_personalitymatch_speech|{reg33?Miss Sir}, I think that {s11} is every bit as good at training as she is at fighting. She's shown me a few new techniques with my weapons. str_npc8_personalitymatch_speech|{reg33?My Lady Sir}, {s11} hit the enemy like a berserker. He sliced through the enemy formation like he was cutting silk. str_npc9_personalitymatch_speech|{reg33?My Lady Sir}, {s11} did very well in that last battle. His reputation isn't mere talk. He saved my life out there. str_npc10_personalitymatch_speech|I like {s11}'s attitude. He's not like other nobles who do nothing but boast about how great they are. str_npc11_personalitymatch_speech|You know, {reg33?my Lady Sir}, {s11} showed a move in the last battle that I've never seen before. He said it was an ancient style that nobody teaches these days. str_npc12_personalitymatch_speech|{reg33?My Lady Sir}, {s11} told me of his dreams for a better world last night. It sounded crazy, but I think his intentions are good. Maybe I could help make his dream a reality. str_npc13_personalitymatch_speech|{reg33?My Lady Sir}, yesterday {s11} told me about her travels. She knows most of Perisno like the back of her hand. str_npc14_personalitymatch_speech|My {reg33?Lady Lord}, did you hear what those bandits did to {s11}? It boils my blood. He deserved better... he was ready to settle down when those bandits struck. str_npc15_personalitymatch_speech|My good {reg33?madame sir}, do you know what a coward the Maccavian king is? {s11} was a loyal companion. Just because he grew powerful, the King indicted him! It's not fair. str_npc16_personalitymatch_speech|{reg33?My Lady Sir}, in that last battle I learned the true worth of {s11}. She taught me how to use both sword and bow more efficiently, and it saved my neck out there. str_npc17_personalitymatch_speech|(Kengesh doesn't complain, you shouldn't see this line) str_npc18_personalitymatch_speech|Missing. str_npc19_personalitymatch_speech|Missing. str_npc1_personalitymatch_speech_b|He is loyal to you, {reg33?milady sir}, and I am proud to call him my friend and companion. str_npc2_personalitymatch_speech_b|I call him friend and he call me friend too. str_npc3_personalitymatch_speech_b|He cuts through the enemy with ease. It's bad luck for him that the shipwreck landed him in all this trouble. But it's good luck for us. str_npc4_personalitymatch_speech_b|Can you believe what happened to her? She is really smart and strong. Her father should be proud of her, and never should have disowned her. str_npc5_personalitymatch_speech_b|She is a great asset to our army, {reg33?milady sir}. str_npc6_personalitymatch_speech_b|His reputation is well earned, {reg33?milady sir}. He's a great asset to our army. str_npc7_personalitymatch_speech_b|In that last battle, she saved my neck from a killing blow. I support your decision to have her in our company. str_npc8_personalitymatch_speech_b|I wish I could fight like that! str_npc9_personalitymatch_speech_b|He is strong, brave and smart. We are good friends now. str_npc10_personalitymatch_speech_b|He may be reserved, but I admire that he values Honour and Grace above everything. str_npc11_personalitymatch_speech_b|He is a great asset in our army and we can use his vast knowledge to overcome our enemy. str_npc12_personalitymatch_speech_b|I'm sure you feel the same as I do, {reg33?milady sir}. str_npc13_personalitymatch_speech_b|She is like a walking map. It's good to have a companion who know every corner of the continent. str_npc14_personalitymatch_speech_b|If I come across the rats who did this to him, they are going to pay for what they did. str_npc15_personalitymatch_speech_b|If I had been his king, I would have been proud and rewarded him. I hope you would do the same. str_npc16_personalitymatch_speech_b|She is a great companion {reg33?my lady sir}. str_npc17_personalitymatch_speech_b|(Kengesh doesn't complain, you shouldn't see this line) str_npc18_personalitymatch_speech_b|Missing. str_npc19_personalitymatch_speech_b|Missing. str_npc1_rehire_speech|Boss -- it's good to see you again. I know we had our differences in the past, but to tell you the truth, those were some of the best days I've known. And, to tell you the truth, I've had a bit of difficulty finding work. Listen, if you'd be willing to have me back, I'd be willing to sign up with your company again. str_npc2_rehire_speech|{reg33?Madame Sir}! It's good to see you again. But I'll confess -- I've been looking for you. I bought a load of goods like I told you I would, loaded them up, and took them back across the steppe -- but wouldn't you know it, I was hit again by Draharans, and lost it all. I guess I'm just destined to fight for my fortune. Also, people tell me that you've done very well for yourself. So tell me, {reg33?madame sir}, would you have me back? str_npc3_rehire_speech|Well, hello {reg33?madame sir}! It is very good to see you again. My heart once again yearns for adventure. Would you be willing to have me back in your company? str_npc4_rehire_speech|Why hello, captain. I have not been well off since our last meeting. I had a run in with some of the king's men and had to drop my belongings to get away. Do you still have room for me in your company? str_npc5_rehire_speech|Greetings once again, {reg33?madame sir}! I wish to return to your company for my time since we parted has been lonesome and it would be nice to have company once again. str_npc6_rehire_speech|It is good to see you, {reg33?madame sir}. Everywhere I go, men are in awe of your deeds. I have not had it so well since I left. Wherever I go, I feel my demons returning. My soul is in turmoil. For reasons that I cannot fully explain, I had found peace in your company, even if I had questions about your leadership. Will you allow me to serve with you once again? str_npc7_rehire_speech|I am glad to see you again, {reg33?madame sir}, I have found that hiding from my family has been rather harder without company and I would like to return to your band. str_npc8_rehire_speech|Greetings to you, {playername}. I was wondering if the harsh words spoken between us in the past could be forgotten. I have been hunting among the Nords here, to see if I could find enough men to take back my husband's hall. But I could not find enough men to crew a longship, and those whom I gathered quickly got bored and wandered off -- not, I will add, before they drank away such gold as I had accumulated. So I thought back to the battles we fought together. Those were good days, and profitable ones too. str_npc9_rehire_speech|My dear, dear {reg33?lady man}! So good it is to see you! I have sought service with the lords of this land, but have been most grieviously disappointed. Half of them ask me to collect debts from fellow lords, as though I were a banker's errand boy, or chase down his serfs, as though I were a farm overseer. One even asked me to murder one of his creditors! I have looked for you, to see if you would wish me to join you again. str_npc10_rehire_speech|{reg33?Madame Sir}! It's good to see you again. But I'll confess -- I've been looking for you. I bought a load of goods like I told you I would, loaded them up, and took them back across the steppe -- but wouldn't you know it, I was hit again by raiders, and lost it all. I guess I'm just destined to fight for my fortune. Also, people tell me that you've done very well for yourself. So tell me, {reg33?madame sir}, would you have me back? str_npc11_rehire_speech|Captain! So good to see you! People say that you've been making gold hand over foot. I'm a fidgety old bag of bones, I'll admit. I left you because I wasn't satisfied with the warrior's life, but I spend a bit of time in town and I realize that there are worse things than a full belly, honest companions, and the joy of seeing the enemy run before you. So, would you be hiring again str_npc12_rehire_speech|Captain! It's a fine thing to see an honest face like yours. This world is full of lies. I went home to publish my findings, hired some scribes and made a handful of codices, and waited for the commissions. But it turns out that the universities don't care about real medical knowledge rather than warmed-over Galerian. And publishers -- let me tell you, you never saw anyone so unscrupulous. They rent the books out chapter to by chapter to students to copy, but half of them aren't returned, and those that are have pages soaked in wine, and there's no longer a complete copy of my work anywhere. I'll keep trying, but I need a bit of money in my pocket first. Are you looking for a surgeon? str_npc13_rehire_speech|Well hello there, oh valorous one. I had been hoping to see you again. Everywhere I go, I hear tales and songs of your deeds. I will admit that I felt a twinge of regret that we had parted ways, and, I'll confess, a twinge of jealousy as well at your reputation. I thought that once again I might fight by your side, and thus bask in the reflection of your glory. Perhaps we might ride together again, for a little while? str_npc14_rehire_speech|Captain. It is good to see you. When last we parted, I was ready to swear that I would not serve you again, but perhaps I judged you too harshly. All over Perisno, men sing your praises. I have tried serving in other lords' armies, and believe me, what I have seen of them restores my opinion of your leadership. If you would have me in your company, I would fight for you again. str_npc15_rehire_speech|Why hello, {playername}. I can't say I'm entirely displeased to see you. You see, I took on another contract before I left, and sure enough, when it came time to collect the pay, the lord had nothing but talk and excuses and petty little complaints about my handiwork. I can't say I was always happy in your company, but at least I put gold directly into my purse after every battle. You still offering work? str_npc16_rehire_speech|Captain! They say that you've done well for yourself since we last met. I'll come out and admit that I cursed your name when we parted ways, but thinking back on it you weren't all that bad. All these lords, they're glad enough to send me on little side errands, but they don't much care to have me in their main battle-line. Apparently I spook the men. I've heard it muttered that I'm a witch, or that I eat men's hearts after killing them, or other rot. Not that I mind stabbing a man while he's asleep, but it's a lot more gratifying when he's awake and kicking. So I thought I'd try to find you again, see if you'll take me on. str_npc17_rehire_speech|It's good to see you, {playername}! What would you say if I said that wish to join you again? str_npc18_rehire_speech|Missing. str_npc19_rehire_speech|Missing. str_npc1_home_intro|Boss -- did you know that I was born around here, anyway I think I was. It must have been around here somewhere. I swear I know this place, it feels so familier. I should stop drinking. str_npc2_home_intro|*Swears in a differnt language* str_npc3_home_intro|Dust, ahhh I love dust in my nostrils. Don't you think that is just lovely. *Zaira laughs as she walks away, obviously tickled that you believed this* str_npc4_home_intro|The Woods of Ehlerdah. Bah. This place is thick with bandits and outlaws. I once took a prety lass behind a tree. I was taking off her dress when all of a sudden a arrow hit the tree next to us. The poor girl almost had a heart attack as she ran the wrong way... what a sight it was... str_npc5_home_intro|I was planning to come here until I ran into you. I suppose we can leave soon? str_npc6_home_intro|Ahh once I had a dream... then I woke up and I met you. I am not certain where I was going with this but alas... this is where I grew up. Lovely isn't it? str_npc7_home_intro|Do you smell that? Salt fish, rotting flax and river mud. The smells of my childhood. This is where I fell off my horse when I was 12 and broke my leg. str_npc8_home_intro|I do not care to come back here... str_npc9_home_intro|My father was one of those who held the line here against the Volheere, when they first tried to push inland from the coast. str_npc10_home_intro|D'you smell that fresh air? This was my home, before I went abroad in search of coin. It's good to be up in the hills again. It's the smell of freedom. str_npc11_home_intro|I see the mountains. We must be getting near home. These are the woods where my first bow was made str_npc12_home_intro|We're passing by the site of one of my greatest medical triumphs, if that interests you. Also when I was a wee lad I scraped my knee on that rock right over there. I didn't cry, as my father was stern in that regard. 'Gotta stay tough!' He'd say. str_npc13_home_intro|Ah, Castle Lyndel! Such a lovely spot, at the foot of the Naphali woodlands. Such happy days I spent here, the summer before last. str_npc14_home_intro|Do you see that fortress up there, on the spur over the valley? That's the majestic Gral Castle. I spent a winter there some years back, trying to train the lord's men. str_npc15_home_intro|You see that castle up on the hill? Esahil Castle, it's called. I did some work there, not long ago. It's not as showy as some of the other castles in this land, but it's the finest stonework you ever saw. str_npc16_home_intro|Aye, captain, do you see those? Those are Spotted Hare tracks in the snow. We must be getting near to my birthplace. I do miss rabbit meat str_npc17_home_intro|Ah, this beautiful town of Tumatarhun! str_npc18_home_intro|Missing. str_npc19_home_intro|Oh bloody hell… I remember this place cap’n. Makes me bones rattle in anger it does. str_npc1_home_description|My childhood was very tough. I learned how to ride on a early age. str_npc2_home_description|Volheere not just barbarians. They good to trade. str_npc3_home_description|Sometimes I wish I could go back to that time. str_npc4_home_description|Well, you see, the King of Tolrania declared this to be his personal hunting preserve, and said he'd kill any man who as much as strung his bow here. So what happens? Some family goes hungry, and succumbs to the temptation to poach, and the king's sheriff comes along and strings him up and takes his land. His sons, rather than starve, go bandit. And so naturally anyone in the whole valley who feels the need to run away from a debt or a nagging wife or a vengeful noble comes up here to join them, living on wild pigs and berries and the purses of unwary travellers. str_npc5_home_description|The companion dialogs are a work in progress - Dev team. str_npc6_home_description|Here in the Vale of Tolranus, our dialect and customs are closer than anywhere else in Perisno to those of the old Perisno Empire. We grow olives and wine, both crops brought to this land from overseas by the emperors, and also follow the old Perisno ways. We keep our pledges and pay our debts. str_npc7_home_description|Before I was married off, and taken by bandits, I lived here. I was born in a hovel and spent my childhood in the fields. Our landlords were Nord, but we never saw them, merely their cursed minions and overseers. My father, coward that he was, cringed before them. str_npc8_home_description|I was born around here. My father was a loyal soldier of a local lord. str_npc9_home_description|It was a glorious battle. They still tell stories about it. str_npc10_home_description|I had a happy childhood over here. str_npc11_home_description|I left my home at an early age. str_npc12_home_description|The lord over there in Serin Castle had the dropsy, and had requested a doctor to treat him. Like a typical university-educated doctor, he went right to Galerian for a cure. Galerian commends sun-metal for dropsy. Now most of Galerian's writings were useless back in the days of the Perisnoan emperors when they were first written down, and they're doubly worthless today, but sometimes he hits upon the right cure by chance sun-metal does cure some kinds of dropsy in small doses. However, sun-metal in large doses is poison, something that the Galerian-worshippers never grasped. str_npc13_home_description|. str_npc14_home_description|I have some good memories of the time I spend there. The lord was very nice to me, he gave me food and shelter. He also paid me well for all the effort I put in the training of his men. But when winter ended I left the castle and continued my journey. I hope the men I trained are good soldiers now. str_npc15_home_description|Like most castles that last around here, it's got foundations that are old Imperial Perisnoan. You can't see them any more with all the rebuilding, but the slabs are the size of a house. They must have been real sorcerors back in those days, because I don't see how they moved those things otherwise. Beautiful location, too -- Culmarr sits right in front of the pass leading out of Perisno, which allows the lord to charge a pretty penny in tolls during the three months of the year that it's not snowed in. str_npc16_home_description|The snows in these valleys don't melt until late in the year, and the land is hard to plough. You can grow a bit of barley, not much else. But there's wealth here in the woods deer, rabbit and lynx, meat and furs, the mountains have iron, and traders would ship enough saltfish up the river from the coast to keep the people fed for the winter. str_npc17_home_description|. str_npc18_home_description|. str_npc19_home_description|The loyalist bastards set an ambush round here y’see. Worst of all is that they were able to do it because one of me mates in the rebel cause o’ ours betrayed us all. Gave our location to the enemy, they swooped in and slaughtered nigh all of us. Only a few o’ us escaped with our lives. str_npc1_home_description_2|. str_npc2_home_description_2|. str_npc3_home_description_2|. str_npc4_home_description_2|. str_npc5_home_description_2|. str_npc6_home_description_2|. str_npc7_home_description_2|. str_npc8_home_description_2|. str_npc9_home_description_2|. str_npc10_home_description_2|. str_npc11_home_description_2|. str_npc12_home_description_2|. str_npc13_home_description_2|. str_npc14_home_description_2|. str_npc15_home_description_2|. str_npc16_home_description_2|. str_npc17_home_description_2|. str_npc18_home_description_2|. str_npc19_home_description_2|Me? I survived by the luck o’ me shins and the grit o’ me teeth. I was shot with a bolt an’ some nice maid from one o’ the hillocks found me crawlin’ n’ heaving me bloodied battered body through the meadows, tended me and kept me safe. Couldn’t stay with her though, didn’t want the damned loyalists to come n’ kill her because of stupid old me. ^^But such is life aye? One moment you’re upholdin’ a cause you’ll fight till yer last breathe for, the next you’re clawing an’ heavin’ for your own skin, the smell o’ shite in your trousers. I learned a lesson that day I did. str_npc1_home_recap|Well... str_npc2_home_recap|Well... str_npc3_home_recap|Well... str_npc4_home_recap|Well... str_npc5_home_recap|Well... str_npc6_home_recap|Well... str_npc7_home_recap|Well... str_npc8_home_recap|Well... str_npc9_home_recap|Well... str_npc10_home_recap|Well... str_npc11_home_recap|Well... str_npc12_home_recap|Well... str_npc13_home_recap|Well... str_npc14_home_recap|Well... str_npc15_home_recap|Well... str_npc16_home_recap|Well... str_npc17_home_recap|I am one of 5 sons of the great Kuulan. str_npc18_home_recap|Well... str_npc19_home_recap|Well... str_npc1_honorific|boss str_npc2_honorific|{reg33?madame sir} str_npc3_honorific|{reg33?madame sir} str_npc4_honorific|captain str_npc5_honorific|{playername} str_npc6_honorific|captain str_npc7_honorific|captain str_npc8_honorific|{playername} str_npc9_honorific|my good {reg33?lady sir} str_npc10_honorific|{reg33?Sister Brother} str_npc11_honorific|{reg33?lassie laddie} -- I mean Captain str_npc12_honorific|captain str_npc13_honorific|oh valorous one str_npc14_honorific|commander str_npc15_honorific|captain str_npc16_honorific|captain str_npc17_honorific|ataman str_npc18_honorific|warlord str_npc19_honorific|{reg33?lass lad} str_npc1_kingsupport_1|That is a great idea. I will take my leave. I hear there was a small ship of men landed from the Klymorian Empire. Some of them may be persuaded to join our cause in spreading the word about your... well greatness. It may be a long shot but it's a different angle we can take. str_npc2_kingsupport_1|Well, captain -- I will need to talk to the others Jarls. The Volheere could be persuaded to join our cause! str_npc3_kingsupport_1|Well, my lord -- My friends back in Drahara might hear what you have to say. May we unite all the Swiftriders in Perisno! str_npc4_kingsupport_1|Well, captain, Since I no longer have noble support, my rogue knights need someone to follow. Our followers will surely join our cause. str_npc5_kingsupport_1|Oh the olden times were... so... Anyway enough of this. I shall visit some old friends and I shall convince them in following you as their rightful king. You may not hear from me for a while. str_npc6_kingsupport_1|Just a forthnight ago I had a dream about you becoming King one day! Oh how real it was. Let me loose for a short while and I will make dreams come true! Oh listen to me yip. Let me be of. I shall return soon! str_npc7_kingsupport_1|My Captain, I am certain the nobles in Tolrania will greet your rise to the throne with open arms. If not then we shall slit there throats. What am I thinking, of course they will. I will make sure of it! str_npc8_kingsupport_1|If you gave me permission {playername}, I will spread the word to the ladies of the Hakkon Empire that you will finally lead them out of the oppressive ways they have endured. We have been looked upon as less for far too long! str_npc9_kingsupport_1|I still have some very powerful friends back in Maccavia that I can sway to your claim to the throne. They too have be wronged by Agathor Rex and long for nothing more than they push a spike through a skull, mind my tone. If I have your permission, {reg33?my lady sir}. str_npc10_kingsupport_1|Well, {reg33?Sister Brother}, I know some traders back in Drahara who would be willing to follow your rule. If you made a few small changes to help us of course. str_npc11_kingsupport_1|Hmm... I suppose I could sway some Naphali Warriors to fight for your cause. Let me see what I can do. str_npc12_kingsupport_1|Your leg wound hasn't healed yet, let me... Oh very well! I shall scour the land and visit my friends and convince them that you are the true king! Maybe you can end this bloodshed for good. str_npc13_kingsupport_1|That would be a fine thing, {reg33?Sister Brother}! Many is the tale of the hero who has proven his worthiness to wear a crown through valor. str_npc14_kingsupport_1|Well,{reg33?my lady sir}, As a noble from The Reich I can assure you my words won't fall on deaf ears. Let me gallop around from city to city to spread your claim to the throne! str_npc15_kingsupport_1|I know so few people in Perisno. Alas I shall spread your word like I have spread the coming on the Zann! Everyone will want to follow your army in crushing this deadly vermin. str_npc16_kingsupport_1|Why not, captain? I'm sure you'd make a fine {reg33?queen king} -- I shall return to Elintor and speak to close friends. str_npc17_kingsupport_1|I cannot promise you anything {playername}, but alas give me some time off. I may be able to muster something. str_npc18_kingsupport_1|Indeed I've heard you have ambitions of power. As any proper warlord should. You should be warned though that with power, you begin to make enemies of those you'd once call friends. Many a warlord has died at the hands of a maid stabbing him in bed or a friend ripping out their guts.^^And many more a warlord has taken pre-emptive action to cull those he has suspicions about, hanging those around him until their eyes burst from their skulls. I want a promise you will not go mad with power, and you will remember your loyal servants. I also wish you to be strong and firm when you need to be. A leader who can show me this will earn my trust and loyalty, I've lived these many years by being cautious, warlord. str_npc19_kingsupport_1|So ye want to be king? The high filootin' lord of all ye can bloody see? The one who can piss on whatever an' whomever they want, the one who can take a high an' mighty shite for all to gracefully bow down to and relish in the grace of your most royal high arse? Quite frankly, the idea pisses me off cap'n. str_npc1_kingsupport_2|I only ask that you make a few of my closest allies your personal guards if you do one day become king. str_npc2_kingsupport_2|I must tell you the Volheerian warriors have deep pockets. If you do not uphold your end of things in paying them well things might turn sour very quickly. But do not worry I am certain you understand this. str_npc3_kingsupport_2|I would, my {reg33?Lady Lord}. But I would strongly recommend that you look into bringing more draharian warriors into your army, if that suits your taste, {reg33?my lady sir}. str_npc4_kingsupport_2|Of course, {reg33?my lady captain}. The trick is now to get others to follow you. As you know, one's lineage is a great determinant of one's worthiness. Perhaps you have a long-lost ancestor of whom you have not told me? str_npc5_kingsupport_2|I would. But there is something I should say, on behalf of the Olden Perisno Empire, I pray that you uphold the old laws once you become king! str_npc6_kingsupport_2|I would. I would tell anyone who listens of your deeds on behalf of the weak and helpless, of your ability to lead men against great odds and triumph, and tell them that if you were to become {king/queen}, there would be one law and one peace -- from the Naphali woodlands to the Drache mountains, from the high steppe to the Maccavian shore. str_npc7_kingsupport_2|Yes, captain, I would. If you uphold everything you promise I can be certain you would make a great {reg33?queen king}. str_npc8_kingsupport_2|I would -- on one condition. You'd be in wherever you want to rule, but I'd rule my own hall. And if I had a dispute with any other of your thegns, be it over land, livestock, or blood, you'd let us settle it sword to sword, according to the old ways, and let the heavens decide who is in the right. str_npc9_kingsupport_2|I would, {reg33?madame sir}, and others would too. But here's what I think -- you need to show the noble lords that you won't bend to every little whim. You must show true spirit, and every Maccavian will follow you! str_npc10_kingsupport_2|Certainly, {reg33Sister Brother}. But I'd ask that you consider a thought of mine. If you became {reg33?queen king}, then I'd like that you open a order of trading that is protected from the common thieves and bandits. Even if this means a larger force accompanying the caravans. As a trader I know firsthand the ruin we can fall into when we get robbed by some savage thieves! str_npc11_kingsupport_2|Of course, I would! My Naphali brothers long for Perisno to return as it once was. I feel that you can bring it back... str_npc12_kingsupport_2|Of course, captain. But if I have learned anything in my travels in this land, Perisno needs a change. A king... one that shows fierce devotion to the throne and care for the commonfolk str_npc13_kingsupport_2|It does not hurt to be the subject of an epic, recited around campfires and hearthfires, describing one's deeds. str_npc14_kingsupport_2|I would indeed, sir. I think you can unite this land, and then we'll be able to raise an army such as Perisno has not seen for many generations -- Hakkon lances, Tolraninan knights, Draharian spears, Drachen swords, Maccavian axes, and Elintoran archers, and take it over the mountains to subdue all the lands that the Perisno emperors once held in sway. str_npc15_kingsupport_2|I would. We need a strong Perisno, a strong ruler in order to defeat the Zann! As we say in our homeland, YA WU LAK KAAAK! str_npc16_kingsupport_2|Of course, my {reg33?Lady Lord}. Everyone in Elintor shall sing your name. There is one thing I wish to discuss further once the time comes. I wish to continue my noble line with... oh... we shall speak at a later time. str_npc17_kingsupport_2|(Kengesh just doesn't, you shouldn't see this line) str_npc18_kingsupport_2|I will if you promise me that you will keep your wits and not be consumed by power, warlord. I'll go about Bakhal, telling warriors of your integrity, spreading word of how you are a strong warlord who is ready to lead, not lynch. str_npc19_kingsupport_2|I'll support ye if you promise me to not be a tyrant cap'n. None of this trite about huge tithes the people have to pay. I want an end to the slavery of common folk. I want the abolition of serfdom, no more chains, no more whips, no more foremen exactin every hour of sweat and blood. I want ye to instead make sure that lords have te give proper meals and employ the common folk as proper workers, like any wealthy merchant does. If you do that, I will fully support ye. str_npc1_kingsupport_2a|Please go on... str_npc2_kingsupport_2a|Please continue... str_npc3_kingsupport_2a|Please continue... str_npc4_kingsupport_2a|Of course - let me tell you all about him. str_npc5_kingsupport_2a|Please go on... str_npc6_kingsupport_2a|Splendid. str_npc7_kingsupport_2a|Well, yes, I will try to keep order... str_npc8_kingsupport_2a|Fair enough str_npc9_kingsupport_2a|That seems sensible enough... str_npc10_kingsupport_2a|Of course - I would give my subjects that right. str_npc11_kingsupport_2a|See if you can recall that prophesy. str_npc12_kingsupport_2a|Interesting. Please go on... str_npc13_kingsupport_2a|Why, yes, that you are. str_npc14_kingsupport_2a|Please go on... str_npc15_kingsupport_2a|Well-spoken, my good man. str_npc16_kingsupport_2a|Interesting... Please continue. str_npc17_kingsupport_2a|(Kengesh just doesn't, you shouldn't see this line) str_npc18_kingsupport_2a|Of course, and to prove that, I will ensure that proper trials will be held if any such issues arise. I'm a fair ruler, not some bloodthirsty tyrant. str_npc19_kingsupport_2a|Certainly. I'll make sure that the rights of common folk are installed and respected. str_npc1_kingsupport_2b|Well. We saw how that turned out... str_npc2_kingsupport_2b|I do not ask for their support, as they would no doubt wish to make a profit on the transaction. I wish you would have thought more before you acted. str_npc3_kingsupport_2b|I have no intention of hobbling myself in that way. str_npc4_kingsupport_2b|I will have no part of this. str_npc5_kingsupport_2b|I said that I wished to be {reg33?queen king}, not that I wished to involve myself in the minutiae of nomadism. str_npc6_kingsupport_2b|I'm not sure that I can quite deliver all that. str_npc7_kingsupport_2b|I think you're maybe taking the idea of the king's peace a bit too far, there. str_npc8_kingsupport_2b|That's a pretty tall condition. str_npc9_kingsupport_2b|I'm not sure that implementing your idea would be as 'simple' as you think. str_npc10_kingsupport_2b|Hmm. Let me think it over. str_npc11_kingsupport_2b|Ah... I'll have my hand back, please. str_npc12_kingsupport_2b|Enough, sir. I will not have you mock our traditions. str_npc13_kingsupport_2b|Hmm. I'm not sure about that. str_npc14_kingsupport_2b|Actually, I was looking forward to a bit of rest after becoming {reg33?queen king}... str_npc15_kingsupport_2b|{reg33?Queen King} of the Clerks, maybe, Enough of such talk. str_npc16_kingsupport_2b|No offense, but I'm not sure that's the approach I'd take. str_npc17_kingsupport_2b|(Kengesh just doesn't, you shouldn't see this line) str_npc18_kingsupport_2b|Nevermind str_npc19_kingsupport_2b|Nevermind str_npc1_kingsupport_3|If I could go about this land for a few weeks, telling the common folk that you were going to grant amnesty to their kinfolk like the emperors of old -- well, they would start talking of you as the Emperor, and that would pave your way to the throne. Shall I do that, Boss? str_npc2_kingsupport_3|If you like, captain, I can take a few weeks to visit the guildhalls and caravanseries where I have contacts, and explain to them that, in you, they will have a {reg33?ruler king} who will check the rapacious nobles, who, with their tariffs and taxes, would strangle commerce for the sake of a few extra aurums to spend on their wars and their feasts. What do you say to that, captain? str_npc3_kingsupport_3|If you were to make such a pledge, {reg33?madame sir}, I think that it would help many of the lords of this land overcome any reluctance that they might have. If your aim is to restore the old Perisnoan system, then arguably you are a more legitimate {reg33?ruler king} then any of these come-lately usurpers. Give me leave for several weeks, {reg33?madame sir}, and I will let it be known in the noble courts and merchant houses of this land that you intend to restore their ancient rights. str_npc4_kingsupport_3|Yes -- I think I have heard of that line, In fact, I can envision {reg33?her his} entire genealogy. If you give me leave, 'Majesty', I shall travel about the villages and castles of this realm over the next several weeks, spreading word of your royal birth. Of course, I would hope that you would remember your faithful subject, when it comes to distributing lands... str_npc5_kingsupport_3|Anyway, lord, in these sorry times the men of the great estates have taken to blocking our passage, charging us huge fees to cross. It is a great burden on my people, Bahadur. If I could take a few weeks to let the men of the steppes know that you would support the restoration of our ancient rights, well, then, I think you would find many who would support you as khan, and when men speak of you as khan, that's the first step to becoming one. str_npc6_kingsupport_3|Very well. Although I am now a stranger to my family, I have entered many a noble hall in your train, and I reckon I would be welcome again. I shall go about this land and tell the nobles that when you are {reg33?queen king}, you will strive your hardest to protect the weak and to crush discord, so that no man will raise his hand against another with impunity, and one day, perhaps, the sin of fraticide will be no more. str_npc7_kingsupport_3|I'll tell you what, captain. Give me a few weeks and I'll go to some of these villages -- stinking hovels that they are, but I reckon I can take care of myself these days. I'll tell the people there that once you unify this land, you'll wipe it clean of banditry. You'll erect gallows along the roads and keep them well-stocked with broken-necked thieves, so that every passerby knows that the wages of indecency is death. str_npc8_kingsupport_3|Good! Then give me a few weeks and I'll go about the courts of this land, letting it be known that you're a {reg33?ruler king} who respects the thegns and their ancient rights. You won't go sticking your royal nose where it doesn't belong, and Perisno will be the better for it. str_npc9_kingsupport_3|It's perfectly sensible, {reg33?madame sir} -- and we'll be free of those cursed writs and burghers' petitions and scrolls that take up all of my time and yours, when we should both be out fighting for the glory of your kingdom. Give me leave and I'll spread word among the noble lords of this land that you're here to restore the old ways, and I'll bet there will plenty who will follow you into battle. str_npc10_kingsupport_3|Well then, {reg33?Sister Brother}, give me leave for a few weeks and I can go about this land, letting the common folk know that you will rule justly and equitably, and that lord and common alike should be one before your law. Men will speak of you as {king/queen}, and that's a good start to becoming one... str_npc11_kingsupport_3|I can't recall now, but if you let me go back to my home, I could find an old greybeard who remembers it in full. And, I could put it around that you've got the mark of kings on your hand! There's many where I come from who are waiting for a just ruler, and a man's hands tell all that's worth knowing about him. Give me a few weeks, and I'll reckon I can have quite a few expecting you to be their next {reg33?queen king}. str_npc12_kingsupport_3|But you know what? There was no 'imperial' law when it came to the crown. Sometimes one emperor handed the empire to his son. Sometimes he split it between his generals. Sometimes one emperor murdered the last. There's no right 'Perisnoan' way to crown a {king/king or queen}, and thus it makes sense that the crown should go to the one most fit to govern -- which would be you, naturally. Give me a couple of weeks, and I'll write a tract which proves it and find a copyist to post a version in every town tavern in the land. What do you say to that idea, captain? str_npc13_kingsupport_3|Then give me leave for a few weeks, oh gallant one, and I will spin such a tale as would stir even the dullest heart, inspiring admiration for your virtues, compassion for your hardships, and indignation at those who would stand in your way. I assume, of course, that I would be able to take a certain amount of poetic license with the details? str_npc14_kingsupport_3|Give me leave for a few weeks, {reg33?madame sir}, and I will let all the worthy men of this land know that you are the one to unite not just Perisno, but all the other Perisnoan dominions. For according to my thinking, no one should be {king/king or queen} here unless they have the capacity to rule the entirety of the realm -- and you alone have demonstrated such a capacity, {reg33?madame sir}. str_npc15_kingsupport_3|I'm glad you think so. Here's what I suggest. I know men in the guilds here, men like me, who've been shafted and shaken down until they can take no more. Here's what I'll tell them -- you're honest. You respect the burghers. You'll pay your debts. You won't beggar your subjects. str_npc16_kingsupport_3|Give me leave for a few weeks, and I'll do a little tour of my former employers' castles. I'll sing them a pretty song about what you'll do as {reg33?queen king}, about all the ancient freedoms you'll restore -- let them rob their tenants and tax the merchants and fight their wars and spend themselves silly without a thought to tomorrow, as a noble ought! What do you say to that, captain? str_npc17_kingsupport_3|(Kengesh just doesn't, you shouldn't see this line) str_npc18_kingsupport_3|Very well Warlord. If you promise that, then I will gladly tell the Suti folk of Bakhal about your integrity, of how you are a strong warlord ready to lead, and not to lynch. str_npc19_kingsupport_3|Then you got my bloody support, oh ya do cap'n. I'm still gonna call you cap'n by the way- {reg33?lass boyo} hope ye don't mind. I'll go about tellin' folks all about ya. You'll have support up to yer bloody eyeballs ye will, all over Kaikoth. You will be the drunken subject of song all across taverns, the hymn of freedom to all hard workin' Dwarves I tell ya. I'll go on my way and get ye yer support cap'n! str_npc1_intel_mission|Sure. I have some friends in {s17} I could ask about current poltical situation in {s18}. str_npc2_intel_mission|Connections? Hmm. I has connections in {s17}. str_npc3_intel_mission|Yes, {reg33?madame sir}, I can ask some of my friends that often visit {s17} market for trading matters. I'm sure they could tell me something useful they overheard on the market about the current state of {s18}. str_npc4_intel_mission|Not really, but I know a person that has. If you wish, I can visit an old fellow kingsman in {s17} who is still loyal to me. str_npc5_intel_mission|I may. It's good that you asked since I got some business to attend to at {s17} anyway. str_npc6_intel_mission|I do, and I actually wanted to ask you for a leave since I want to visit my brothers at {s17}. It's been a long time since I've heard from them, and I'm very interested to know how our church is doing. They may also be able to tell me something useful about the state of events in {s18} too. str_npc7_intel_mission|I have a very dear friend in {s17} who helped me a lot in the past. I would be glad to visit her and chat about things. It feels like we haven't talked for ages. str_npc8_intel_mission|I asked some of my Ankars sisters to keep an eye on {s17}. If you let me contact them, I'm sure they will tell a lot of me useful things... for both of us. str_npc9_intel_mission|An old friend of mine, a former Holy Crusader, currently lives in {s17}. I could contact him and see if he can tell me anything interesting. str_npc10_intel_mission|{reg33?Sister Brother}, you're hurting me! You're asking a trader of my caliber if he has any connections. Just give me some time to visit my friends in {s17} and you will have any information you need on the current state of events in {s18}. str_npc11_intel_mission|Perhaps. Give me some time to travel to my contacts in {s17} and I will provide you with information on how things are going on in {s18}. str_npc12_intel_mission|I know some doctors from {s17}. I don't think they're well-informed about political matters, but who knows... str_npc13_intel_mission|Hmm. I may be able to gather some information about state of events in {s17} and {s18} in general, but I'm not sure. str_npc14_intel_mission|I am still a highly respected person among the upper class of {s17}. If you need to know how things are going on in {s18}, just give me some time. str_npc15_intel_mission|All my connections live far away from here. ^^Although... before I joined you, I saved a merchant from bandits near {s17}, so he still owes me a favor. I don't really think he can do anything important for me anyway, so if you want to hear rumors about {s18}, I can visit him. str_npc16_intel_mission|Of course, just give me some time to visit my family that lives near {s17}. str_npc17_intel_mission|(Kengesh just doesn't, you shouldn't see this line) str_npc18_intel_mission|I've still got many friends, and many young spruces I've sired over the many years all throughout Bakhal. I could pay them all a visit, see what my past concubines and former warrior brothers have to say about matters happening in Bakhal. str_npc19_intel_mission|So ye want to me to go trottin' bout an' find stuff out for ya cap'n? Something tells me you just wanna get rid of me n' me scraggly beard... *Barombur gives a dead serious glare, and then bursts out laughing.* I kid of course, calm yer bloody teats! O'course I'll help ya out. There's plenty of disgruntled dwarfs all over Kaikoth, some still with ties to the rebel movements. Could see wut's spoken between pick strokes and in hushed whispers within taverns for ye if need be. str_npc1_fief_acceptance|You'd make me lord of {s17}, Boss? Well, that would be the kindest thing that anyone has ever done for me in a long time. Heh. I'll make the most of it -- you can count on that. I have to say, though -- I'm not sure how the other lords of this realm will react, when they find old Borcha in their august company. str_npc2_fief_acceptance|{s17} as a fief? Well, I've always thought in terms of buying and selling goods, not in terms of governing anything. But now that you mention it, I bet I could make that place turn a fair bit of revenue. I thank you, {my Lord/my lady} -- this is a very kind turn that you have done me. str_npc3_fief_acceptance|{reg33?My lady Sire}, it is most generous of you to offer me {s17}. I would be pleased to hold it, and dedicate myself to the moral and material uplifting of its inhabitants. str_npc4_fief_acceptance|It is good of you to grant me {s17} as a fief -- and most appropriate. Proud indeed is the king who has a baron of the House of Rolf as {his/her} vassal. str_npc5_fief_acceptance|Bahadur -- I would be most pleased to hold {s17}. I will send word to the hills, to my kinsmen, and let them know that there is honorable gold to be earned serving under me in your armies -- and they will come flocking to fight for you! str_npc6_fief_acceptance|{reg33?Lady Sire} -- I am surprised that you find me worthy to govern men, as I am just beginning to learn to govern myself. But if you indeed wish it, I would be most honored to hold {s17} in your name, and dedicate myself to the protection of those who live there. str_npc7_fief_acceptance|Aye, I'll hold {s17} -- and give it a reputation that strikes fear in the hearts of thieves and brigands across Perisno. Thank you, {sire/madame}, for this opportunity. str_npc8_fief_acceptance|You'd make me a thegn? Well, I suppose that I can postpone reclaiming my inheritance for a little while longer, and make my great hall at {s17}. Some day, I may travel over the seas to take back what is mine, but until then, I would be pleased to raise a band of battle-hardened Amazons to fight under your banner. str_npc9_fief_acceptance|{reg33?My lady Sire}, I was cheated of my inheritance -- but now, with this offer of this estate, you make right what was wrong. It would give me the greatest honor to serve you, to fight for you, and to hold this land in fief to you. str_npc10_fief_acceptance|You'd make me a lord? Well, no thank you -- but if you would call me 'tribune' -- the tribunes being the people's servants in the old times -- then I suppose I could bring myself to run {s17} for you. I'd put food in the bellies of the hungry, and raise a fine force of Naphali archers to fight on your behalf, {Brother/Sister}. But I can't promise that the real blue-bloods will enjoy rubbing shoulders with me in your councils. str_npc11_fief_acceptance|Ay! You'd grant old Tamaris a title of nobility? Well, I'd be daft to turn you down, now wouldn't I? My, the strange turns that life takes... Fancy this old bag of bones becoming a great peer of the realm of Perisno. str_npc12_fief_acceptance|Well, {reg33?my lady sire}, I'd have you know that I don't believe in the holding of land in fief to the king. Farmers and landholders should govern their own affairs, under the distant watch of the sovereign. That being said, Perisno has seen far too much bloodshed for us to turn the social order on its head right now. Give me that land, and I'll endeavor to prepare it for a brighter future -- if not in this generation, than perhaps in the next. str_npc13_fief_acceptance|How generous of you, captain! You and I have traveled Perisno, and I come out of this as a lord! I may bring a few warriors of Hylr into my retinue as well, so that we may stay true to our roots. str_npc14_fief_acceptance|You do me a great honor, captain. In Geroia, a youngest son such as myself has few opportunities to earn a fief of his own. But here, in Perisno, there is still the chance for a man to win with his sword what was denied him by his birth! I shall hold {s17} as your vassal, and raise an army to fight for your glory and for mine. str_npc15_fief_acceptance|Well, {reg33?my lady sire}, that's a gracious act, and marks you as the kind of monarch who can save this sorry land from the incompetence of the current batch. I suspect a lot of the noble lords around here will think that a commoner like me isn't fit to hold a fief. Well, when they see what I do with it, and what revenues I can bring in, they'll change their tune! str_npc16_fief_acceptance|Oh, that's most generous of you, {reg33?my lady sire}. I've been in and out of many a great hall or manor -- not always with the master's permission, I should add -- but I never thought I'd own one myself. Let me think... When I collect my first year's rents, what baubles shall I buy myself? str_npc17_fief_acceptance|You're granting me a fief? This is very kind of you. Thank you, I'll do my best to help your kingdom and its people. str_npc18_fief_acceptance|Warlord, I thank you for bestowing me this land. You've given an old Giant a home... I'll make it worth your while, and tribute great amounts to your plans. I'll make sure of it. str_npc19_fief_acceptance|Have ye gone bloody mad? Givin' a former rebel land? Bahaha! I bloody love ya cap'n, you're an absolute madman! I'll be sure to treat the folks fairly. I refuse to be called lord though, I'm just a steward of the land- no fief under my gaze is gonna suffer, I'll tell ya that much. str_npc3_woman_to_woman|My lady, if you don't mind me saying -- I think by now you have proven yourself to be one of the great warriors of this realm. Yet strangely, no king has come forward to offer you a fief. Perhaps it is because you are a woman. No matter -- I personally believe that you will take your place among the great lords of this realm, even if you have to fight twice as long and twice as hard to receive your due! str_npc7_woman_to_woman|Captain. If you don't mind me saying, you have fought long and hard against the scum of Perisno, and with their defeat, you make this land a better place. You are well deserving of a fief of your own -- and I suspect that if you were not a woman, a king would have offered you one by now. That is the way of the men in this sorry land they let us stand in the front of the battleline to take the enemy's blows, but when it comes to a division of the spoils, they expect us to head to the rear. str_npc8_woman_to_woman|Excuse me, {playername}. I would like to offer you my congratulations -- it seems that you are well on your way to making a name for yourself as a warrior to be feared. If you were a man, I suspect the kings of this land would be falling over themselves to make you their vassal. Alas, in this world, women like ourselves must fight twice as hard to receive what is only our due. str_npc11_woman_to_woman|Aye, lassie, I just can't help thinking to myself -- you've made quite a name for yourself, haven't you? Fighting and marching up and down the length of the land. Why, I suspect if you were a man, some king would have offered you a fief by now. Well, you may still get what you deserve -- you'll just have to prove yourself a bit more. str_npc16_woman_to_woman|Oy, Captain -- if you don't mind me saying, you've made quite a name for yourself in these parts. I suspect that if you were a man, a king would have offered you a fief by now. But we ladies should come to expect things like that. Men will find any excuse not to reward us for our work, so if we take a fancy to a bit of land somewhere, maybe we should just reach out and take it. That's the way I look at the world, anyway. str_comment_intro_liege_affiliated|I am told that you are pledged to one of the pretenders who disputes my claim to the crown of Perisno. But we may still talk. str_comment_intro_famous_liege|Your fame runs before you! Perhaps it is time that you sought a liege worthy of your valor. str_comment_intro_famous_martial|Your fame runs before you! Perhaps we shall test each other's valor in a tournament, or on the battlefield! str_comment_intro_famous_badtempered|I've heard of you. Well, I'm not one for bandying words, so if you have anything to say, out with it. str_comment_intro_famous_pitiless|I know your name. It strikes fear in men's hearts. That is good. Perhaps we should speak together, some time. str_comment_intro_famous_cunning|Ah, yes. At last we meet. You sound like a good {reg33?woman man} to know. Let us speak together, from time to time. str_comment_intro_famous_sadistic|I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. str_comment_intro_famous_goodnatured|I've heard of you! It's very good to finally make your acquaintance. str_comment_intro_famous_upstanding|I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valor. str_comment_intro_noble_liege|I see that you carry a noble{reg33?'s man's} banner, although I do not recognize the device. Know that I am always looking for good {men/warriors} to fight for me, once they prove themselves to be worthy of my trust. str_comment_intro_noble_martial|I see that you carry a nobleman's banner, but I do not recognize the device. No matter -- a brave {reg33?warrior man}'s home is all the world, or so they say! str_comment_intro_noble_badtempered|I don't recognize the device on your banner. No doubt another foreigner come to our lands, as if we didn't have so many here already. str_comment_intro_noble_pitiless|I see that you carry a nobleman's banner, but I do not recognize the device. Another vulture come to grow fat on the leftovers of war, no doubt! str_comment_intro_noble_cunning|I see that you carry a nobleman's banner, but I do not recognize the device. Still, it is always worthwhile to make the acquaintance of {reg33?women men} who may one day prove themselves to be great warriors. str_comment_intro_noble_sadistic|I see that you carry a nobleman's banner, but I do not recognize the device. Perhaps you are the bastard {reg33?daughter son} of a puffed-up cattle thief? Or perhaps you stole it? str_comment_intro_noble_goodnatured|I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance, {reg33?my lady sir}! It is good to make your acquaintance. str_comment_intro_noble_upstanding|I see that you carry a nobleman's banner, but I do not recognize the device. No doubt you have come to Perisno in search of wealth and glory. If this indeed is the case, then I only ask that you show mercy to those poor souls caught in the path of war. str_comment_intro_common_liege|You may be of common birth, but know that I am always looking for good men to fight for me, if they can prove themselves to be worthy of my trust. str_comment_intro_common_martial|Perhaps you are not of gentle birth, but even a commoner, be {reg33?she he} of sufficient valor, may make something of {himself/herself} some day. str_comment_intro_common_badtempered|Speak quickly, if you have anything to say, for I have no time to be bandying words with common soldiers of fortune. str_comment_intro_common_pitiless|You have the look of a mercenary, another vulture come to grow fat on the misery of this land. str_comment_intro_common_cunning|Well... I have not heard of you, but you have the look of a {reg33?woman man} who might make something of {reg33?her him}self, some day. str_comment_intro_common_sadistic|Normally I cut the throats of impudent commoners who barge into my presence uninvited, but I am in a good mood today. str_comment_intro_common_goodnatured|Well, you look like a good enough sort. str_comment_intro_common_upstanding|Peace to you, and always remember to temper your valor with mercy, your courage with honour. str_comment_intro_female_famous_liege|I have heard much about you. Some {reg65?women men} may fear a {reg33?woman man} who is versed in the art of war, but I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_famous_martial|I have heard much about you. They say that you are the equal of even the bravest of {reg33?women men} in your prowess at arms. Perhaps one day I shall try my valor against yours, either in a tournament or on the battlefield! str_comment_intro_female_famous_badtempered|I've heard of talk of you -- the {reg33?woman man} who knows how to fight like a {reg33?man woman}. str_comment_intro_female_famous_pitiless|I know your name. It strikes fear in {reg65?women men}'s hearts. That is good. Perhaps we should speak together, some time. str_comment_intro_female_famous_cunning|Ah, yes. At last we meet. You sound like a good {reg33?woman man} to know. Let us speak together, from time to time. str_comment_intro_female_famous_sadistic|I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. str_comment_intro_female_famous_goodnatured|I've heard of you! It's very good to finally make your acquaintance. str_comment_intro_female_famous_upstanding|I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valor. str_comment_intro_female_noble_liege|It is not often that I meet a {reg33?woman man} who aspires to lead {reg33?warriors men} into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_noble_martial|I do not recognize the device on your banner, but clearly you are a {reg33?lady boy} of rank. Please consider me your most humble servant. str_comment_intro_female_noble_badtempered|I don't recognize the device on that banner. Clearly another foreigner come to our lands, bringing their strange ways. str_comment_intro_female_noble_pitiless|I see that you carry a noble's banner, but I do not recognize the device... You should know, {reg33?lady boy}, that in Perisno it is the {women/men} to ride to war, and if you seek to overturn the natural order of things, you will find your fair head stuck on a pike -- like that of any other rebel! str_comment_intro_female_noble_cunning|It is not unheard-of for a {reg33?woman man} to seek {reg33?her his} fortune on the battlefields of Perisno, but neither is it usual. I shall be most interested in your progress. str_comment_intro_female_noble_sadistic|You appear to be of noble rank, but I don't recognize your banner. Clearly, another foreigner come to our shores -- no doubt from a land where {women/men} are weak, and the {men/women} ride to war in their place! str_comment_intro_female_noble_goodnatured|I see that you carry a noble{reg33?woman man}'s banner, but I do not recognize the device. Forgive my ignorance, {dear boy/my lady}! It is good to make your acquaintance. str_comment_intro_female_noble_upstanding|It is not every day that we see a {reg33?woman male} caparisoned for war. Please do not take this amiss, {reg33?my lady dear boy}, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that {males/women} be untouched by these wars, as I believe the {male/female} to be the custodian of what little gentility and tenderness remains to us. str_comment_intro_female_admiring_liege|It is not often that I meet a {reg33?woman man} who aspires to lead {reg33?warriors men} into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_admiring_martial|Greetings, {reg33?my lady dear boy}. Although I see from your demeanor that you are not a conventional {reg33?maiden boy}, I hope that you are not averse to a declaration of admiration from me, your most humble servant. str_comment_intro_female_badtempered_admiring|Heh. Fancy this -- a {reg33?maiden pretty boy}, all equipped for war. Well, it's a strange sight, but in your case, I can imagine that it might grow on me. str_comment_intro_female_pitiless_admiring|It is unusual to see a {reg33?woman boy} girt for war. Be careful, {reg33?my lady dear boy} -- it is a harsh world, and it would be a shame to see such beauty marred by a sword-blow. str_comment_intro_female_cunning_admiring|Greetings, {reg33?my lady dear boy}. Please do not think it forward, if I say that it is unusual to see a {reg33?woman boy} caparisoned for war. I hope that one day I may be the {reg65?mother father} of a daughter possessed of such bravery and spirit. str_comment_intro_female_sadistic_admiring|What have we here! A {reg33?woman pretty boy}, caparisoned for war! Well, I dare say that one as fair as you could lend a touch of {delicacy/femininity} even to a mail hauberk. str_comment_intro_female_admiring_goodnatured|{reg33?My lady Dear boy}, if you are skilled as arms as you are fair in countenance, then your enemies should indeed fear you! str_comment_intro_female_admiring_upstanding|Greetings, {reg33?my lady dear boy}. Even with the dust of the march upon your clothes and gear, I can see that you are not lacking in the graces of your noble sex. str_comment_intro_female_common_liege|It is not often that I meet a {reg33?woman man} who aspires to lead {reg33?warriors men} into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_common_martial|I must say, {reg33?my lady dear boy} -- do be careful, riding about this dangerous land. If you ever wished to seek a more... em... settled life, I'm sure I could find you a worthy {reg33?husband wife} from among my {reg33?men warriors}. str_comment_intro_female_common_badtempered|By the way, {reg33?girl boy} -- does your {reg33?husband mistress} know that you nicked {reg33?his her} weapons and armor? I'll bet you're in for a right old beating when you get home! str_comment_intro_female_common_pitiless|These are fallen times indeed, when even {reg33?women males} turn brigand, to pick the leavings from the wreckage of war. str_comment_intro_female_common_cunning|It is not unheard-of for a {reg33?woman male} to seek {reg33?her his} fortune on the battlefields of Perisno, but neither is it usual. I shall be most interested in your progress. str_comment_intro_female_common_sadistic|A {reg33?woman man}, caparisoned for war! Well, I suppose that you're {reg33?no more not much less} womanly than most of those in my service who call themselves warriors. str_comment_intro_female_common_goodnatured|From the look of you, I suppose you can handle yourself, but do be careful out there, {reg33?my lady my boy}. str_comment_intro_female_common_upstanding|It is not every day that we see a {male/woman} caparisoned for war. Please do not take this amiss, {reg33?my lady my boy}, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that {males/women} be untouched by these wars, as I believe the {male/female} to be the custodian of what little gentility and tenderness remains to us. str_rejoinder_intro_female_common_badtempered|I won my weapons in battle. Would you care to test their edge? str_rejoinder_intro_female_noble_sadistic|Never mind my country. Here in Perisno, it seems, dogs lead {reg65?soldiers men} to war. str_rejoinder_intro_female_common_sadistic|And you, {reg65?madam sir}, are no more bestial than my horse. str_rejoinder_intro_female_noble_pitiless|I would restore the natural order, so that you no longer speak from your arse. str_rejoinder_intro_female_common_pitiless|Indeed, these are fallen times, when brigands call themselves 'Lord'. str_rejoinder_intro_noble_sadistic|Maybe now I'll take your banner. And your cattle. And your life. str_rejoinder_intro_female_pitiless_admiring|I would be delighted to mar your {reg65?pretty face handsome nose}, {reg65?madam sir}. str_rejoinder_intro_female_common_upstanding|Would you like to feel the tenderness of my steel? str_rejoinder_intro_female_noble_upstanding|Would you like to feel the tenderness of my steel? str_rejoinder_intro_female_common_martial|I could find worthier {reg33?husbands wives} than those in a kennel. str_rejoinder_intro_female_sadistic_admiring|You could add a touch of humanity to a horse's harness, but just a touch. str_rejoinder_intro_female_badtempered_admiring|If you're disturbed by the sight of me, I'd be pleased to put out your eyes. str_comment_you_raided_my_village_enemy_benevolent|You have attacked innocent farmers under my protection in the village of {s51}. I will punish you for your misdeeds! str_comment_you_raided_my_village_enemy_spiteful|You have raided my village of {s51}, destroying my property and killing the tenants. I will take my compensation in blood! str_comment_you_raided_my_village_enemy_coldblooded|You have raided my village of {s51}, destroying my property and killing the tenants. I will make you think twice before you disrupt my revenues like that again. str_comment_you_raided_my_village_enemy|You have raided my village of {s51}, destroying my property and killing tenants under my protection. You will pay the price for your crime! str_comment_you_raided_my_village_unfriendly_spiteful|You have raided my village of {s51}. Do it again and I'll gut you like a fish. str_comment_you_raided_my_village_friendly|You have raided my village of {s51}. This will place a grave strain on our friendship. str_comment_you_raided_my_village_default|You have raided my village of {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_stole_cattles_from_my_village_enemy_benevolent|I have heard that you have stolen cattles from innocent farmers under my protection in the village of {s51}. I will punish you for your misdeeds! str_comment_you_stole_cattles_from_my_village_enemy_spiteful|I have heard that you have stolen cattles from my villagers living at {s51}, stealing my villager's property. You will pay results of this dishonorable act! str_comment_you_stole_cattles_from_my_village_enemy_coldblooded|I have heard that you have stolen cattles from my villagers living at {s51}, stealing my villager's property. I will make you think twice before you disrupt my revenues like that again. str_comment_you_stole_cattles_from_my_village_enemy|I have heard that you have stolen cattles from my villagers living at {s51}, stealing my villager's property. You will pay results of this dishonorable act! str_comment_you_stole_cattles_from_my_village_unfriendly_spiteful|I have heard that you have stolen cattles from my villagers living at {s51}. Do it again and I'll gut you like a fish. str_comment_you_stole_cattles_from_my_village_friendly|I have heard that you have stolen cattles from my villagers living at {s51}. This will place a grave strain on our friendship. str_comment_you_stole_cattles_from_my_village_default|I have heard that you have stolen cattles from my villagers living at {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_robbed_my_village_enemy_coldblooded|You have robbed my tenants in the village of {s51}. I take that as a personal insult. str_comment_you_robbed_my_village_enemy|You have robbed innocent farmers under my protection in the village of {s51}. I will punish you for your misdeeds! str_comment_you_robbed_my_village_friendly_spiteful|I have heard that you pinched some food from my tenants at {s51}. Well, I'll not begrudge you a scrap or two, but keep in mind that I'm the one who must listen to their whining afterward. str_comment_you_robbed_my_village_friendly|I have heard that you requisitioned supplies from my tenants at {s51}. I am sure that you would not have done so were you not desperately in need. str_comment_you_robbed_my_village_default|You have robbed my tenants in the village of {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_accosted_my_caravan_enemy|You have been accosting caravans under my protection. But your trail of brigandage will soon come to an end. str_comment_you_accosted_my_caravan_default|You have been accosting caravans under my protection. This sort of behavior must stop. str_comment_you_helped_villagers_benevolent|I heard that you gave charity to my tenants in the village of {s51}. I had been neglectful in my duties as lord and protector, and I appreciate what you have done. str_comment_you_helped_villagers_friendly_cruel|I heard that you gave charity to my tenants in the village of {s51}. I appreciate that you meant well, but I'd rather you not undercut my authority like that. str_comment_you_helped_villagers_friendly|I heard that you gave charity to my tenants in the village of {s51}. Times are hard, and I know that you mean well, so I will not object to you providing them with assistance. str_comment_you_helped_villagers_unfriendly_spiteful|I heard that you gave charity to my tenants in the village of {s51}. As amusing as it is to see you grubbing for favor among my vassals, I would ask you to mind your own business. str_comment_you_helped_villagers_cruel|I heard that you gave charity to my tenants in the village of {s51}. As the peasants' lord and protector, it is most properly my duty to assist them in times of hardship. You may mean well, but your actions still undercut my authority. I would thank you to leave them alone. str_comment_you_helped_villagers_default|I heard that you gave charity to my tenants in the village of {s51}. Times are hard, and I know that you mean well, but try not to make a habit of it. I am their lord and protector, and I would rather not have them go looking to strangers for assistance. str_comment_you_give_castle_in_my_control|You won't regret your decision to give {s51} to me. You can count on me to protect it. str_comment_you_captured_a_castle_allied_friendly|I heard that you have besieged and taken {s51}. That was a great dead, and I am proud to call you my friend! str_comment_you_captured_a_castle_allied_spiteful|I heard that you have besieged and taken {s51}. Good work! Soon, we will have all their fortresses to despoil, their treasuries to ransack, their grieving widows to serve us our wine. str_comment_you_captured_a_castle_allied_unfriendly_spiteful|I heard that you have besieged and taken {s51}. Well, every dog has his day, or so they say. Enjoy it while you can, until your betters kick you back out in the cold where you belong. str_comment_you_captured_a_castle_allied_unfriendly|I heard that you have besieged and taken {s51}. Whatever our differences in the past, I must offer you my congratulations. str_comment_you_captured_a_castle_allied|I heard that you have besieged and taken {s51}. We have them on the run! str_comment_you_captured_my_castle_enemy_spiteful|I hear that you have broken into my home at {s51}. I hope the dungeon is to your liking, as you will be spending much time there in the years to come. str_comment_you_captured_my_castle_enemy_chivalrous|You hold {s51}, my rightful fief. I hope you will give me the chance to win it back! str_comment_you_captured_my_castle_enemy|You have something that belongs to me -- {s51}. I will make you relinquish it. str_comment_we_defeated_a_lord_unfriendly_spiteful|I suppose you will want to drink to the memory of our victory over {s54}. Well, save your wine -- it will take more than that to wipe out the stain of your earlier disgraces. str_comment_we_defeated_a_lord_unfriendly|I will not forget how we fought together against {s54}, but I can also not forget the other matters that lie between us. str_comment_we_defeated_a_lord_cruel|That was a great victory over {s54}, wasn't it? We made of his army a feast for the crows! str_comment_we_defeated_a_lord_quarrelsome|I won't forget how we whipped {s54}? I enjoyed that. str_comment_we_defeated_a_lord_upstanding|I will not forget our victory over {s54}. Let us once again give thanks to heaven, and pray that we not grow too proud. str_comment_we_defeated_a_lord_default|That was a great victory over {s54}, wasn't it? I am honoured to have fought by your side. str_comment_we_fought_in_siege_unfriendly_spiteful|I suppose you will want to drink to the memory of our capture of {s51}. Well, save your wine -- it will take more than that to wipe out the stain of your earlier disgraces. str_comment_we_fought_in_siege_unfriendly|I will not forget how we together we stormed {s51}, but I can also not forget the other matters that lie between us. str_comment_we_fought_in_siege_cruel|I won't forget how we broke through the walls of {s51} and put its defenders to the sword. It is a sweet memory. str_comment_we_fought_in_siege_quarrelsome|Remember how the enemy squealed when we came over the walls of {s51}? They had thought they were safe! We wiped the smug smiles of their faces! str_comment_we_fought_in_siege_upstanding|I will not forget our capture of {s51}. Let us once again give thanks to heaven, and pray that we not grow too proud. str_comment_we_fought_in_siege_default|I will not forget how together we captured {s51}. I am honoured to have fought by your side. str_comment_we_fought_in_major_battle_unfriendly_spiteful|I suppose you will want to drink to the memory of our great victory near {s51}. Well, save your wine -- it will take more than that to wipe out the stain of your earlier disgraces. str_comment_we_fought_in_major_battle_unfriendly|I will not forget how we fought together in the great battle near {s51}, but I can also not forget the other matters that lie between us. str_comment_we_fought_in_major_battle_cruel|I won't forget the great battle near {s51}, when we broke through the enemy lines and they ran screaming before us. It is a sweet memory. str_comment_we_fought_in_major_battle_quarrelsome|That was a fine fight near {s51}, when we made those bastards run! str_comment_we_fought_in_major_battle_upstanding|I will not forget how we fought side by side at the great battle near {s51}. Let us once again give thanks to heaven, and pray that we not grow too proud. str_comment_we_fought_in_major_battle_default|I will not forget how we fought side by side at the great battle near {s51}. I am honoured to have fought by your side. str_comment_you_defeated_a_lord_allied_liege|So, you crossed swords with that rascal they call {s54}, and emerged victorious. I am very happy to hear that. str_comment_you_defeated_a_lord_allied_unfriendly_spiteful|I heard that you fought and defeated {s54}. Every dog has its day, I suppose. str_comment_you_defeated_a_lord_allied_spiteful|I heard that you fought and defeated that dog {s54}. Ah, if only I could have heard {reg4?her him} whimpering for mercy. str_comment_you_defeated_a_lord_allied_unfriendly_chivalrous|I heard that you fought and defeated {s54}. I hope that you did not use dishonourable means to do so. str_comment_you_defeated_a_lord_allied|I heard that you fought and defeated {s54}. I wish you joy of your victory. str_comment_you_defeated_me_enemy_chivalrous|I will not begrudge you your victory the last time that we met, but I am anxious for another round! str_comment_you_defeated_me_enemy_spiteful|I have been looking forward to meeting you again. Your tricks will not deceive me a second time, and I will relish hearing your cries for mercy. str_comment_you_defeated_me_enemy|When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! str_comment_i_defeated_you_enemy_spiteful|Back for more? Make me fight you again, and I'll feed your bowels to my hounds. str_comment_i_defeated_you_enemy_chivalrous|Come to test your valor against me again, {playername}? str_comment_i_defeated_you_enemy_benevolent|So once again you come at me? Will you ever learn? str_comment_i_defeated_you_enemy_coldblooded|You are persistent, but a nuisance. str_comment_i_defeated_you_enemy|How many times must I chastise you before you learn to keep your distance? str_comment_we_were_defeated_unfriendly_spiteful|Last I saw you, you had been struck down by the {reg4?warriors men} of {s54}. I blame you for that disaster. What a pity to see that you survived. str_comment_we_were_defeated_unfriendly|Last I saw you, you had been struck down by the {reg4?warriors men} of {s54}. Well, I see that you survived. str_comment_we_were_defeated_cruel|Last I saw you, you had been struck down by the {reg4?warriors men} of {s54}. Don't worry -- we'll find {reg4?her him}, and make {reg4?her him} choke on {reg4?her her} victory. str_comment_we_were_defeated_default|Last I saw you, you had been struck down by the {reg4?warriors men} of {s54}. It is good to see you alive and well. str_comment_you_were_defeated_allied_friendly_spiteful|I heard that {s54} gave you a hard time. Don't worry, friend -- I'll find {reg4?her him} for you, and make you a gift of {reg4?her his} head. str_comment_you_were_defeated_allied_unfriendly_cruel|I had heard that {s54} slaughtered your men like sheep. But here you are, alive. Such a disappointment! str_comment_you_were_defeated_allied_spiteful|I heard that {s54} crushed you underfoot like an ant. Hah! Children should not play games made for grown-ups, little {boy/girl}! str_comment_you_were_defeated_allied_pitiless|I heard that {s54} defeated you, and scattered your forces. That is most disappointing... str_comment_you_were_defeated_allied_unfriendly_upstanding|I heard that {s54} defeated you. Perhaps you should consider if you have considered any misdeeds, that might cause heaven to rebuke you in this way. str_comment_you_were_defeated_allied_unfriendly|I heard that {s54} defeated you. Look, try not to get too many of our men killed, will you? str_comment_you_were_defeated_allied|I heard that {s54} defeated you. But take heart -- the tables will soon be turned! str_comment_you_helped_my_ally_unfriendly_chivalrous|I heard that you saved {s54} from likely defeat. Whatever else I may think of you, I must at least commend you for that. str_comment_you_helped_my_ally_liege|I heard that you saved my vassal {s54} from likely defeat. str_comment_you_helped_my_ally_unfriendly_spiteful|I heard that you rode to the rescue of our poor {s54}. Did you think {reg4?her him} a damsel in distress? No matter -- it's a common mistake. str_comment_you_helped_my_ally_spiteful|I heard that you saved {s54} from a whipping. You should have let {reg4?her him} learn {reg4?her his} lesson, in my opinion. str_comment_you_helped_my_ally_chivalrous|I heard that you got {s54} out of a tight spot. That was a noble deed. str_comment_you_helped_my_ally_default|I heard that you got {s54} out of a tight spot. Good work! str_comment_you_abandoned_us_unfriendly_spiteful|You worm! You left us alone to face {s54}, didn't you? I spit at you. str_comment_you_abandoned_us_unfriendly_pitiless|Well... You abandoned me in the middle of a battle with {s54}, didn't you? I'll see you buried in a traitor's grave. str_comment_you_abandoned_us_spiteful|You disappeared in the middle of that battle with {s54}... I hope you have a good explanation. Did your bowels give out? Were you shaking too hard with fear to hold your weapon? str_comment_you_abandoned_us_chivalrous|What happened? You disappeared in the middle of that battle against {s54}. I can only hope that you were too badly wounded to stand, for I would be ashamed to have gone into battle alongside a coward. str_comment_you_abandoned_us_benefitofdoubt|What happened? You disappeared in the middle of that battle against {s54}. I assume that you must have been wounded, but it did look suspicious. str_comment_you_abandoned_us_default|What happened? One moment you were fighting with us against {s54}, the next moment you were nowhere to be found? str_comment_you_ran_from_me_enemy_spiteful|Last time we met, you ran from me like a whipped dog. Have you come back to bark at me again, or to whine for mercy? str_comment_you_ran_from_me_enemy_chivalrous|Last time we met, you fled from me. Learn to stand and fight like a gentleman! str_comment_you_ran_from_me_enemy_benevolent|When I saw you flee the last time that we met, I had hoped that I would not have to fight you again. str_comment_you_ran_from_me_enemy_coldblooded|Last time we met, you fled from me. That was a wise decision str_comment_you_ran_from_me_enemy|You may have been able to escape the last time we crossed paths, but the next time I doubt that you be so lucky. str_comment_you_ran_from_foe_allied_chivalrous|They say that you fled from {s54}, leaving your men behind. I pray that this is not true, for such conduct does dishonour to us all. str_comment_you_ran_from_foe_allied_upstanding|They say that you fled from {s54}, leaving your men behind. I do not always believe such rumors, and I also know that desperate straits call for desperate measures. But I beg you to take more care of your good name, for men will not fight in our armies if they hear that we abandon them on the field of battle. str_comment_you_ran_from_foe_allied_spiteful|By the way, they said that you ran away from {s54} like a quaking little rabbit, leaving your men behind to be butchered. Ha! What a sight that would have been to see! str_comment_you_defeated_my_friend_enemy_pragmatic|You may have bested {s54}, but you cannot defeat us all. str_comment_you_defeated_my_friend_enemy_chivalrous|I have heard that you defeated {s54}, and ever since have been anxious to cross swords with you. str_comment_you_defeated_my_friend_enemy_spiteful|Your fame runs before you, {playername}. {s54} may have fallen for your tricks, but if you fight me, you'll find a me a much more slippery foe. str_comment_you_defeated_my_friend_enemy|They say that you have defeated {s54}. But I will be a truer test of your skill at arms. str_comment_you_captured_a_lord_allied_friendly_spiteful|I heard that you captured {s54}. I hope that you squeezed {reg4?her him} for every aurum. str_comment_you_captured_a_lord_allied_unfriendly_spiteful|I heard that you captured {s54}. Your coffers must be well-bloated with ransom by now. Such a pity that money cannot transform a low-born cur into a {gentleman/gentlewoman}! str_comment_you_captured_a_lord_allied_chivalrous|I heard that you captured {s54}. Well done. I assume, of course, that {reg4?she he} has been been treated with the honours due {reg4?her his} rank. str_comment_you_captured_a_lord_allied|I heard that you captured {s54}. Well done. {reg4?Her His} ransom must be worth quite something. str_comment_you_let_go_a_lord_allied_chivalrous|I heard that you captured {s54}, but then let {reg4?her him} go. Such chivalry does a credit to our cause. str_comment_you_let_go_a_lord_allied_upstanding|I heard that you captured {s54}, but then let {reg4?her him} go. Well, that was an honourable course of action, if possibly also a dangerous one. str_comment_you_let_go_a_lord_allied_coldblooded|I heard that you captured {s54}, but then let {reg4?her him} go. That was most chivalrous of you, but chivalry does not win wars. str_comment_you_let_go_a_lord_allied_unfriendly_spiteful|I heard that you captured {s54}, but then let {reg4?her him} go. How very chivalrous of you! No doubt the widows and orphans {reg4?she he} leaves in {reg4?her his} wake will want to commend you in person. str_comment_you_let_go_a_lord_allied|I heard that you captured {s54}, but then let {reg4?her him} go. Well, I will not tell you what to do with your own prisoners. str_comment_you_let_me_go_spiteful|When last we met, you had me at your mercy and allowed me to go free. I hope you enjoyed toying with me, like a cat with a mouse, because soon I will have you at my mercy, to slay or humiliate according to my fancy. str_comment_you_let_me_go_enemy_chivalrous|When last we met, you had me at your mercy and allowed me to go free. That was most chivalrous of you, and I will not forget. But I also must remember my oath to my liege, and our kingdoms are still at war. str_comment_you_let_me_go_enemy_coldblooded|When last we met, you had me at your mercy and allowed me to go free. But we are still enemies, and I cannot promise to repay your mercy in kind. str_comment_you_let_me_go_enemy|When last we met, you had me at your mercy and allowed me to go free. That was kind of you. But we are still at war. str_comment_you_let_me_go_default|When last we met, you had me at your mercy and allowed me to go free. That was kind of you, and I am glad that our kingdoms are no longer at war. str_comment_pledged_allegiance_allied_martial_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Pray do not disgrace us by behaving in a cowardly fashion. str_comment_pledged_allegiance_allied_martial|I heard that you have pledged allegiance to our lord, {s54}. I look forward to fighting alongside you against our foes. str_comment_pledged_allegiance_allied_quarrelsome_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Bah. Do yourself a favor, and stay out of my way. str_comment_pledged_allegiance_allied_quarrelsome|I heard that you have pledged allegiance to our lord, {s54}. Fight hard against our foes, respect your betters, and don't cross me, and we'll get along fine. str_comment_pledged_allegiance_allied_selfrighteous_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. If I were he, I would not trust you to clean the sculleries. str_comment_pledged_allegiance_allied_selfrighteous|I heard that you have pledged allegiance to our lord, {s54}. Fight bravely and you will be well-rewarded. Betray us, and we shall make of you the kind of example that will not soon be forgotten. str_comment_pledged_allegiance_allied_cunning_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. I do not pretend to be happy about his decision, but perhaps it is better to have you inside our tent pissing out, than the other way around. str_comment_pledged_allegiance_allied_cunning|I heard that you have pledged allegiance to our lord, {s54}. That is good. The more skilled fighters we have with us in these troubled times, the better. I shall be watching your progress. str_comment_pledged_allegiance_allied_debauched_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. No doubt you will soon betray him, and I will have the pleasure of watching you die a traitor's death. str_comment_pledged_allegiance_allied_debauched|I heard that you have pledged allegiance to our lord, {s54}. Excellent... I am sure that you and I will become very good friends. But remember -- if you betray us, it will be the biggest mistake you will ever make. str_comment_pledged_allegiance_allied_goodnatured_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Well, I can't say that I would have trusted you, but perhaps you deserve the benefit of the doubt. str_comment_pledged_allegiance_allied_goodnatured|I heard that you have pledged allegiance to our lord, {s54}. Good {man/woman}! Our lord is a noble soul, and rewards loyalty and valor with kindness and generosity. str_comment_pledged_allegiance_allied_upstanding_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Alas, from what I know of you I fear that you will disgrace us, but I will be happy if you prove me wrong. str_comment_pledged_allegiance_allied_upstanding|I heard that you have pledged allegiance to our lord, {s54}. Fight against our foes with valor, but also with honour and compassion. A good name is as valuable as a sharp sword or a swift horse in affairs of arms. str_comment_our_king_granted_you_a_fief_allied_friendly_cruel|I heard that {s54} granted you {s51} as a fief. Don't forget -- spare the whip and spoil the peasant! str_comment_our_king_granted_you_a_fief_allied_friendly_cynical|I heard that {s54} granted you {s51} as a fief. I am glad to see you prosper -- but be careful. Men are vipers, envious and covetous of their neighbours' wealth. Stay close to me, and I'll watch your back. str_comment_our_king_granted_you_a_fief_allied_friendly|I heard that {s54} granted you {s51} as a fief. May your new lands prosper. str_comment_our_king_granted_you_a_fief_allied_unfriendly_upstanding|I heard that {s54} granted you {s51} as a fief. But keep in mind that pride goes before a fall. str_comment_our_king_granted_you_a_fief_allied_unfriendly_spiteful|I heard that {s54} granted you {s51} as a fief. I suspect, however, that fortune is only raising you up so as to humble you even more, when it casts you back into the dung from whence you came. str_comment_our_king_granted_you_a_fief_allied_spiteful|I heard that {s54} granted you {s51} as a fief. Let's hope you are indeed deserving of our lord's favor. str_comment_our_king_granted_you_a_fief_allied|I heard that {s54} granted you {s51} as a fief. You seem to be doing very well for yourself. str_comment_you_renounced_your_alliegance_enemy_friendly|I heard that you renounced your allegiance to our lord, {s54}. It grieves me that we must now meet on the field of battle. str_comment_you_renounced_your_alliegance_friendly|I heard that you renounced your allegiance to our lord, {s54}. Let us pray that we may not come to blows. str_comment_you_renounced_your_alliegance_unfriendly_spiteful|I always had you figured for a traitor to {s54}, and now it seems I was proven right. I hope you are prepared to die a traitor's death! str_comment_you_renounced_your_alliegance_unfriendly_moralizing|I heard that you renounced your allegiance to our lord, {s54}. I am forced to consider you a traitor. str_comment_you_renounced_your_alliegance_enemy|I heard that you renounced your allegiance to our lord, {s54}. Well, it is the way of the world for old comrades to become enemies. str_comment_you_renounced_your_alliegance_default|I heard that you renounced your allegiance to our lord, {s54}. Well, that is your decision, but do not expect me to go easy on you when we meet on the battlefield. str_comment_you_claimed_the_throne_1_player_liege|My informants tell me that some people in this realm are speaking of you as the next king. I assume that you will quickly put a stop to such idle and dangerous talk. str_comment_you_claimed_the_throne_2_player_liege|My informants tell me that some of your companions have telling the peasants that you have a claim to the throne. I sincerely hope that they have been acting without your orders. str_comment_lord_intervened_against_me|It is well known that I had quarreled with {s54}, and {s50} ruled in my rival's favor. str_comment_i_protested_marshall_appointment|It is well known that I had protested {s54}'s decision to appoint {s51} as marshal. str_comment_i_blamed_defeat|It is well known that I am dissatisfied with {s54} for the favor shown to {s51}, who led us to defeat against the {s56}. str_comment_i_was_entitled_to_fief|It is well known that I am disappointed that {s54} received the fief of {s51}, which should have gone to me. str_comment_i_quarreled_with_troop_over_woman|It is well known that {s51} paid suit to {s54}, while I was also courting {reg4?her him}. {reg3?She He} is unworthy of {reg4?her his} attentions, and I intend to teach {reg3?her him} to keep {reg3?her his} distance from {reg4?her him}. str_comment_i_quarreled_with_you_over_woman_default|I hear that you have been paying suit to {s54}. I do not believe that you are worthy of a fair {reg4?lady lad} such as {reg4?her him}, and would strongly encourage you to cease pursuing {reg4?her him}. str_comment_i_quarreled_with_you_over_woman_derisive|I hear that you have been paying suit to {s54}. Let me tell you something -- I've had my eye on that one ever since I was a {reg65?lass lad}, and {reg4?she he} was a {reg4?lass lad}. {reg4?She He}'s a high-born {reg4?lady scion} of this realm, and should not be demeaned by a foreigner's crude attentions. Keep away from {reg4?her him}, or expect to pay the price! str_comment_player_suggestion_succeeded|I followed your suggestion, and profited much by your advice. str_comment_player_suggestion_failed|I followed your suggestion and met with disaster, and I hold you responsible. str_comment_you_enfiefed_a_commoner_hesitant|I understand that you have given {s51} to a commoner who calls {reg4?herself himself} {s54}. Be careful. To learn the art of governance is no easy task, and perhaps it is best that fathers pass it on to their sons. I advise you against tampering with the institution of lordship. str_comment_you_enfiefed_a_commoner_derisive|I understand that you have given {s51} to a commoner who calls {reg4?herself himself} {s54}. Do not the ancients warn us against making royal robes out of the hides of pigs? str_comment_you_enfiefed_a_commoner_nasty|I understand that you have given {s51} to a commoner who has taken the name of {s54}. Have a care! A dog may turn on its master. str_comment_marriage_normal_family|Congratulations on your marriage to my {s11} {s50}. You may now consider yourself part of the family! str_comment_marriage_normal|Congratulations on your marriage to {s50}. The news does credit to you both. str_comment_marriage_normal_nasty|Well -- I see that you have married {s50}. {reg4?She He} was always a silly {reg4?girl boy}, with appalling judgment. str_comment_marriage_elopement_family|Well... You somehow persuaded my {s11} {s50} to marry you. I don't know what you did to make {reg4?her him} accept you, but our family will not forget this humiliation. str_comment_marriage_elopement_liege|I hear that you have eloped with {s50}, against {reg4?her his} family's wishes. I am not pleased. {reg4?Her His} family are among the great lords of my realm, and I do not like to see them made to look like fools. str_comment_you_broke_truce_as_my_vassal|I hear that you have broken my truce by attacking {s55}. Do you know how this makes me look? If you were acting under my orders, I appear dishonorable. If you were not, I look weak. I have half a mind to indict you for treason here and now. str_comment_you_attacked_neutral_as_my_vassal|I hear that you have attacked subjects of the {s55}. You have given them an excuse to attack me, if they want... We shall see what comes of this. A fine day's work you have done! str_personality_archetypes|liege str_martial|martial str_quarrelsome|bad-tempered str_selfrighteous|self-righteous str_cunning|cunning str_debauched|sadistic str_goodnatured|good-natured str_upstanding|upstanding str_roguish|roguish str_benevolent|benevolent str_mercantile|mercantile str_surrender_demand_default|Yield or die! str_surrender_demand_martial|The odds are not in your favor today. You may fight us, but there is also no shame if you yield now. str_surrender_demand_quarrelsome|I've got you cornered. Give up, or I'll ride you down like a dog. str_surrender_demand_pitiless|You cannot defeat me, and I'll teach you a painful lesson if you try. Yield! str_surrender_demand_cunning|You are outmatched today. Give up -- if not for your own sake, then think of your men! str_surrender_demand_sadistic|Surrender or I'll gut you like a fish! str_surrender_demand_goodnatured|We have the advantage of you. Yield, and you will be well-treated. str_surrender_demand_upstanding|You may fight us, but many of your men will be killed, and you will probably lose. Yield, and spare us both the unnecessary bloodshed. str_surrender_offer_default|Stop! I yield! str_surrender_offer_martial|Stop! I yield! str_surrender_offer_quarrelsome|Enough! You win today, you dog! Ach, the shame of it! str_surrender_offer_pitiless|I yield! You have won. Cursed be this day! str_surrender_offer_cunning|Stop! I yield to you! str_surrender_offer_sadistic|I give up! I give up! Call back your dogs! str_surrender_offer_goodnatured|I yield! Congratulations on your victory, {reg33?madame sir}! str_surrender_offer_upstanding|I yield! Grant me the honours of war, and do yourself credit! str_lord_declines_negotiation_offer_default|That may be, but I wish to fight with you str_lord_declines_negotiation_offer_martial|That may be, but it is my duty to fight with you str_lord_declines_negotiation_offer_quarrelsome|Hah! I want to fight with you str_lord_declines_negotiation_offer_pitiless|Why should I care? I wish to fight with you str_lord_declines_negotiation_offer_cunning|Ah. Unfortunately, you see, I wish to fight with you str_lord_declines_negotiation_offer_sadistic|Still your tongue! You will have need of it shortly, while begging for mercy str_lord_declines_negotiation_offer_goodnatured|I'm sorry -- I can't just let you ride away. No hard feelings? str_lord_declines_negotiation_offer_upstanding|That may be, but my duty to my liege requires me to fight with you str_prisoner_released_default|You have my gratitude, {reg33?madame sir}. I shall not forget your kindness. str_prisoner_released_martial|You are indeed a {reg33?woman man} of honour, {reg33?madame sir}. I shall not forget this! str_prisoner_released_quarrelsome|I'm free? Well... Good bye, then. str_prisoner_released_pitiless|Thank you. When you are finally defeated, I will request for your death to be swift and merciful. Unless, that is, you care to join us... Good bye, for now. str_prisoner_released_cunning|Am I? You are a good {reg33?woman man}. I will try to find a way to repay you. str_prisoner_released_sadistic|Am I? So refined is your cruelty, that you would rather see me free and humiliated, than in chains. Enjoy your triumph! str_prisoner_released_goodnatured|You are indeed a {reg33?woman man} of honour, {reg33?madame sir}. I shall not forget this! str_prisoner_released_upstanding|You are indeed a {reg33?woman man} of honour, {reg33?madame sir}. I shall not forget this! str_enemy_meet_default|Who are you, that comes in arms against me? str_enemy_meet_martial|What is your name, {reg33?madame sir}? If we come to blows, I would know whom I fight. str_enemy_meet_quarrelsome|Who the hell are you? str_enemy_meet_pitiless|Who are you? Speak, so that I may know whom I slay. str_enemy_meet_cunning|Tell me your name. It is always good to know your enemy. str_enemy_meet_sadistic|Who are you? Speak quick, before I cut your tongue out. str_enemy_meet_goodnatured|What is your name, {reg33?madame sir}? If we come to blows, I would know whom I fight. str_enemy_meet_upstanding|Who are you, who would come in arms to dispute our righteous cause? str_battle_won_default|You have proven yourself a most valued ally, today. str_battle_won_martial|There is no greater fortune than the chance to show one's valor on the field of arms! str_battle_won_quarrelsome|Hah! We showed those bastards a thing or two, there, didn't we? str_battle_won_pitiless|Together, we will make the foe learn to fear our names, and to quail at our coming! str_battle_won_cunning|Now, we must be sure to press our advantage, so that the blood shed today is not wasted. str_battle_won_sadistic|Now let us strip their dead and leave them for the crows, so that all will know the fate of those who come against us. str_battle_won_goodnatured|That was a good scrap! No joy like the joy of victory, eh? str_battle_won_upstanding|Now, let us give thanks to the heavens for our victory, and mourn the many fine men who have fallen today. str_battle_won_grudging_default|You helped turn the tide on the field, today. Whatever I may think of you, I cannot fault you for your valor. str_battle_won_grudging_martial|{playername} -- you have shown yourself a worthy {reg33?woman man} today, whatever your misdeeds in the past. str_battle_won_grudging_quarrelsome|Hmf. Yours is not a face which I normally like to see, but I suppose today I should thank you for your help. str_battle_won_grudging_pitiless|Your help was most valuable today. I would not imagine that you came to help me out of kindness, but I nonetheless thank you. str_battle_won_grudging_cunning|It would be unwise of me not to thank you for coming to help me in my hour of need. So... You have my gratitude. str_battle_won_grudging_sadistic|Well! How touching! {playername} has come to rescue me. str_battle_won_grudging_goodnatured|{playername}! I can't say that we've always gotten along in the past, but you fought well today. My thanks to you! str_battle_won_grudging_upstanding|Perhaps I was wrong about you. Your arrival was most timely. You have my gratitude. str_battle_won_unfriendly_default|So you're here. Well, better late than never, I suppose. str_battle_won_unfriendly_martial|We have hard harsh words in the past, but for now let us simply enjoy our victory. str_battle_won_unfriendly_quarrelsome|If you're standing there waiting for thanks, you can keep waiting. Your help wasn't really needed, but I guess you had nothing better to do, right? str_battle_won_unfriendly_pitiless|You have come here, like a jackal to a lion's kill. Very well then, help yourself to the spoils. I shall not stop you. str_battle_won_unfriendly_cunning|{playername}... Well, I suppose your arrival didn't hurt, although I won't pretend that I'm happy to see you. str_battle_won_unfriendly_sadistic|Back off, carrion fowl! This was my victory, however hard you try to steal the glory for yourself. str_battle_won_unfriendly_goodnatured|Oh, it's you. Well, I suppose I should thank you for your help. str_battle_won_unfriendly_upstanding|Thank you for coming to my support. Now I will be off, before I say something that I regret. str_troop_train_request_default|I need someone like you to knock them into shape. str_troop_train_request_martial|They need someone to show them the meaning of valor. str_troop_train_request_quarrelsome|Fat lazy bastards. They make me puke. str_troop_train_request_pitiless|They are more afraid of the enemy than they are of me, and this will not do. str_troop_train_request_cunning|But men, like swords, are tempered and hardened by fire. str_troop_train_request_sadistic|They need someone with steel in his back to flog some courage into them, or kill them trying. str_troop_train_request_goodnatured|They're good enough lads, but I am afraid that they are not quite ready for a battle just yet. str_troop_train_request_upstanding|It would be tantamount to murder for me to lead them into combat in their current state. str_unprovoked_attack_default|What? Why do you attack us? Speak, you rascal! str_unprovoked_attack_martial|I have no objection to a trial of arms, but I would ask you for what reason you attack us? str_unprovoked_attack_quarrelsome|You're making a big mistake, {reg33?girl boy}. What do you think you're doing? str_unprovoked_attack_pitiless|Indeed? If you really want to die today, I'd be more than happy to oblige you, but I am curious as to what you hope to accomplish. str_unprovoked_attack_cunning|Really? I think that you are acting most unwisely. What do you hope to gain by this? str_unprovoked_attack_sadistic|What's this? Do you enjoy having your eyes put out? str_unprovoked_attack_goodnatured|Why do you do this? We've got no quarrel, {reg33?madame sir}. str_unprovoked_attack_upstanding|I consider this an unprovoked assault, and will protest to your king. Why do you do this? str_unnecessary_attack_default|I will not hesitate to cut you down if pressed, but I will offer you the chance to ride away from this. str_unnecessary_attack_martial|I am eager to take you up on your challenge, {reg33?madame sir}, although I will give you a minute to reconsider. str_unnecessary_attack_quarrelsome|Bah! I'm in no mood for this nonsense today. Get out of my way. str_unnecessary_attack_pitiless|I am in a merciful mood today. I will pretend that I did not hear you. str_unnecessary_attack_cunning|I don't see what you have to gain by making an enemy of me. Maybe you should just ride away. str_unnecessary_attack_sadistic|I have no time to waste on a worm like you. Get out of my way. str_unnecessary_attack_goodnatured|I don't see what you have to gain by picking a fight, {reg33?madame sir}. You can still ride away. str_unnecessary_attack_upstanding|If a fight is what you wish, {reg33?madame sir}, then you will have one, but I will yet offer you the chance to back down. str_lord_challenged_default|As you wish. Prepare to die! str_lord_challenged_martial|So be it. Defend yourself! str_lord_challenged_quarrelsome|You impudent whelp! I'll crush you! str_lord_challenged_pitiless|If you so badly wish to die, then I have no choice but to oblige you. str_lord_challenged_cunning|Well, if you leave me no choice... str_lord_challenged_sadistic|You heap of filth! I'll make you wish you'd never been born. str_lord_challenged_goodnatured|Very well. I had hoped that we might avoid coming to blows, but I see that have no choice. str_lord_challenged_upstanding|So be it. It saddens me that you cannot be made to see reason.
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ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^Morale's greatest impact is on a party's behaviour in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in Westeros and Essos need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Westeros and Essos, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leather-ware, and, of course, arms, armour, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisan goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Westeros and Essos is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a centre will be healthy and energetic, and migrants will flock from the nearby regions. The centre will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|You may wish to marry into one of Westeros and Essos' noble families. Marriage is not necessary for someone to rise in power and stature, but it does provide them with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a short cut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Westeros and Essos as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Westerosi society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The continents of Westeros and Essos, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarrelling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favour of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in Westeros and Essos makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defence.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a nobles loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character in Westeros and Essos may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in Westeros and Essos are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quickly, but women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman, you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficult, and starting as a female commoner is probably the most challenging way to begin a game.^^However, women have some starting advantages. Simply by taking up arms, a female warrior will draw attention to herself, and she may find that she can build up her reputation faster than a male. Also, it is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all Westeros and Essos, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms in Westeros and Essos go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of Westeros and most of Essos do not field standing armies, which remain in the field as long as the ruler desires. Rather, these realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in Westeros and Essos often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honour, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Westeros and Essos rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_prisioner_system|Prisoner System ip_prisioner_system_text|The skill 'prisoner management' has been removed from A World of Ice and Fire, as it seems unrealistic to manage the number of prisoners in terms of a skill. In A World of Ice and Fire the number of prisoners that the player can have depends on the size of his/her army. That is, the more troops able to keep guard, the more prisoners it can carry. ip_ambush|Ambush ip_ambush_text|The ambushing skill allows you to set up ambushes.^ From the camp game menu, choose to set up an ambush. You will be told the current nature of your ambush, and if you are attacked, you will have the choice to launch the ambush.^ Ambushes can have devastating positive or negative effects. ip_sneaking|Sneaking ip_sneaking_text|The sneaking skill allows you to sneak. From the camp game menu, choose to sneak. Sneaking will reduce your speed.^^However, if you are the attacker, you might have, according to you sneaking check, some combat bonus (but not as great as you would have for an ambush). ip_entrenchment|Camp Entrenchment ip_entrenchment_text|When your army sets up camp for the night, you are given the option to entrench your camp site. An entrenched camp site is a temporarily fortified position using terrain and pickets as a defensive barrier. Armies composed mostly of cavalry units will get little benefit from entrenching. Armies comprised mostly of foot soldiers will find that entrenchment will give them a significant advantage over cavalry units. Soldiers very much dislike digging holes and planting pickets, so you will suffer a small morale penalty when choosing this option.^^If you choose not to entrench your camp site, you will be at a disadvantage if attacked while camping. Your camp may be over run and plundered. Items in your inventory may be looted or destroyed in the battle. An entrenchment that has not been over run receives the benefit of multiple ammunition reloads for the troops. A normal camp site gets no such benefit.^^In order to entrench your position you will need tools, time, and skill. Tools can be purchased at many of the towns within the Known World, and one set must be in your inventory in order to entrench. The time required to entrench is based upon the number of soldiers in your army and your parties skill in engineering. A small band of warriors with no skill in engineering will take days to entrench a camp site. An army of 30 or more with a few points in engineering can accomplish this in just a few hours.^^When you complete the entrenchment, a circle of pickets will surround your camp. This entrenchment will remain in place for approximately three days after leaving the entrenchment. You can leave and return to the entrenchment during this time without having to do any more digging or planting of pickets, thus avoiding any morale penalty. This makes an entrenched site an excellent base of operations for sieges or incursions into enemy territory. ip_siege_warfare|Siege Warfare ip_siege_warfare_text| One of the things missed in Warband was completely realistic siege warfare. A World of Ice and Fire exploits this to the fullest. Now when the player besieges a settlement two paths can be taken to subjugate the place by debilitation (hunger, diseases ...) and by assault.^^In the first case, the player's mission is to encircle the settlement (you need 200 or more men) and prevent it from receiving supplies or reinforcements. At the same time various actions can be performed to undermine morale, spread disease or destroy food reserves of the settlement. This type of action will take longer, but also prevent a large number of casualties.^^In the second case direct action is taken, provided assault equipment is available (ladders, battering ram, ramps, mantlets ...) or offensive actions (wearing down the defenders, burning their houses and walls ...). This is when the player feels ready to launch a full-scale assault to conquer the settlement. This type of action has the advantage that the place can be vanquished in a short amount of time, but usually at a very high cost of lives.^^In addition to the above, a new system of assault involving both types of siege tactics is also available. When the settlement has a port, the player may equip a fleet and block the port. The player can then choose to continue the siege until the surrender by debilitation, or lead an assault by sea.^^The complexity and characteristics of the new siege system is long, and the best thing is to discover and develop strategies for yourself. Welcome to Realistic Siege Warfare. ip_sea_travel|Sea Travel ip_sea_travel_text|Ferries at various harbours on the world map transport your party between two stations. While this is cheap when your party is small, it becomes more expensive with party size.^^To travel longer distances on the sea, one may travel from one port town to another. This can be initiated from the town menu or by talking to the shipwright in the port part of the town scene. Similar to ferries, this service becomes more expensive with party size.^^Once you have your own ship, you may embark from the port it is in by clicking on 'Sail from port' in the town menu. You will return to the map, but this time at sea on your ship. Sea travel then works much like land travel.^^There are two different ways to get back on land. You can either click on a port or use a landing point. To find a landing point, travel closely along the coast or right click on your party and select 'find closest landing point.' As with ports, click on the landing point to disembark. In either case, your ships will remain at the position where you landed.^^If your party's size is greater than the capacity of your ships, you won't be able to embark. In this case, you can establish troop quarters (Camp menu) at your current position and another troop quarters at your target position, then transport your army step by step between both quarters.^^When travelling by sea on the campaign map, you can always check the current weather. After clicking on the 'Camp' button, current conditions are shown on the left side. If the weather conditions change, you will be notified by a message in the lower left corner of the screen.^^On the one hand, windy weather is good for the speed of your ships on the campaign map and in sea battles. On the other hand, the chance that it will damage your ships also increases. Damage worsens the condition of a ship, slowing it or even destroying when the condition reaches 'Dangerous.' You may check the conditions of your ships by clicking on 'Camp' and then on 'Fleet.'^^Finally, the weather also determines the behaviour of ships in battle. This can always be checked beforehand by clicking 'Camp' and then on 'Check location.'^^Sea travel is dangerous and can lower the morale of your troops. When this happens, you will be notified by a message. Troops especially dislike spending the night on the water. Therefore, consider plotting your route to make landfall by night. If morale on the sea gets too low, troops may mutiny. This ca be somewhat reversed if the player chooses Ironborn as his culture when he created his character.^^Some troops like Sailors and certain Ironborn troops are experienced seamen and will increase the travel speed of your ships on the campaign map. You can check the effect on the left side of the camp menu.^^If there is more than one ship in your fleet, the speed of the fleet is determined by its slowest ship. However, as soon as you have more than one ship in your fleet, you can split the fleet. To do so, travel close to a shore. Then click on 'Camp', 'Fleet' and finally on 'Leave ship at shore' to leave the slower ship(s) there. To bring ships together again, one needs to bring them all to a port. To get a overview of all your ships at their location, click on 'Character' and then on 'Ships.' ip_sea_battle|Sea Battle ip_sea_battle_text|At some point after starting to travel on the sea, you will participate in a naval battle.^^First of all, you need to know how to control your ship. You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands. You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^^Current commands are represented by arrows around the representation of your ship in the upper right corner. Press Enter to set the sail and Backspace to get a tactical view of the scene. Try these commands to get a feeling for steering a ship and the effect of the wind.^^As soon as you get close enough to an enemy ship, boarding will commence. The ships are lashed together and the fight starts.^If you are lucky, you may capture the enemy flagship after winning the fight.^^In a sea battle where you have several ships, you can give a 'stand ground' or 'charge' command to your ships, which are assigned to the ninth 'division.' The first troops in your army list will be together with you on the flagship. The other troops will be in the remaining ships. One can change one's flagship in a port or while camping on the sea.^^With a reasonably large fleet, one may attack towns from their sea sides. To do so, simply click on the enemy port town and you will have option to attack it once you reach it without first disembarking. ip_ship_info|Ships ip_ship_info_text|Sooner or later, you'll want to invest in a ship. There are several reasons to do this. Over the long term, it is the cheapest form of sea travel. It gives you complete freedom in movement on the sea. It opens new opportunities for trading and raiding.^^On the other hand, there are downsides. First of all, a ship is expensive, and you will have to save up some money to afford one. Furthermore, a ship can carry only a limited amount of troops.^^Another important consideration is speed. With a faster ship, you will more successfully catch or flee from other ships. The speed of a ship is determined by its type and condition.^^Finally the wood used for ship construction affects its durability. While ships made of oak wood are very durable, ships made of Ash wood need to be repaired more often.^^When you feel ready to buy a ship, click on 'See the ships' in the town menu of a port town or talk to the shipwright. Port towns can have up to three ships for sale, but sometimes none are available. The type and amount of ships offered changes over time. To see your ship, you can click on 'See the ships' in the town menu or walk to its pier.^^In a port, one may customize the sail of a ship or paint any ship made of oak. There is one special sail which is reserved for the ships of the player. It can be changed with a dedicated graphic editor. For further information, see the 'Your Custom Sails' folder among the files of this mod.^^Once you have a ship, the shipwright will interact with you in a different way and won't hesitate to offer advice. Shipwrights also offer to custom build ships. Better ships may require special materials that you will need to obtain and bring with you. Better ships also require more time for their construction and the more talented shipwrights in Ironborn ports. The first seven ships you have built can be named freely in the ship customization menu.^ ip_wounds|Wounds ip_wounds_text|The player may receive specific, debilitating wounds in battle. Maesters in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed.^^If a wound is not treated after some time, it will change to a scar, and the negative effects will then become permanent. ip_skills|Skills and Attributes ip_skills_text|When creating or developing a character in A World of Ice and Fire, one has to pay attention to the many skills and attributes. Skills like persuasion and leadership are essential for trading, wages, lord and lady interaction, and forced conversion. Attributes such as intelligence and charisma are also essential in these activities, but will also affect your ability to marry or lead people.^^There are three important skills for the sea 'Sailing Master,' 'Navigation' and 'Looting.'^^One's Sailing Master level determines the amount of ships one can command. Level one allows up to two ships. Seven ships are the maximum at the Sailing Master level of four.^^The Navigation skill allows one to travel faster on the sea. It is the naval equivalent of the Pathfinding skill on land (which, by the way, will not help on the sea).^^A higher Looting skill results in a higher chance of capturing enemy ships.^ ip_division_placement|Division Placement ip_division_placement_text|When ONE division is selected, the centre of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. Placement is overridden for any division the player chooses to personally head through the Formations Options menu.^^If the camp menu game option is set, divisions will rotate to face the enemy. Otherwise, they will maintain the facing that the player had when they were placed. ip_AWoIaF_formations|Battle Keys and Orders ip_AWoIaF_formations_text|Advanced Formations active with F4 in Battle, then ^F4 - Form ranks - with best troops up front,^F7 - Form square - no particular order,^F5 - Form shield wall - ranks with shields in front and longer weapons in back,^F6 - Form wedge - with best troops up front,^F8 - Break any current formation,^^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times.^Memorize Division Placement and Formation active with F2 in Battle, then ^F7 - Memorize relative position to player and formation,^F8 - Revert to default relative position to player and formation,^^Orders active with F5 in Battle, then ^F5 or Key Z - Order 'use onehand weapons',^F6 or Key T - Order 'use twohands and polearms weapons',^F7 or Key N - Order 'use ranged weapons',^F8 or Key O - Order 'don't use shields',^^Hold-F1 on an enemy division - and the divisions you have selected will attack it,^^Others ^key U - Battlecry (encourage your wounded troop's) - You need to have the 'Natural Leader' trait,^key B - Warcry (scare away enemies surrounding you) - You need to have the 'Warrior' trait,^key T - Use Fire arrows (your troops will light their arrows. Used for sieges and ship battles only),^Key H - Use to call your horse in battle,^key F6 - Skirmish order (your troops avoid the enemy, moving away as the enemy approaches),^key F9 - Order beginning or ending volley fire for archers,^Right Click + Left Click - Shield Bash. ip_wolf_companion|Wolf/Dog Companion ip_wolf_companion_text|On the battlefield, your wolf/dog is placed in division 9. The skills and abilities of your wolf/dog companion can be improved by giving him good food. ip_quarters|Quarters ip_quarters_text|Quarters allow you leave some of your troops at a particular location on the map. You can have up to two quarters.^^There are several scenarios which make quarters useful ^- If you need to travel on a boat, but you can't afford to pay passage for all your troops^- If the capacity of your fleet isn't big enough to transport all your troops at the same time^- If you want to sneak into a town^- If you want to travel faster over the world map ip_special_troops|Special Troops ip_special_troops_text|There are various special troops in A World of Ice and Fire that allow you to reap extra stats depending on the amount you have in your party.^^Below you can see the number needed ^^Hornmen^1+ = + 1 tactics^10+ = + 2 tactics^30+ = + 3 tactics^^Standard Bearers^1+ = + 1 leadership^10+ = + 2 leadership^30+ = + 3 leadership^^Religious Troops^1+ = + 1 surgery^10+ = + 2 surgery^30+ = + 3 surgery^^Vet Ironborn Reaver^5+ = + 1 looting^10+ = + 2 looting^40+ = + 3 looting^^Shepherd^1+ = + 1 foraging^10+ = + 2 foraging^30+ = + 3 foraging^^Unsullied^10+ = + 1 tactics^30+ = + 2 tactics^100+ = + 3 tactics^^Spy^5+ = + 1 spotting^10+ = + 2 spotting ip_wiki_and_forums|A World of Ice and Fire Wiki and Forums ip_wiki_and_forums_text|Don't forget to visit our wiki and forums for further information on this mod^- Forums https //www.aworldoficeandfire.co.uk/forum^- Wiki https //aworldoficeandfire.co.uk/wiki^- Patreon Page https //www.patreon.com/awoiaf^- Twitter @therealproduno^- YouTube https //www.youtube.com/user/produno^- ModDB Page https //www.moddb.com/mods/a-world-of-ice-and-fire ip_credits|Credits ip_credits_text|Please visit https //aworldoficeandfire.co.uk/wiki/index.php/Credits to see a full list of credits.
https://w.atwiki.jp/warband/pages/536.html
ip_mod_tips|Tips ip_mod_tips_text|1. You can select a character in your party as the commander for battles and control him/her to fight in battles personally. ^^2. In auto-loot menu, you can let characters select equipments automaticly, also you can talk to them to tell them how to upgrade their equipments. ^^3. Companions can also read books, and you can use auto-loot to let them to select and read readable books automaticly. ^^4. You can adjust raining and snowing possibilities in Camp options. Snowing for snowlands and raining for the other lands. ^^5. During auto-sell, items in the inventory of companions which selected as the type for sell and their prices below the auto-sell price limit will be sold to all merchants in towns or the elders in villages automaticly. Specifically foods, trade goods and books will never be sold. ^^6. To quickly move members or upgrade members in party window, hold down the control key while you left click. ^^7. All parties can reinforce their ally like Lord parties and they can join in the battle directly. ^^8. If you enounter stronger enemies and leave some soldiers behind to cover your retreat or after escaping, the movement speed will be twice the normal speed for half an hour (game time), then it will return to normal. ^^9. You can turn on formations in the mod options menu. ^^10. You can order your soldiers to move to a spot by pressing and holding down the F1 key. ^^11. Horses and men move less quickly in rainy weather. ^^12. You can wait on the world map by holding down the space bar. ^^13. You can recruit new men to your party in taverns, villages, castles and towns. ^^14. You can give orders to your party while in battle. ^^15. A party with high morale moves more quickly while travelling on the map. ^^16. Wounded party members will heal faster while resting in taverns. ^^17. To quickly buy and sell items in the inventory window, hold down the control key while you left click. ^^18. You can press the Backspace key during battle to bring up the command interface. ^^19. You will pay half wages to your troops while you are staying in a town or castle. Similarly, you will pay half wages to troops you garrison in a castle. ^^20. You can leave any location instantly by pressing the tab key. ^^21. You can hold down the shift key to zoom-in while aiming at distant enemies. ^^22. You can talk to various lore characters around the world. Some might give you quests, some might just have a bit of story for you. ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^ Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^ Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^ Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^ The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in the world of A Clash of Kings need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of the known world, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leatherware, and, of course, arms, armor, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Calradia is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|Players may wish to marry into one of the noble families. Marriage is not necessary for a player to rise in power and stature, but it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in the aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Westeros and Easos as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of the aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that the society of A Clash of King is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The realms of Westeros and Essos, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarreling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a noble's loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quickly, but women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman, you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficult, and starting as a female commoner is probably the most challenging way to begin a game.^^However, women have some starting advantages. Simply by taking up arms, a female warrior will draw attention to herself, and she may find that she can build up her reputation faster than a male. Also, it is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all the world, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms do not field standing armies, which remain in the field as long as the ruler desires. Rather, realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Sovereignties will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honor, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. He may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_sea_travel|Sea Travel ip_sea_travel_text|Many locations in Westeros and Essos are only accesable by sea. To reach an island destination, or to travel from one continent to another, simply click on your desired location, and your character will find the nearest port and depart from there. ip_formations|Formations ip_formations_text|You can turn on formations in the Mod Options menu. To access the Mod Options, click the Camp menu. ip_entrenchment|Camp Entrenchment ip_entrenchment_text| When your army sets up camp for the night, you are given the option to entrench your camp site. An entrenched camp site is a temporarily fortified position using terrain and pickets as a defensive barrier. Armies composed mostly of cavalry units will get little benefit from entrenching. Armies comprised mostly of foot soldiers will find that entrenchment will give them a significant advantage over cavalry units. Soldiers very much dislike digging holes and planting pickets, so you will suffer a small morale penalty when choosing this option.^^ If you choose not to entrench your camp site, you will be at a disadvantage if attacked while camping. Your camp may be over run and plundered. Items in your inventory may be looted or destroyed in the battle. An entrenchment that has not been over run recieves the benefit of multiple ammunition reloads for the troops. A normal camp site gets no such benefit.^^ In order to entrench your position you will need tools, time, and skill. Tools can be purchased at many of the towns in Calradia, and one set must be in your inventory in order to entrench. The time required to entrench is based upon the number of soldiers in your army and your parties skill in engineering. A small band of warriors with no skill in engineering will take days to entrench a camp site. An army of 30 or more with a few points in engineering can accomplish this in just a few hours.^^ When you complete the entrenchment, a circle of pickets will surround your camp. This entrenchment will remain in place for approximately three days after leaving the entrenchment. You can leave and return to the entrenchment during this time without having to do any more digging or planting of pickets, thus avoiding any morale penalty. This makes an entrenched site an excellant base of operations for sieges or incursions into enemy territory.
https://w.atwiki.jp/warband/pages/477.html
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trp_swadian_veteran_knight|漢国親衛鉄騎 trp_swadian_veteran_knight_pl|漢国親衛鉄騎 trp_swadian_infantry|漢国執矛手 trp_swadian_infantry_pl|漢国執矛手 trp_swadian_skirmisher|漢国弩兵 trp_swadian_skirmisher_pl|漢国弩兵 trp_swadian_crossbowman|漢国精鋭弩兵 trp_swadian_crossbowman_pl|漢国精鋭弩兵 trp_swadian_sharpshooter|漢国元戎弩兵 trp_swadian_sharpshooter_pl|漢国元戎弩兵 trp_swadian_messenger|漢国伝令 trp_swadian_messenger_pl|漢国伝令 trp_swadian_deserter|漢国脱走兵 trp_swadian_deserter_pl|漢国脱走兵 trp_swadian_prison_guard|看守 trp_swadian_prison_guard_pl|看守 trp_swadian_castle_guard|衛兵 trp_swadian_castle_guard_pl|衛兵 trp_vaegir_recruit|梁山泊新丁 trp_vaegir_recruit_pl|梁山泊新丁 trp_vaegir_footman|梁山泊義士 trp_vaegir_footman_pl|梁山泊義士 trp_vaegir_skirmisher|梁山泊弓手 trp_vaegir_skirmisher_pl|梁山泊弓手 trp_vaegir_archer|梁山泊精鋭弓手 trp_vaegir_archer_pl|梁山泊精鋭弓手 trp_vaegir_marksman|梁山泊天行弓兵 trp_vaegir_marksman_pl|梁山泊天行弓兵 trp_vaegir_veteran_archer|梁山泊天行弓兵長 trp_vaegir_veteran_archer_pl|梁山泊天行弓兵長 trp_vaegir_archer_master|梁山泊天行弓衛 trp_vaegir_archer_master_pl|梁山泊天行弓衛 trp_vaegir_veteran|梁山泊義軍 trp_vaegir_veteran_pl|梁山泊義軍 trp_vaegir_infantry|梁山泊衛士 trp_vaegir_infantry_pl|梁山泊衛士 trp_vaegir_guard|梁山泊親衛兵 trp_vaegir_guard_pl|梁山泊親衛兵 trp_vaegir_horseman|梁山泊驍騎兵 trp_vaegir_horseman_pl|梁山泊驍騎兵 trp_vaegir_knight|梁山泊精鋭驍騎兵 trp_vaegir_knight_pl|梁山泊精鋭驍騎兵 trp_vaegir_veteran_knight|梁山泊天行驍騎 trp_vaegir_veteran_knight_pl|梁山泊天行驍騎 trp_vaegir_messenger|梁山泊伝令 trp_vaegir_messenger_pl|梁山泊伝令 trp_vaegir_deserter|梁山泊脱走兵 trp_vaegir_deserter_pl|梁山泊脱走兵 trp_vaegir_prison_guard|看守 trp_vaegir_prison_guard_pl|看守 trp_vaegir_castle_guard|衛兵 trp_vaegir_castle_guard_pl|衛兵 trp_khergit_tribesman|趙国新兵 trp_khergit_tribesman_pl|趙国新兵 trp_khergit_skirmisher|趙国弓手 trp_khergit_skirmisher_pl|趙国弓手 trp_khergit_horseman|趙国軽騎 trp_khergit_horseman_pl|趙国軽騎 trp_khergit_horse_archer|趙国騎射手 trp_khergit_horse_archer_pl|趙国騎射手 trp_khergit_veteran_horse_archer|趙国精鋭騎射手 trp_khergit_veteran_horse_archer_pl|趙国精鋭騎射手 trp_khergit_rangers|趙国神雕射手 trp_khergit_rangers_pl|趙国神雕射手 trp_khergit_veteran_rangers|趙国親衛神雕射手 trp_khergit_veteran_rangers_pl|趙国親衛神雕射手 trp_khergit_lancer|趙国長矛軽騎兵 trp_khergit_lancer_pl|趙国長矛軽騎兵 trp_khergit_veteran_lancer|趙国精鋭槍騎兵 trp_khergit_veteran_lancer_pl|趙国精鋭槍騎兵 trp_khergit_messenger|趙国伝令 trp_khergit_messenger_pl|趙国伝令 trp_khergit_deserter|趙国脱走兵 trp_khergit_deserter_pl|趙国脱走兵 trp_khergit_prison_guard|看守 trp_khergit_prison_guard_pl|看守 trp_khergit_castle_guard|衛兵 trp_khergit_castle_guard_pl|衛兵 trp_nord_recruit|南蛮野民 trp_nord_recruit_pl|南蛮野民 trp_nord_footman|南蛮民兵 trp_nord_footman_pl|南蛮民兵 trp_nord_trained_footman|南蛮勇士 trp_nord_trained_footman_pl|南蛮勇士 trp_nord_warrior|南蛮狂戦士 trp_nord_warrior_pl|南蛮狂戦士 trp_nord_veteran|殺国藤甲兵 trp_nord_veteran_pl|殺国藤甲兵 trp_nord_champion|殺国精鋭藤甲兵 trp_nord_champion_pl|殺国精鋭藤甲兵 trp_nord_champion_s|殺国藤甲護衛兵 trp_nord_champion_s_pl|殺国藤甲護衛兵 trp_nord_huntsman|殺国飛斧兵 trp_nord_huntsman_pl|殺国飛斧兵 trp_nord_archer|殺国精鋭飛斧兵 trp_nord_archer_pl|殺国精鋭飛斧兵 trp_nord_veteran_archer|殺国飛斧衛 trp_nord_veteran_archer_pl|殺国飛斧衛 trp_nord_messenger|殺国伝令 trp_nord_messenger_pl|殺国殺国伝令 trp_nord_deserter|殺国脱走兵 trp_nord_deserter_pl|殺国脱走兵 trp_nord_prison_guard|看守 trp_nord_prison_guard_pl|看守 trp_rhodok_tribesman|蜀地山民 trp_rhodok_tribesman_pl|蜀地山民 trp_rhodok_spearman|蜀地民兵 trp_rhodok_spearman_pl|蜀地民兵 trp_rhodok_trained_spearman|蜀国持矛歩兵 trp_rhodok_trained_spearman_pl|蜀国持矛歩兵 trp_rhodok_trained_spearman_2|蜀国精鋭持矛歩兵 trp_rhodok_trained_spearman_2_pl|蜀国精鋭持矛歩兵 trp_rhodok_veteran_spearman|蜀無當飛軍 trp_rhodok_veteran_spearman_pl|蜀無當飛軍 trp_rhodok_sergeant|蜀校尉 trp_rhodok_sergeant_pl|蜀校尉 trp_rhodok_guard|蜀近衛兵 trp_rhodok_guard_pl|蜀近衛兵 trp_rhodok_crossbowman|蜀弩手 trp_rhodok_crossbowman_pl|蜀弩手 trp_rhodok_trained_crossbowman|蜀精鋭弩手 trp_rhodok_trained_crossbowman_pl|蜀精鋭弩手 trp_rhodok_veteran_crossbowman|蜀連弩手 trp_rhodok_veteran_crossbowman_pl|蜀連弩手 trp_rhodok_sharpshooter|蜀連弩衛兵 trp_rhodok_sharpshooter_pl|蜀連弩衛兵 trp_rhodok_messenger|蜀伝令 trp_rhodok_messenger_pl|蜀伝令 trp_rhodok_deserter|蜀脱走兵 trp_rhodok_deserter_pl|蜀脱走兵 trp_rhodok_prison_guard|看守 trp_rhodok_prison_guard_pl|看守 trp_rhodok_castle_guard|衛兵 trp_rhodok_castle_guard_pl|衛兵 trp_sarranid_recruit|呉新丁 trp_sarranid_recruit_pl|呉新丁 trp_sarranid_footman|呉国死士 trp_sarranid_footman_pl|呉国死士 trp_sarranid_veteran_footman|呉国百死士 trp_sarranid_veteran_footman_pl|呉国百死士 trp_sarranid_horseman|呉国先鋒 trp_sarranid_horseman_pl|呉国先鋒 trp_sarranid_mamluke|呉国重騎 trp_sarranid_mamluke_pl|呉国重騎 trp_sarranid_mamluke_2|呉国鉄騎 trp_sarranid_mamluke_2_pl|呉国鉄騎 trp_sarranid_mamluke_3|呉国親衛黒鉄騎 trp_sarranid_mamluke_3_pl|呉国親衛黒鉄騎 trp_sarranid_infantry|呉国甲士 trp_sarranid_infantry_pl|呉国甲士 trp_sarranid_guard|呉国近衛甲士 trp_sarranid_guard_pl|呉国近衛甲士 trp_sarranid_skirmisher|呉国強弓手 trp_sarranid_skirmisher_pl|呉国強弓手 trp_sarranid_archer|呉国神弓手 trp_sarranid_archer_pl|呉国神弓手 trp_sarranid_messenger|呉伝令 trp_sarranid_messenger_pl|呉伝令 trp_sarranid_deserter|呉脱走兵 trp_sarranid_deserter_pl|呉脱走兵 trp_sarranid_prison_guard|看守 trp_sarranid_prison_guard_pl|看守 trp_sarranid_castle_guard|衛兵 trp_sarranid_castle_guard_pl|衛兵 trp_song_recruit|宋国壯丁 trp_song_recruit_pl|宋国壯丁 trp_song_footman|宋国新兵 trp_song_footman_pl|宋国新兵 trp_song_skirmisher|宋国弓弩手 trp_song_skirmisher_pl|宋国弓弩手 trp_song_archer|宋国精鋭弓弩手 trp_song_archer_pl|宋国精鋭弓弩手 trp_song_marksman|宋国精鋭弓弩兵長 trp_song_marksman_pl|宋国精鋭弓弩兵長 trp_song_veteran_archer|宋国禁軍弓弩手 trp_song_veteran_archer_pl|宋国禁軍弓弩手 trp_song_archer_master|宋国禁軍弓弩衛 trp_song_archer_master_pl|宋国禁軍弓弩衛 trp_song_veteran|宋国歩兵 trp_song_veteran_pl|宋国歩兵 trp_song_infantry|宋国執矛重歩兵 trp_song_infantry_pl|宋国執矛重歩兵 trp_song_guard|宋国精鋭執矛重歩兵 trp_song_guard_pl|宋国精鋭執矛重歩兵 trp_song_veteran_guard|宋国鉄甲衛士 trp_song_veteran_guard_pl|宋国鉄甲衛士 trp_song_horseman|宋国探馬 trp_song_horseman_pl|宋国探馬 trp_song_knight|宋国軽騎 trp_song_knight_pl|宋国軽騎 trp_song_messenger|宋伝令 trp_song_messenger_pl|宋伝令 trp_song_deserter|宋脱走兵 trp_song_deserter_pl|宋脱走兵 trp_song_prison_guard|看守 trp_song_prison_guard_pl|看守 trp_song_castle_guard|衛兵 trp_song_castle_guard_pl|衛兵 trp_liao_tribesman|遼族人 trp_liao_tribesman_pl|遼族人 trp_liao_skirmisher|遼弓手 trp_liao_skirmisher_pl|遼弓手 trp_liao_horseman|遼部族騎兵 trp_liao_horseman_pl|遼部族騎兵 trp_liao_lancer|遼国驍騎兵 trp_liao_lancer_pl|遼国驍騎兵 trp_liao_veteran_lancer|遼国驍騎兵長 trp_liao_veteran_lancer_pl|遼国驍騎兵長 trp_liao_knight|遼国禁軍騎手 trp_liao_knight_pl|遼国禁軍騎手 trp_liao_veteran_knight|遼国禁軍騎衛 trp_liao_veteran_knight_pl|遼国禁軍騎衛 trp_liao_horse_archer|遼部族射手 trp_liao_horse_archer_pl|遼部族射手 trp_liao_veteran_horse_archer|遼精鋭部族射手 trp_liao_veteran_horse_archer_pl|遼精鋭部族射手 trp_liao_rangers|遼部族神射手 trp_liao_rangers_pl|遼部族神射手 trp_liao_messenger|遼伝令 trp_liao_messenger_pl|遼伝令 trp_liao_deserter|遼脱走兵 trp_liao_deserter_pl|遼脱走兵 trp_liao_prison_guard|看守 trp_liao_prison_guard_pl|看守 trp_liao_castle_guard|衛兵 trp_liao_castle_guard_pl|衛兵 trp_jin_recruit|晋地郷民 trp_jin_recruit_pl|晋地郷民 trp_jin_footman|晋地民兵 trp_jin_footman_pl|晋地民兵 trp_jin_skirmisher|晋国標子手 trp_jin_skirmisher_pl|晋国標子手 trp_jin_archer|晋国標子手 trp_jin_archer_pl|晋国強擲手 trp_jin_marksman|晋国強擲手 trp_jin_marksman_pl|晋国精鋭強擲手 trp_jin_veteran_archer|晋国精鋭強擲手 trp_jin_veteran_archer_pl|晋国迅風飛擲手 trp_jin_archer_master|晋国迅風飛擲衛 trp_jin_archer_master_pl|晋国迅風飛擲衛 trp_jin_veteran|晋国歩卒 trp_jin_veteran_pl|晋国歩卒 trp_jin_infantry|晋国軽歩兵 trp_jin_infantry_pl|晋国軽歩兵 trp_jin_horseman|晋国執戈騎兵 trp_jin_horseman_pl|晋国執戈騎兵 trp_jin_knight|晋国戦戈騎兵 trp_jin_knight_pl|晋国戦戈騎兵 trp_jin_veteran_knight|晋国長戈騎衛 trp_jin_veteran_knight_pl|晋国長戈騎衛 trp_jin_messenger|晋伝令 trp_jin_messenger_pl|晋伝令 trp_jin_deserter|晋脱走兵 trp_jin_deserter_pl|晋脱走兵 trp_jin_prison_guard|看守 trp_jin_prison_guard_pl|看守 trp_jin_castle_guard|衛兵 trp_jin_castle_guard_pl|衛兵 trp_chu_tribesman|楚村民 trp_chu_tribesman_pl|楚村民 trp_chu_spearman|楚民兵 trp_chu_spearman_pl|楚民兵 trp_chu_trained_spearman|楚国歩卒 trp_chu_trained_spearman_pl|楚国歩卒 trp_chu_veteran_spearman|楚国持盾歩卒 trp_chu_veteran_spearman_pl|楚国持盾歩卒 trp_chu_trained_spearman_2|楚国軽装歩卒 trp_chu_trained_spearman_2_pl|楚国軽装歩卒 trp_chu_sergeant|楚国重盾歩兵 trp_chu_sergeant_pl|楚国重盾歩兵 trp_chu_guard|楚国重甲近衛 trp_chu_guard_pl|楚国重甲近衛 trp_chu_crossbowman|楚国弩手 trp_chu_crossbowman_pl|楚国弩手 trp_chu_trained_crossbowman|楚国精鋭弩手 trp_chu_trained_crossbowman_pl|楚国精鋭弩手 trp_chu_veteran_crossbowman|楚国神臂弩手 trp_chu_veteran_crossbowman_pl|楚国神臂弩手 trp_chu_sharpshooter|楚国神臂弩衛 trp_chu_sharpshooter_pl|楚国神臂弩衛 trp_chu_messenger|楚伝令 trp_chu_messenger_pl|楚伝令 trp_chu_deserter|楚脱走兵 trp_chu_deserter_pl|楚脱走兵 trp_chu_prison_guard|看守 trp_chu_prison_guard_pl|看守 trp_chu_castle_guard|衛兵 trp_chu_castle_guard_pl|衛兵 trp_mountain_bandit|盗賊 trp_mountain_bandit_pl|盗賊 trp_mountain_bandit_2|山賊 trp_mountain_bandit_2_pl|山賊 trp_mountain_bandit_chief|山賊頭領 trp_mountain_bandit_chief_pl|山賊頭領 trp_forest_bandit|香賊 trp_forest_bandit_pl|香賊 trp_forest_bandit_2|花賊 trp_forest_bandit_2_pl|花賊 trp_forest_bandit_chief_f|花賊頭領 trp_forest_bandit_chief_f_pl|花賊頭領 trp_forest_bandit_chief_m|采花大盜 trp_forest_bandit_chief_m_pl|采花大盜 trp_sea_raider|水賊 trp_sea_raider_pl|水賊 trp_sea_raider_2|海寇 trp_sea_raider_2_pl|海寇 trp_sea_raider_chief|海寇頭領 trp_sea_raider_chief_pl|海寇頭領 trp_steppe_bandit|馬匪 trp_steppe_bandit_pl|馬匪 trp_steppe_bandit_2|響馬 trp_steppe_bandit_2_pl|響馬 trp_steppe_bandit_chief|響馬頭領 trp_steppe_bandit_chief_pl|響馬頭領 trp_taiga_bandit|雪原追剥 trp_taiga_bandit_pl|雪原追剥 trp_taiga_bandit_2|雪原盗賊 trp_taiga_bandit_2_pl|雪原盗賊 trp_taiga_bandit_chief|雪原盗賊頭領 trp_taiga_bandit_chief_pl|雪原盗賊頭領 trp_desert_bandit|砂漠追剥 trp_desert_bandit_pl|砂漠追剥 trp_desert_bandit_2|砂漠盗賊 trp_desert_bandit_2_pl|砂漠盗賊 trp_desert_bandit_chief|砂漠盗賊頭領 trp_desert_bandit_chief_pl|砂漠盗賊頭領 trp_black_khergit_horseman|黒旗遼族騎射手 trp_black_khergit_horseman_pl|黒旗遼族騎射手 trp_black_khergit_guard|黒旗遼族騎射勇士 trp_black_khergit_guard_pl|黒旗遼族騎射勇士 trp_black_khergit_master|黒旗遼族騎射大師 trp_black_khergit_master_pl|黒旗遼族騎射大師 trp_manhunter|緑林義士 trp_manhunter_pl|緑林義士 trp_slave_driver|緑林義軍 trp_slave_driver_pl|緑林義軍 trp_slave_hunter|緑林勇士 trp_slave_hunter_pl|緑林勇士 trp_slave_crusher|緑林好漢 trp_slave_crusher_pl|緑林好漢 trp_slaver_chief|緑林将校 trp_slaver_chief_pl|緑林将校 trp_slaver_leader|緑林頭領 trp_slaver_leader_pl|緑林頭領 trp_follower_woman|村姑 trp_follower_woman_pl|村姑 trp_hunter_woman|女中豪傑 trp_hunter_woman_pl|女中豪傑 trp_fighter_woman|巾幗剣客 trp_fighter_woman_pl|巾幗剣客 trp_sword_sister|巾幗英雄 trp_sword_sister_pl|巾幗英雄 trp_sword_sister_guard|巾幗親衛兵 trp_sword_sister_guard_pl|巾幗親衛兵 trp_sister_archer|巾幗弓手 trp_sister_archer_pl|巾幗弓手 trp_sister_archer_2|巾幗強弓手 trp_sister_archer_2_pl|巾幗強弓手 trp_sister_archer_3|巾幗弓衛 trp_sister_archer_3_pl|巾幗弓衛 trp_dark_peasant|金国探子 trp_dark_peasant_pl|金国探子 trp_dark_footman|金国先鋒 trp_dark_footman_pl|金国先鋒 trp_dark_hunter|金国重騎兵 trp_dark_hunter_pl|金国重騎兵 trp_dark_knight|金国鉄浮屠 trp_dark_knight_pl|金国鉄浮屠 trp_dark_knight_master|金国近衛鉄浮屠 trp_dark_knight_master_pl|金国近衛鉄浮屠 trp_dark_soldier|金国重歩兵 trp_dark_soldier_pl|金国重歩兵 trp_dark_sniper|金国強弓手 trp_dark_sniper_pl|金国強弓手 trp_ramun_the_slave_trader|【鎮關西】鄭屠 trp_ramun_the_slave_trader_pl|【鎮關西】鄭屠 trp_kradus|【鉄棒】欒廷玉 trp_kradus_pl|【鉄棒】欒廷玉 trp_dranton|王進 trp_dranton_pl|王進 trp_xerina|花寶燕 trp_xerina_pl|花寶燕 trp_galeas|洪太尉 trp_galeas_pl|洪太尉 trp_ransom_broker_11|奴隷商 trp_ransom_broker_11_pl|奴隷商 trp_ransom_broker_12|奴隷商 trp_ransom_broker_12_pl|奴隷商 trp_ransom_broker_13|奴隷商 trp_ransom_broker_13_pl|奴隷商 trp_ransom_broker_14|奴隷商 trp_ransom_broker_14_pl|奴隷商 trp_ransom_broker_15|奴隷商 trp_ransom_broker_15_pl|奴隷商 trp_ransom_broker_16|奴隷商 trp_ransom_broker_16_pl|奴隷商 trp_ransom_broker_17|奴隷商 trp_ransom_broker_17_pl|奴隷商 trp_ransom_broker_18|奴隷商 trp_ransom_broker_18_pl|奴隷商 trp_ransom_broker_19|奴隷商 trp_ransom_broker_19_pl|奴隷商 trp_ransom_broker_20|奴隷商 trp_ransom_broker_20_pl|奴隷商 trp_ransom_broker_21|奴隷商 trp_ransom_broker_21_pl|奴隷商 trp_ransom_broker_22|奴隷商 trp_ransom_broker_22_pl|奴隷商 trp_ransom_broker_23|奴隷商 trp_ransom_broker_23_pl|奴隷商 trp_ransom_broker_24|奴隷商 trp_ransom_broker_24_pl|奴隷商 trp_ransom_broker_25|奴隷商 trp_ransom_broker_25_pl|奴隷商 trp_ransom_broker_26|奴隷商 trp_ransom_broker_26_pl|奴隷商 trp_ransom_broker_27|奴隷商 trp_ransom_broker_27_pl|奴隷商 trp_ransom_broker_28|奴隷商 trp_ransom_broker_28_pl|奴隷商 trp_ransom_broker_29|奴隷商 trp_ransom_broker_29_pl|奴隷商 trp_ransom_broker_30|奴隷商 trp_ransom_broker_30_pl|奴隷商 trp_tavern_bookseller_3|書物商人 trp_tavern_bookseller_3_pl|書物商人 trp_tavern_minstrel_1|遊方芸人 trp_tavern_minstrel_1_pl|遊方芸人 trp_tavern_minstrel_2|著名作家 trp_tavern_minstrel_2_pl|著名作家 trp_tavern_minstrel_3|神秘楽師 trp_tavern_minstrel_3_pl|神秘楽師 trp_tavern_minstrel_4|宮廷詩人 trp_tavern_minstrel_4_pl|宮廷詩人 trp_tavern_minstrel_5|宮廷詞人 trp_tavern_minstrel_5_pl|宮廷詞人 trp_jin_npc1|曾弄 trp_jin_npc1_pl|曾弄 trp_jin_npc2|【穿雲箭】史文恭 trp_jin_npc2_pl|【穿雲箭】史文恭 trp_jin_npc3|【小天寶】蘇定 trp_jin_npc3_pl|【小天寶】蘇定 trp_jin_npc4|曾塗 trp_jin_npc4_pl|曾塗 trp_jin_npc5|曾密 trp_jin_npc5_pl|曾密 trp_jin_npc6|曾索 trp_jin_npc6_pl|曾索 trp_jin_npc7|曾魁 trp_jin_npc7_pl|曾魁 trp_jin_npc8|曾升 trp_jin_npc8_pl|曾升 trp_deserter_han_npc1|陸謙 trp_deserter_han_npc1_pl|陸謙 trp_deserter_han_npc2|李固 trp_deserter_han_npc2_pl|李固 trp_deserter_liang_npc1|毛仲義 trp_deserter_liang_npc1_pl|毛仲義 trp_deserter_liang_npc2|【黄蜂刺】黄文炳 trp_deserter_liang_npc2_pl|【黄蜂刺】黄文炳 trp_deserter_zhao_npc1|葉春 trp_deserter_zhao_npc1_pl|葉春 trp_deserter_zhao_npc2|劉高 trp_deserter_zhao_npc2_pl|劉高 trp_deserter_sha_npc1|李讓 trp_deserter_sha_npc1_pl|李讓 trp_deserter_sha_npc2|王定 trp_deserter_sha_npc2_pl|王定 trp_deserter_shu_npc1|祖士遠 trp_deserter_shu_npc1_pl|祖士遠 trp_deserter_shu_npc2|【劉智伯】劉敏 trp_deserter_shu_npc2_pl|【劉智伯】劉敏 trp_deserter_wu_npc1|許定 trp_deserter_wu_npc1_pl|許定 trp_deserter_wu_npc2|浦文英 trp_deserter_wu_npc2_pl|浦文英 trp_deserter_song_npc1|朱勉 trp_deserter_song_npc1_pl|朱勉 trp_deserter_song_npc2|張蒙方 trp_deserter_song_npc2_pl|張蒙方 trp_deserter_liao_npc1|只兒拂郎 trp_deserter_liao_npc1_pl|只兒拂郎 trp_deserter_liao_npc2|歐陽侍郎 trp_deserter_liao_npc2_pl|歐陽侍郎 trp_deserter_jin_npc1|雲宗武 trp_deserter_jin_npc1_pl|雲宗武 trp_deserter_jin_npc2|蔡澤 trp_deserter_jin_npc2_pl|蔡澤 trp_deserter_chu_npc1|賀吉 trp_deserter_chu_npc1_pl|賀吉 trp_deserter_chu_npc2|季三思 trp_deserter_chu_npc2_pl|季三思 trp_forest_npc1|閻婆惜 trp_forest_npc1_pl|閻婆惜 trp_forest_npc2|【海和尚】裴如海 trp_forest_npc2_pl|【海和尚】裴如海 trp_forest_npc3|白秀英 trp_forest_npc3_pl|白秀英 trp_forest_npc4|李瑞蘭 trp_forest_npc4_pl|李瑞蘭 trp_forest_npc5|潘巧雲 trp_forest_npc5_pl|潘巧雲 trp_forest_npc6|張文遠 trp_forest_npc6_pl|張文遠 trp_sea_npc1|【生鉄仏】崔道成 trp_sea_npc1_pl|【生鉄仏】崔道成 trp_sea_npc2|【飛天夜叉】丘小乙 trp_sea_npc2_pl|【飛天夜叉】丘小乙 trp_sea_npc3|【截江鬼】張旺 trp_sea_npc3_pl|【截江鬼】張旺 trp_snow_npc1|【標兔】李吉 trp_snow_npc1_pl|【標兔】李吉 trp_desert_npc1|祝虎 trp_desert_npc1_pl|祝虎 trp_desert_npc2|祝龍 trp_desert_npc2_pl|祝龍 trp_desert_npc3|【飛天虎】扈成 trp_desert_npc3_pl|【飛天虎】扈成 trp_mountain_npc1|董海 trp_mountain_npc1_pl|董海 trp_mountain_npc2|王江 trp_mountain_npc2_pl|王江 trp_steppe_npc1|趙能 trp_steppe_npc1_pl|趙能 trp_steppe_npc2|趙得 trp_steppe_npc2_pl|趙得 trp_npc1|【三寸丁】武大郎 trp_npc1_pl|【三寸丁】武大郎 trp_npc2|潘金蓮 trp_npc2_pl|潘金蓮 trp_npc3|【過衛老鼠】張三 trp_npc3_pl|【過衛老鼠】張三 trp_npc4|【青草蛇】李四 trp_npc4_pl|【青草蛇】李四 trp_npc5|【黄佛子】黄文燁 trp_npc5_pl|【黄佛子】黄文燁 trp_npc6|祝彪 trp_npc6_pl|祝彪 trp_npc7|【母大蟲】顧大嫂 trp_npc7_pl|【母大蟲】顧大嫂 trp_npc8|【母夜叉】孫二娘 trp_npc8_pl|【母夜叉】孫二娘 trp_npc9|【一丈青】扈三娘 trp_npc9_pl|【一丈青】扈三娘 trp_npc10|周瑾 trp_npc10_pl|周瑾 trp_npc11|西門慶 trp_npc11_pl|西門慶 trp_npc12|黨世英 trp_npc12_pl|黨世英 trp_npc13|【孫佛兒】孫定 trp_npc13_pl|【孫佛兒】孫定 trp_npc14|玉蘭 trp_npc14_pl|玉蘭 trp_npc15|黨世雄 trp_npc15_pl|黨世雄 trp_npc16|時文彬 trp_npc16_pl|時文彬 trp_npc17|胡俊 trp_npc17_pl|胡俊 trp_npc18|胡顯 trp_npc18_pl|胡顯 trp_npc19|陳文昭 trp_npc19_pl|陳文昭 trp_npc20|金翠蓮 trp_npc20_pl|金翠蓮 trp_npc21|【擎天柱】任原 trp_npc21_pl|【擎天柱】任原 trp_npc22|【蒋門神】蒋忠 trp_npc22_pl|【蒋門神】蒋忠 trp_npc23|【黒旋風】李鬼 trp_npc23_pl|【黒旋風】李鬼 trp_npc24|王嬌嬌 trp_npc24_pl|王嬌嬌 trp_npc25|聞煥章 trp_npc25_pl|聞煥章 trp_npc26|許貫忠 trp_npc26_pl|許貫忠 trp_npc27|蕭嘉穗 trp_npc27_pl|蕭嘉穗 trp_npc28|李師師 trp_npc28_pl|李師師 trp_kingdom_1_lord|【玉麒麟】盧俊義 trp_kingdom_1_lord_pl|【玉麒麟】盧俊義 trp_kingdom_2_lord|【呼保義】宋江 trp_kingdom_2_lord_pl|【呼保義】宋江 trp_kingdom_3_lord|【小李広】花栄 trp_kingdom_3_lord_pl|【小李広】花栄 trp_kingdom_4_lord|【花和尚】魯智深 trp_kingdom_4_lord_pl|【花和尚】魯智深 trp_kingdom_5_lord|【智多星】呉用 trp_kingdom_5_lord_pl|【智多星】呉用 trp_kingdom_6_lord|【聖公】方臘 trp_kingdom_6_lord_pl|【聖公】方臘 trp_kingdom_7_lord|【徽宗帝】趙佶 trp_kingdom_7_lord_pl|【徽宗帝】趙佶 trp_kingdom_8_lord|【天祚帝】耶律阿果 trp_kingdom_8_lord_pl|【天祚帝】耶律阿果 trp_kingdom_9_lord|【晋王】田虎 trp_kingdom_9_lord_pl|【晋王】田虎 trp_kingdom_10_lord|【楚王】王慶 trp_kingdom_10_lord_pl|【楚王】王慶 trp_knight_1_1|【豹子頭】林冲 trp_knight_1_1_pl|【豹子頭】林冲 trp_knight_1_2|【双槍将】董平 trp_knight_1_2_pl|【双槍将】董平 trp_knight_1_3|【青面獣】楊志 trp_knight_1_3_pl|【青面獣】楊志 trp_knight_1_4|【金鎗手】徐寧 trp_knight_1_4_pl|【金鎗手】徐寧 trp_knight_1_5|【病尉遅】孫立 trp_knight_1_5_pl|【病尉遅】孫立 trp_knight_1_6|【摩雲金翅】欧鵬 trp_knight_1_6_pl|【摩雲金翅】欧鵬 trp_knight_1_7|【百勝将】韓滔 trp_knight_1_7_pl|【百勝将】韓滔 trp_knight_1_8|【天目将】彭キ trp_knight_1_8_pl|【天目将】彭キ trp_knight_1_9|【聖水将】単廷珪 trp_knight_1_9_pl|【聖水将】単廷珪 trp_knight_1_10|【神火将】魏定国 trp_knight_1_10_pl|【神火将】魏定国 trp_knight_1_11|【錦毛虎】燕順 trp_knight_1_11_pl|【錦毛虎】燕順 trp_knight_1_12|【錦豹子】楊林 trp_knight_1_12_pl|【錦豹子】楊林 trp_knight_1_13|【白面郎君】鄭天寿 trp_knight_1_13_pl|【白面郎君】鄭天寿 trp_knight_1_14|【小温侯】呂方 trp_knight_1_14_pl|【小温侯】呂方 trp_knight_1_15|【賽仁貴】郭盛 trp_knight_1_15_pl|【賽仁貴】郭盛 trp_knight_1_16|【王矮虎】王英 trp_knight_1_16_pl|【王矮虎】王英 trp_knight_1_17|【鉄笛仙】馬麟 trp_knight_1_17_pl|【鉄笛仙】馬麟 trp_knight_1_18|【跳澗虎】陳達 trp_knight_1_18_pl|【跳澗虎】陳達 trp_knight_1_19|【白花蛇】楊春 trp_knight_1_19_pl|白花蛇】楊春 trp_knight_1_20|【小尉遅】孫新 trp_knight_1_20_pl|【小尉遅】孫新 trp_knight_2_1|【大刀】関勝 trp_knight_2_1_pl|【大刀】関勝 trp_knight_2_2|【霹靂火】秦明 trp_knight_2_2_pl|【霹靂火】秦明 trp_knight_2_3|【双鞭】呼延灼 trp_knight_2_3_pl|【双鞭】呼延灼 trp_knight_2_4|【美髯公】朱仝 trp_knight_2_4_pl|【美髯公】朱仝 trp_knight_2_5|【急先鋒】索超 trp_knight_2_5_pl|【急先鋒】索超 trp_knight_2_6|【九紋竜】史進 trp_knight_2_6_pl|【九紋竜】史進 trp_knight_2_7|【鎮三山】黄信 trp_knight_2_7_pl|【鎮三山】黄信 trp_knight_2_8|【醜郡馬】宣贊 trp_knight_2_8_pl|【醜郡馬】宣贊 trp_knight_2_9|【鉄扇子】宋清 trp_knight_2_9_pl|【鉄扇子】宋清 trp_knight_2_10|【毛頭星】孔明 trp_knight_2_10_pl|【毛頭星】孔明 trp_knight_2_11|【独火星】孔亮 trp_knight_2_11_pl|【独火星】孔亮 trp_knight_2_12|【金眼彪】施恩 trp_knight_2_12_pl|【金眼彪】施恩 trp_knight_2_13|【井木カン】カク思文 trp_knight_2_13_pl|【井木カン】カク思文 trp_knight_2_14|【通臂猿】侯健 trp_knight_2_14_pl|【通臂猿】侯健 trp_knight_2_15|【九尾亀】陶宗旺 trp_knight_2_15_pl|【九尾亀】陶宗旺 trp_knight_2_16|【打虎将】李忠 trp_knight_2_16_pl|【打虎将】李忠 trp_knight_2_17|【小覇王】周通 trp_knight_2_17_pl|【小覇王】周通 trp_knight_2_18|【金銭豹子】湯隆 trp_knight_2_18_pl|【金銭豹子】湯隆 trp_knight_2_19|【青眼虎】李雲 trp_knight_2_19_pl|【青眼虎】李雲 trp_knight_2_20|【菜園子】張青 trp_knight_2_20_pl|【菜園子】張青 trp_knight_3_1|【撲天鵰】李応 trp_knight_3_1_pl|【撲天鵰】李応 trp_knight_3_2|【没羽箭】張清 trp_knight_3_2_pl|【没羽箭】張清 trp_knight_3_3|【混江龍】李俊 trp_knight_3_3_pl|【混江龍】李俊 trp_knight_3_4|【立地太歳】阮小二 trp_knight_3_4_pl|【立地太歳】阮小二 trp_knight_3_5|【船火児】張横 trp_knight_3_5_pl|【船火児】張横 trp_knight_3_6|【短命二郎】阮小五 trp_knight_3_6_pl|【短命二郎】阮小五 trp_knight_3_7|【浪裏白條】張順 trp_knight_3_7_pl|【浪裏白條】張順 trp_knight_3_8|【活閻羅】阮小七 trp_knight_3_8_pl|【活閻羅】阮小七 trp_knight_3_9|【没遮ラン】穆弘 trp_knight_3_9_pl|【没遮ラン】穆弘 trp_knight_3_10|【浪子】燕青 trp_knight_3_10_pl|【浪子】燕青 trp_knight_3_11|【轟天雷】凌振 trp_knight_3_11_pl|【轟天雷】凌振 trp_knight_3_12|【八臂ナタ】項充 trp_knight_3_12_pl|【八臂ナタ】項充 trp_knight_3_13|【飛天大聖】李袞 trp_knight_3_13_pl|【飛天大聖】李袞 trp_knight_3_14|【火眼サン猊】鄧飛 trp_knight_3_14_pl|【火眼サン猊】鄧飛 trp_knight_3_15|【出洞蛟】童威 trp_knight_3_15_pl|【出洞蛟】童威 trp_knight_3_16|【翻江蜃】童猛 trp_knight_3_16_pl|【翻江蜃】童猛 trp_knight_3_17|【花項虎】キョウ旺 trp_knight_3_17_pl|【花項虎】キョウ旺 trp_knight_3_18|【中箭虎】丁得孫 trp_knight_3_18_pl|【中箭虎】丁得孫 trp_knight_3_19|【鬼臉児】杜興 trp_knight_3_19_pl|【鬼臉児】杜興 trp_knight_3_20|【小遮ラン】穆春 trp_knight_3_20_pl|【小遮ラン】穆春 trp_knight_4_1|【行者】武松 trp_knight_4_1_pl|【行者】武松 trp_knight_4_2|【黒旋風】李逵 trp_knight_4_2_pl|【黒旋風】李逵 trp_knight_4_3|【赤髪鬼】劉唐 trp_knight_4_3_pl|【赤髪鬼】劉唐 trp_knight_4_4|【挿翅虎】雷横 trp_knight_4_4_pl|【挿翅虎】雷横 trp_knight_4_5|【病関索】楊雄 trp_knight_4_5_pl|【病関索】楊雄 trp_knight_4_6|【ヘン命三郎】石秀 trp_knight_4_6_pl|【ヘン命三郎】石秀 trp_knight_4_7|【両頭蛇】解珍 trp_knight_4_7_pl|【両頭蛇】解珍 trp_knight_4_8|【双尾蠍】解宝 trp_knight_4_8_pl|【双尾蠍】解宝 trp_knight_4_9|【混世魔王】樊瑞 trp_knight_4_9_pl|【混世魔王】樊瑞 trp_knight_4_10|【喪門神】鮑旭 trp_knight_4_10_pl|【喪門神】鮑旭 trp_knight_4_11|【操刀鬼】曹正 trp_knight_4_11_pl|【操刀鬼】曹正 trp_knight_4_12|【病大蟲】薛永 trp_knight_4_12_pl|【病大蟲】薛永 trp_knight_4_13|【鉄臂膊】蔡福 trp_knight_4_13_pl|【鉄臂膊】蔡福 trp_knight_4_14|【一枝花】蔡慶 trp_knight_4_14_pl|【一枝花】蔡慶 trp_knight_4_15|【没面目】焦挺 trp_knight_4_15_pl|【没面目】焦挺 trp_knight_4_16|【石將軍】石勇 trp_knight_4_16_pl|【石將軍】石勇 trp_knight_4_17|【雲裡金剛】宋萬 trp_knight_4_17_pl|【雲裡金剛】宋萬 trp_knight_4_18|【摸著天】杜遷 trp_knight_4_18_pl|【摸著天】杜遷 trp_knight_4_19|【出林龍】鄒淵 trp_knight_4_19_pl|【出林龍】鄒淵 trp_knight_4_20|【独角龍】鄒潤 trp_knight_4_20_pl|【独角龍】鄒潤 trp_knight_5_1|【入雲龍】公孫勝 trp_knight_5_1_pl|【入雲龍】公孫勝 trp_knight_5_2|【小旋風】柴進 trp_knight_5_2_pl|【小旋風】柴進 trp_knight_5_3|【神行太保】戴宗 trp_knight_5_3_pl|【神行太保】戴宗 trp_knight_5_4|【神機軍師】朱武 trp_knight_5_4_pl|【神機軍師】朱武 trp_knight_5_5|【聖手書生】蕭讓 trp_knight_5_5_pl|【聖手書生】蕭讓 trp_knight_5_6|【鉄面孔目】裴宣 trp_knight_5_6_pl|【鉄面孔目】裴宣 trp_knight_5_7|【神算子】蒋敬 trp_knight_5_7_pl|【神算子】蒋敬 trp_knight_5_8|【神醫】安道全 trp_knight_5_8_pl|【神醫】安道全 trp_knight_5_9|【紫髯伯】皇甫端 trp_knight_5_9_pl|【紫髯伯】皇甫端 trp_knight_5_10|【玉臂匠】金大堅 trp_knight_5_10_pl|【玉臂匠】金大堅 trp_knight_5_11|【玉旛竿】孟康 trp_knight_5_11_pl|【玉旛竿】孟康 trp_knight_5_12|【鉄叫子】樂和 trp_knight_5_12_pl|【鉄叫子】樂和 trp_knight_5_13|【旱地忽律】朱貴 trp_knight_5_13_pl|【旱地忽律】朱貴 trp_knight_5_14|【笑面虎】朱富 trp_knight_5_14_pl|【笑面虎】朱富 trp_knight_5_15|【催命判官】李立 trp_knight_5_15_pl|【催命判官】李立 trp_knight_5_16|【活閃婆】王定六 trp_knight_5_16_pl|【活閃婆】王定六 trp_knight_5_17|【白日鼠】白勝 trp_knight_5_17_pl|【白日鼠】白勝 trp_knight_5_18|【鼓上蚤】時遷 trp_knight_5_18_pl|【鼓上蚤】時遷 trp_knight_5_19|【險道神】郁保四 trp_knight_5_19_pl|【險道神】郁保四 trp_knight_5_20|【金毛犬】段景 trp_knight_5_20_pl|【金毛犬】段景 trp_knight_6_1|方貌 trp_knight_6_1_pl|方貌 trp_knight_6_2|王寅 trp_knight_6_2_pl|王寅 trp_knight_6_3|【寶光如來】鄧元覺 trp_knight_6_3_pl|【寶光如來】鄧元覺 trp_knight_6_4|【南離大將軍】石寶 trp_knight_6_4_pl|【南離大將軍】石寶 trp_knight_6_5|呂師嚢 trp_knight_6_5_pl|呂師嚢 trp_knight_6_6|【靈應天師】包道乙 trp_knight_6_6_pl|【靈應天師】包道乙 trp_knight_6_7|【鎮國大將軍】厲天閏 trp_knight_6_7_pl|【鎮國大將軍】厲天閏 trp_knight_6_8|【護國大將軍】司行方 trp_knight_6_8_pl|【護國大將軍】司行方 trp_knight_6_9|錢振鵬 trp_knight_6_9_pl|錢振鵬 trp_knight_6_10|婁敏中 trp_knight_6_10_pl|婁敏中 trp_knight_6_11|方傑 trp_knight_6_11_pl|方傑 trp_knight_6_12|【小養由基】ホウ萬春 trp_knight_6_12_pl|【小養由基】ホウ萬春 trp_knight_6_13|白欽 trp_knight_6_13_pl|白欽 trp_knight_6_14|【鄭魔君】鄭彪 trp_knight_6_14_pl|【鄭魔君】鄭彪 trp_knight_6_15|【飛豹大將軍】郭世廣 trp_knight_6_15_pl|【飛豹大將軍】郭世廣 trp_knight_6_16|【玉爪龍】成貴 trp_knight_6_16_pl|【玉爪龍】成貴 trp_knight_6_17|夏侯成 trp_knight_6_17_pl|夏侯成 trp_knight_6_18|杜微 trp_knight_6_18_pl|杜微 trp_knight_6_19|【太歳神】高可立 trp_knight_6_19_pl|【太歳神】高可立 trp_knight_6_20|張韜 trp_knight_6_20_pl|張韜 trp_knight_7_1|高キュウ trp_knight_7_1_pl|高キュウ trp_knight_7_2|蔡京 trp_knight_7_2_pl|蔡京 trp_knight_7_3|宿元景 trp_knight_7_3_pl|宿元景 trp_knight_7_4|童貫 trp_knight_7_4_pl|童貫 trp_knight_7_5|梁世傑 trp_knight_7_5_pl|梁世傑 trp_knight_7_6|慕容彦達 trp_knight_7_6_pl|慕容彦達 trp_knight_7_7|高廉 trp_knight_7_7_pl|高廉 trp_knight_7_8|張順 trp_knight_7_8_pl|張順 trp_knight_7_9|王煥 trp_knight_7_9_pl|王煥 trp_knight_7_10|韓存保 trp_knight_7_10_pl|韓存保 trp_knight_7_11|張開 trp_knight_7_11_pl|張開 trp_knight_7_12|項元鎮 trp_knight_7_12_pl|項元鎮 trp_knight_7_13|王禀 trp_knight_7_13_pl|王禀 trp_knight_7_14|【大刀】聞達 trp_knight_7_14_pl|【大刀】聞達 trp_knight_7_15|【天王】李成 trp_knight_7_15_pl|【天王】李成 trp_knight_7_16|【飛竜大王】ホウ美 trp_knight_7_16_pl|【飛竜大王】ホウ美 trp_knight_7_17|【飛虎大王】畢勝 trp_knight_7_17_pl|【飛虎大王】畢勝 trp_knight_7_18|丘岳 trp_knight_7_18_pl|丘岳 trp_knight_7_19|楊セン trp_knight_7_19_pl|楊セン trp_knight_7_20|劉夢龍 trp_knight_7_20_pl|劉夢龍 trp_knight_8_1|【太陽星】耶律得重 trp_knight_8_1_pl|【太陽星】耶律得重 trp_knight_8_2|【中央鎮星土星】兀顏光 trp_knight_8_2_pl|【中央鎮星土星】兀顏光 trp_knight_8_3|賀重寶 trp_knight_8_3_pl|賀重寶 trp_knight_8_4|耶律國珍 trp_knight_8_4_pl|耶律國珍 trp_knight_8_5|耶律國寶 trp_knight_8_5_pl|耶律國寶 trp_knight_8_6|【北方玄武水星】曲利出清 trp_knight_8_6_pl|【北方玄武水星】曲利出清 trp_knight_8_7|【西方太白金星】烏利可安 trp_knight_8_7_pl|【西方太白金星】烏利可安 trp_knight_8_8|【天壽公主】答裡孛 trp_knight_8_8_pl|【天壽公主】答裡孛 trp_knight_8_9|【右丞相】チョ堅 trp_knight_8_9_pl|【右丞相】チョ堅 trp_knight_8_10|兀顏延壽 trp_knight_8_10_pl|兀顏延壽 trp_knight_8_11|【李金吾】李集 trp_knight_8_11_pl|【李金吾】李集 trp_knight_8_12|太真胥慶 trp_knight_8_12_pl|太真胥慶 trp_knight_8_13|瓊妖納延 trp_knight_8_13_pl|瓊妖納延 trp_knight_8_14|寇雙鎮遠 trp_knight_8_14_pl|寇雙鎮遠 trp_knight_8_15|寶密聖 trp_knight_8_15_pl|寶密聖 trp_knight_8_16|天山勇 trp_knight_8_16_pl|天山勇 trp_knight_8_17|阿里奇 trp_knight_8_17_pl|阿里奇 trp_knight_8_18|咬兒惟康 trp_knight_8_18_pl|咬兒惟康 trp_knight_8_19|楚明玉 trp_knight_8_19_pl|楚明玉 trp_knight_8_20|曹明濟 trp_knight_8_20_pl|曹明濟 trp_knight_9_1|【竜公】孫安 trp_knight_9_1_pl|【竜公】孫安 trp_knight_9_2|【神駒子】馬靈 trp_knight_9_2_pl|【神駒子】馬靈 trp_knight_9_3|喬道清 trp_knight_9_3_pl|喬道清 trp_knight_9_4|鈕文忠 trp_knight_9_4_pl|鈕文忠 trp_knight_9_5|卞祥 trp_knight_9_5_pl|卞祥 trp_knight_9_6|田豹 trp_knight_9_6_pl|田豹 trp_knight_9_7|董澄 trp_knight_9_7_pl|董澄 trp_knight_9_8|山士奇 trp_knight_9_8_pl|山士奇 trp_knight_9_9|【抜山力士】唐斌 trp_knight_9_9_pl|【抜山力士】唐斌 trp_knight_9_10|ウ梨 trp_knight_9_10_pl|ウ梨 trp_knight_9_11|房學度 trp_knight_9_11_pl|房學度 trp_knight_9_12|竺敬 trp_knight_9_12_pl|竺敬 trp_knight_9_13|【瓊矢鏃】瓊英 trp_knight_9_13_pl|【瓊矢鏃】瓊英 trp_knight_9_14|文仲容 trp_knight_9_14_pl|文仲容 trp_knight_9_15|崔埜 trp_knight_9_15_pl|崔埜 trp_knight_9_16|【貔威將】安士榮 trp_knight_9_16_pl|【貔威將】安士榮 trp_knight_9_17|費珍 trp_knight_9_17_pl|費珍 trp_knight_9_18|耿恭 trp_knight_9_18_pl|耿恭 trp_knight_9_19|葉清 trp_knight_9_19_pl|葉清 trp_knight_9_20|魚得源 trp_knight_9_20_pl|魚得源 trp_knight_10_1|【金劍先生】李助 trp_knight_10_1_pl|【金劍先生】李助 trp_knight_10_2|杜學 trp_knight_10_2_pl|杜學 trp_knight_10_3|【赤面虎】袁朗 trp_knight_10_3_pl|【赤面虎】袁朗 trp_knight_10_4|【大蟲窩】段三娘 trp_knight_10_4_pl|【大蟲窩】段三娘 trp_knight_10_5|ホウ泰 trp_knight_10_5_pl|ホウ泰 trp_knight_10_6|糜勝 trp_knight_10_6_pl|糜勝 trp_knight_10_7|柳元 trp_knight_10_7_pl|柳元 trp_knight_10_8|范全 trp_knight_10_8_pl|范全 trp_knight_10_9|【下山虎】滕堪 trp_knight_10_9_pl|【下山虎】滕堪 trp_knight_10_10|【食色虎】滕葵 trp_knight_10_10_pl|【食色虎】滕葵 trp_knight_10_11|【獨眼虎】馬勁 trp_knight_10_11_pl|【獨眼虎】馬勁 trp_knight_10_12|【白毛虎】馬強 trp_knight_10_12_pl|【白毛虎】馬強 trp_knight_10_13|左謀 trp_knight_10_13_pl|左謀 trp_knight_10_14|キョウ端 trp_knight_10_14_pl|キョウ端 trp_knight_10_15|キョウ正 trp_knight_10_15_pl|キョウ正 trp_knight_10_16|【毒焔鬼】王寇滅 trp_knight_10_16_pl|【毒焔鬼】王寇滅 trp_knight_10_17|衛鶴 trp_knight_10_17_pl|衛鶴 trp_knight_10_18|劉以敬 trp_knight_10_18_pl|劉以敬 trp_knight_10_19|上官義 trp_knight_10_19_pl|上官義 trp_knight_10_20|聞人世崇 trp_knight_10_20_pl|聞人世崇 trp_kingdom_1_pretender|【花花太歳】高衙内 trp_kingdom_1_pretender_pl|【花花太歳】高衙内 trp_kingdom_2_pretender|【托塔天王】晁蓋 trp_kingdom_2_pretender_pl|【托塔天王】晁蓋 trp_kingdom_3_pretender|【沖波龍】喬正 trp_kingdom_3_pretender_pl|【沖波龍】喬正 trp_kingdom_4_pretender|【金眼虎】鄧龍 trp_kingdom_4_pretender_pl|【金眼虎】鄧龍 trp_kingdom_5_pretender|【白衣秀士】王倫 trp_kingdom_5_pretender_pl|【白衣秀士】王倫 trp_kingdom_6_pretender|金節 trp_kingdom_6_pretender_pl|金節 trp_kingdom_9_pretender|范權 trp_kingdom_9_pretender_pl|范權 trp_kingdom_10_pretender|廖立 trp_kingdom_10_pretender_pl|廖立 trp_knight_1_1_wife|語夢 trp_knight_1_1_wife_pl_pl|語夢 trp_kingdom_1_lady_1|如冬 trp_kingdom_1_lady_1_pl_pl|如冬 trp_kingdom_1_lady_2|亦巧 trp_kingdom_1_lady_2_pl_pl|亦巧 trp_knight_1_lady_3|爾蝶 trp_knight_1_lady_3_pl_pl|爾蝶 trp_knight_1_lady_4|白萱 trp_knight_1_lady_4_pl_pl|白萱 trp_kingdom_l_lady_5|雨梅 trp_kingdom_l_lady_5_pl_pl|雨梅 trp_kingdom_1_lady_6|靈萱 trp_kingdom_1_lady_6_pl_pl|靈萱 trp_kingdom_1_lady_7|向真 trp_kingdom_1_lady_7_pl_pl|向真 trp_kingdom_1_lady_8|青易 trp_kingdom_1_lady_8_pl_pl|青易 trp_kingdom_1_lady_9|依雲 trp_kingdom_1_lady_9_pl_pl|依雲 trp_kingdom_1_lady_10|尋梅 trp_kingdom_1_lady_10_pl_pl|尋梅 trp_kingdom_1_lady_11|含蕊 trp_kingdom_1_lady_11_pl_pl|含蕊 trp_kingdom_1_lady_12|雪珍 trp_kingdom_1_lady_12_pl_pl|雪珍 trp_kingdom_l_lady_13|惜蕊 trp_kingdom_l_lady_13_pl_pl|惜蕊 trp_kingdom_1_lady_14|易蓉 trp_kingdom_1_lady_14_pl_pl|易蓉 trp_kingdom_1_lady_15|醉柳 trp_kingdom_1_lady_15_pl_pl|醉柳 trp_kingdom_1_lady_16|秋巧 trp_kingdom_1_lady_16_pl_pl|秋巧 trp_kingdom_1_lady_17|笑容 trp_kingdom_1_lady_17_pl_pl|笑容 trp_kingdom_1_lady_18|夏煙 trp_kingdom_1_lady_18_pl_pl|夏煙 trp_kingdom_1_lady_19|聽南 trp_kingdom_1_lady_19_pl_pl|聽南 trp_kingdom_1_lady_20|友易 trp_kingdom_1_lady_20_pl_pl|友易 trp_kingdom_2_lady_1|元冬 trp_kingdom_2_lady_1_pl_pl|元冬 trp_kingdom_2_lady_2|香菱 trp_kingdom_2_lady_2_pl_pl|香菱 trp_kingdom_2_lady_3|初夏 trp_kingdom_2_lady_3_pl_pl|初夏 trp_kingdom_2_lady_4|冰海 trp_kingdom_2_lady_4_pl_pl|冰海 trp_kingdom_2_lady_5|念蕾 trp_kingdom_2_lady_5_pl_pl|念蕾 trp_kingdom_2_lady_6|夢桃 trp_kingdom_2_lady_6_pl_pl|夢桃 trp_kingdom_2_lady_7|冷荷 trp_kingdom_2_lady_7_pl_pl|冷荷 trp_kingdom_2_lady_8|元槐 trp_kingdom_2_lady_8_pl_pl|元槐 trp_kingdom_2_lady_9|小凝 trp_kingdom_2_lady_9_pl_pl|小凝 trp_kingdom_2_lady_10|雅容 trp_kingdom_2_lady_10_pl_pl|雅容 trp_kingdom_2_lady_11|山梅 trp_kingdom_2_lady_11_pl_pl|山梅 trp_kingdom_2_lady_12|依波 trp_kingdom_2_lady_12_pl_pl|依波 trp_kingdom_2_lady_13|語夢 trp_kingdom_2_lady_13_pl_pl|語夢 trp_kingdom_2_lady_14|千柔 trp_kingdom_2_lady_14_pl_pl|千柔 trp_kingdom_2_lady_15|安寒 trp_kingdom_2_lady_15_pl_pl|安寒 trp_kingdom_2_lady_16|新真 trp_kingdom_2_lady_16_pl_pl|新真 trp_kingdom_2_lady_17|安蕾 trp_kingdom_2_lady_17_pl_pl|安蕾 trp_kingdom_2_lady_18|綠萍 trp_kingdom_2_lady_18_pl_pl|綠萍 trp_kingdom_2_lady_19|涵柔 trp_kingdom_2_lady_19_pl_pl|涵柔 trp_kingdom_2_lady_20|映寒 trp_kingdom_2_lady_20_pl_pl|映寒 trp_kingdom_3_lady_1|凌雲 trp_kingdom_3_lady_1_pl_pl|凌雲 trp_kingdom_3_lady_2|醉薇 trp_kingdom_3_lady_2_pl_pl|醉薇 trp_kingdom_3_lady_3|從霜 trp_kingdom_3_lady_3_pl_pl|從霜 trp_kingdom_3_lady_4|向菱 trp_kingdom_3_lady_4_pl_pl|向菱 trp_kingdom_3_lady_5|幼兒 trp_kingdom_3_lady_5_pl_pl|幼兒 trp_kingdom_3_lady_6|平卉 trp_kingdom_3_lady_6_pl_pl|平卉 trp_kingdom_3_lady_7|懷青 trp_kingdom_3_lady_7_pl_pl|懷青 trp_kingdom_3_lady_8|曼霜 trp_kingdom_3_lady_8_pl_pl|曼霜 trp_kingdom_3_lady_9|雨露 trp_kingdom_3_lady_9_pl_pl|雨露 trp_kingdom_3_lady_10|如イン trp_kingdom_3_lady_10_pl_pl|如イン trp_kingdom_3_lady_11|覓曼 trp_kingdom_3_lady_11_pl_pl|覓曼 trp_kingdom_3_lady_12|友露 trp_kingdom_3_lady_12_pl_pl|友露 trp_kingdom_3_lady_13|谷香 trp_kingdom_3_lady_13_pl_pl|谷香 trp_kingdom_3_lady_14|以冬 trp_kingdom_3_lady_14_pl_pl|以冬 trp_kingdom_3_lady_15|傲絲 trp_kingdom_3_lady_15_pl_pl|傲絲 trp_kingdom_3_lady_16|幼旋 trp_kingdom_3_lady_16_pl_pl|幼旋 trp_kingdom_3_lady_17|冬蓮 trp_kingdom_3_lady_17_pl_pl|冬蓮 trp_kingdom_3_lady_18|沛山 trp_kingdom_3_lady_18_pl_pl|沛山 trp_kingdom_3_lady_19|南霜 trp_kingdom_3_lady_19_pl_pl|南霜 trp_kingdom_3_lady_20|安トウ trp_kingdom_3_lady_20_pl_pl|安トウ trp_kingdom_4_lady_1|安青 trp_kingdom_4_lady_1_pl_pl|安青 trp_kingdom_4_lady_2|爾藍 trp_kingdom_4_lady_2_pl_pl|爾藍 trp_kingdom_4_lady_3|亦絲 trp_kingdom_4_lady_3_pl_pl|亦絲 trp_kingdom_4_lady_4|南珍 trp_kingdom_4_lady_4_pl_pl|南珍 trp_kingdom_4_lady_5|含蓮 trp_kingdom_4_lady_5_pl_pl|含蓮 trp_kingdom_4_lady_6|覓松 trp_kingdom_4_lady_6_pl_pl|覓松 trp_kingdom_4_lady_7|碧春 trp_kingdom_4_lady_7_pl_pl|碧春 trp_knight_4_2b_daughter_1|安白 trp_knight_4_2b_daughter_1_pl_pl|安白 trp_kingdom_4_lady_9|詩蕾 trp_kingdom_4_lady_9_pl_pl|詩蕾 trp_knight_4_2c_wife_1|詩雙 trp_knight_4_2c_wife_1_pl_pl|詩雙 trp_kingdom_4_lady_11|沛凝 trp_kingdom_4_lady_11_pl_pl|沛凝 trp_knight_4_2c_daughter|香巧 trp_knight_4_2c_daughter_pl_pl|香巧 trp_knight_4_1b_wife|元冬 trp_knight_4_1b_wife_pl_pl|元冬 trp_kingdom_4_lady_14|飛煙 trp_kingdom_4_lady_14_pl_pl|飛煙 trp_knight_4_1b_daughter|谷夢 trp_knight_4_1b_daughter_pl_pl|谷夢 trp_knight_4_2b_daughter_2|代芙 trp_knight_4_2b_daughter_2_pl_pl|代芙 trp_kingdom_4_lady_17|寄柔 trp_kingdom_4_lady_17_pl_pl|寄柔 trp_knight_4_2c_wife_2|寄翠 trp_knight_4_2c_wife_2_pl_pl|寄翠 trp_knight_4_1c_daughter|思菱 trp_knight_4_1c_daughter_pl_pl|思菱 trp_kingdom_4_lady_20|雁荷 trp_kingdom_4_lady_20_pl_pl|雁荷 trp_kingdom_5_lady_1|千柔 trp_kingdom_5_lady_1_pl_pl|千柔 trp_kingdom_5_lady_2|谷蕊 trp_kingdom_5_lady_2_pl_pl|谷蕊 trp_kingdom_5_lady_3|笑卉 trp_kingdom_5_lady_3_pl_pl|笑卉 trp_kingdom_5_lady_4|山梅 trp_kingdom_5_lady_4_pl_pl|山梅 trp_kingdom_5_5_wife|紫萱 trp_kingdom_5_5_wife_pl_pl|紫萱 trp_kingdom_5_2b_wife_1|水風 trp_kingdom_5_2b_wife_1_pl_pl|水風 trp_kingdom_5_1c_daughter_1|依霜 trp_kingdom_5_1c_daughter_1_pl_pl|依霜 trp_kingdom_5_2c_daughter_1|詩桃 trp_kingdom_5_2c_daughter_1_pl_pl|詩桃 trp_kingdom_5_1c_wife_1|念蕾 trp_kingdom_5_1c_wife_1_pl_pl|念蕾 trp_kingdom_5_2c_wife_1|亦海 trp_kingdom_5_2c_wife_1_pl_pl|亦海 trp_kingdom_5_1c_daughter_2|宛南 trp_kingdom_5_1c_daughter_2_pl_pl|宛南 trp_kingdom_5_2c_daughter_2|秋竹 trp_kingdom_5_2c_daughter_2_pl_pl|秋竹 trp_kingdom_5_1b_wife|香山 trp_kingdom_5_1b_wife_pl_pl|香山 trp_kingdom_5_2b_wife_2|海芹 trp_kingdom_5_2b_wife_2_pl_pl|海芹 trp_kingdom_5_1c_daughter_3|笑晴 trp_kingdom_5_1c_daughter_3_pl_pl|笑晴 trp_kingdom_5_lady_16|幼綠 trp_kingdom_5_lady_16_pl_pl|幼綠 trp_kingdom_5_1c_wife_2|天風 trp_kingdom_5_1c_wife_2_pl_pl|天風 trp_kingdom_5_2c_wife_2|天卉 trp_kingdom_5_2c_wife_2_pl_pl|天卉 trp_kingdom_5_1c_daughter_4|冬卉 trp_kingdom_5_1c_daughter_4_pl_pl|冬卉 trp_kingdom_5_lady_20|南瑤 trp_kingdom_5_lady_20_pl_pl|南瑤 trp_kingdom_6_lady_1|迎旋 trp_kingdom_6_lady_1_pl_pl|迎旋 trp_kingdom_6_lady_2|巧易 trp_kingdom_6_lady_2_pl_pl|巧易 trp_kingdom_6_lady_3|紫夏 trp_kingdom_6_lady_3_pl_pl|紫夏 trp_kingdom_6_lady_4|シ夢 trp_kingdom_6_lady_4_pl_pl|シ夢 trp_kingdom_6_lady_5|采蕊 trp_kingdom_6_lady_5_pl_pl|采蕊 trp_kingdom_6_lady_6|海雁 trp_kingdom_6_lady_6_pl_pl|海雁 trp_kingdom_6_lady_7|妙綠 trp_kingdom_6_lady_7_pl_pl|妙綠 trp_kingdom_6_lady_8|香楓 trp_kingdom_6_lady_8_pl_pl|香楓 trp_kingdom_6_lady_9|靜イン trp_kingdom_6_lady_9_pl_pl|靜イン trp_kingdom_6_lady_10|夢安 trp_kingdom_6_lady_10_pl_pl|夢安 trp_kingdom_6_lady_11|水珊 trp_kingdom_6_lady_11_pl_pl|水珊 trp_kingdom_6_lady_12|笑桃 trp_kingdom_6_lady_12_pl_pl|笑桃 trp_kingdom_6_lady_13|采春 trp_kingdom_6_lady_13_pl_pl|采春 trp_kingdom_6_lady_14|シ蕊 trp_kingdom_6_lady_14_pl_pl|シ蕊 trp_kingdom_6_lady_15|笑曼 trp_kingdom_6_lady_15_pl_pl|笑曼 trp_kingdom_6_lady_16|懷露 trp_kingdom_6_lady_16_pl_pl|懷露 trp_kingdom_6_lady_17|ヘン露 trp_kingdom_6_lady_17_pl_pl|ヘン露 trp_kingdom_6_lady_18|代萱 trp_kingdom_6_lady_18_pl_pl|代萱 trp_kingdom_6_lady_19|若旋 trp_kingdom_6_lady_19_pl_pl|若旋 trp_kingdom_6_lady_20|訪柏 trp_kingdom_6_lady_20_pl_pl|訪柏 trp_kingdom_7_lady_1|青梅 trp_kingdom_7_lady_1_pl_pl|青梅 trp_kingdom_7_lady_2|半芙 trp_kingdom_7_lady_2_pl_pl|半芙 trp_knight_7_lady_3|飛松 trp_knight_7_lady_3_pl_pl|飛松 trp_knight_7_lady_4|冰玉 trp_knight_7_lady_4_pl_pl|冰玉 trp_kingdom_7_lady_5|小煙 trp_kingdom_7_lady_5_pl_pl|小煙 trp_kingdom_7_lady_6|寒梅 trp_kingdom_7_lady_6_pl_pl|寒梅 trp_kingdom_7_lady_7|初藍 trp_kingdom_7_lady_7_pl_pl|初藍 trp_kingdom_7_lady_8|秋寒 trp_kingdom_7_lady_8_pl_pl|秋寒 trp_kingdom_7_lady_9|迎南 trp_kingdom_7_lady_9_pl_pl|迎南 trp_kingdom_7_lady_10|巧夏 trp_kingdom_7_lady_10_pl_pl|巧夏 trp_kingdom_7_lady_11|樂天 trp_kingdom_7_lady_11_pl_pl|樂天 trp_kingdom_7_lady_12|水之 trp_kingdom_7_lady_12_pl_pl|水之 trp_kingdom_7_lady_13|憶安 trp_kingdom_7_lady_13_pl_pl|憶安 trp_kingdom_7_lady_14|慕蕊 trp_kingdom_7_lady_14_pl_pl|慕蕊 trp_kingdom_7_lady_15|海白 trp_kingdom_7_lady_15_pl_pl|海白 trp_kingdom_7_lady_16|元瑤 trp_kingdom_7_lady_16_pl_pl|元瑤 trp_kingdom_7_lady_17|代靈 trp_kingdom_7_lady_17_pl_pl|代靈 trp_kingdom_7_lady_18|巧蕊 trp_kingdom_7_lady_18_pl_pl|巧蕊 trp_kingdom_7_lady_19|香嵐 trp_kingdom_7_lady_19_pl_pl|香嵐 trp_kingdom_7_lady_20|曉蕾 trp_kingdom_7_lady_20_pl_pl|曉蕾 trp_kingdom_8_lady_1|懷綠 trp_kingdom_8_lady_1_pl_pl|懷綠 trp_kingdom_8_lady_2|元芹 trp_kingdom_8_lady_2_pl_pl|元芹 trp_kingdom_8_lady_3|綺琴 trp_kingdom_8_lady_3_pl_pl|綺琴 trp_kingdom_8_lady_4|語萍 trp_kingdom_8_lady_4_pl_pl|語萍 trp_kingdom_8_lady_5|安雁 trp_kingdom_8_lady_5_pl_pl|安雁 trp_kingdom_8_lady_6|妙莟 trp_kingdom_8_lady_6_pl_pl|妙莟 trp_kingdom_8_lady_7|語蝶 trp_kingdom_8_lady_7_pl_pl|語蝶 trp_kingdom_8_lady_8|凌玉 trp_kingdom_8_lady_8_pl_pl|凌玉 trp_kingdom_8_lady_9|冬晴 trp_kingdom_8_lady_9_pl_pl|冬晴 trp_kingdom_8_lady_10|若秋 trp_kingdom_8_lady_10_pl_pl|若秋 trp_kingdom_8_lady_11|秋波 trp_kingdom_8_lady_11_pl_pl|秋波 trp_kingdom_8_lady_12|涵露 trp_kingdom_8_lady_12_pl_pl|涵露 trp_kingdom_8_lady_13|傲嵐 trp_kingdom_8_lady_13_pl_pl|傲嵐 trp_kingdom_8_lady_14|恨玉 trp_kingdom_8_lady_14_pl_pl|恨玉 trp_kingdom_8_lady_15|冰菱 trp_kingdom_8_lady_15_pl_pl|冰菱 trp_kingdom_8_lady_16|春翠 trp_kingdom_8_lady_16_pl_pl|春翠 trp_kingdom_8_lady_17|安亦 trp_kingdom_8_lady_17_pl_pl|安亦 trp_kingdom_8_lady_18|惜雲 trp_kingdom_8_lady_18_pl_pl|惜雲 trp_kingdom_8_lady_19|千冬 trp_kingdom_8_lady_19_pl_pl|千冬 trp_kingdom_8_lady_20|元春 trp_kingdom_8_lady_20_pl_pl|元春 trp_kingdom_9_lady_1|白真 trp_kingdom_9_lady_1_pl_pl|白真 trp_kingdom_9_lady_2|元桃 trp_kingdom_9_lady_2_pl_pl|元桃 trp_kingdom_9_lady_3|惜海 trp_kingdom_9_lady_3_pl_pl|惜海 trp_kingdom_9_lady_4|平萱 trp_kingdom_9_lady_4_pl_pl|平萱 trp_kingdom_9_lady_5|又之 trp_kingdom_9_lady_5_pl_pl|又之 trp_kingdom_9_lady_6|書萱 trp_kingdom_9_lady_6_pl_pl|書萱 trp_kingdom_9_lady_7|青靈 trp_kingdom_9_lady_7_pl_pl|青靈 trp_kingdom_9_lady_8|香蓮 trp_kingdom_9_lady_8_pl_pl|香蓮 trp_kingdom_9_lady_9|憐雁 trp_kingdom_9_lady_9_pl_pl|憐雁 trp_kingdom_9_lady_10|恨煙 trp_kingdom_9_lady_10_pl_pl|恨煙 trp_kingdom_9_lady_11|水秋 trp_kingdom_9_lady_11_pl_pl|水秋 trp_kingdom_9_lady_12|從凝 trp_kingdom_9_lady_12_pl_pl|從凝 trp_kingdom_9_lady_13|千イン trp_kingdom_9_lady_13_pl_pl|千イン trp_kingdom_9_lady_14|巧凡 trp_kingdom_9_lady_14_pl_pl|巧凡 trp_kingdom_9_lady_15|雪珊 trp_kingdom_9_lady_15_pl_pl|雪珊 trp_kingdom_9_lady_16|元雪 trp_kingdom_9_lady_16_pl_pl|元雪 trp_kingdom_9_lady_17|雪柔 trp_kingdom_9_lady_17_pl_pl|雪柔 trp_kingdom_9_lady_18|海薇 trp_kingdom_9_lady_18_pl_pl|海薇 trp_kingdom_9_lady_19|香松 trp_kingdom_9_lady_19_pl_pl|香松 trp_kingdom_9_lady_20|曼珍 trp_kingdom_9_lady_20_pl_pl|曼珍 trp_kingdom_10_lady_1|曼トウ trp_kingdom_10_lady_1_pl_pl|曼トウ trp_kingdom_10_lady_2|爾真 trp_kingdom_10_lady_2_pl_pl|爾真 trp_kingdom_10_lady_3|代藍 trp_kingdom_10_lady_3_pl_pl|代藍 trp_kingdom_10_lady_4|之卉 trp_kingdom_10_lady_4_pl_pl|之卉 trp_kingdom_10_lady_5|向露 trp_kingdom_10_lady_5_pl_pl|向露 trp_kingdom_10_lady_6|若楓 trp_kingdom_10_lady_6_pl_pl|若楓 trp_kingdom_10_lady_7|雪綠 trp_kingdom_10_lady_7_pl_pl|雪綠 trp_knight_10_2b_daughter_1|孤陽 trp_knight_10_2b_daughter_1_pl_pl|孤陽 trp_kingdom_10_lady_9|谷槐 trp_kingdom_10_lady_9_pl_pl|谷槐 trp_knight_10_2c_wife_1|醉芙 trp_knight_10_2c_wife_1_pl_pl|醉芙 trp_kingdom_10_lady_11|爾晴 trp_kingdom_10_lady_11_pl_pl|爾晴 trp_knight_10_2c_daughter|醉巧 trp_knight_10_2c_daughter_pl_pl|醉巧 trp_knight_10_1b_wife|覓晴 trp_knight_10_1b_wife_pl_pl|覓晴 trp_kingdom_10_lady_14|幼霜 trp_kingdom_10_lady_14_pl_pl|幼霜 trp_knight_10_1b_daughter|代卉 trp_knight_10_1b_daughter_pl_pl|代卉 trp_knight_10_2b_daughter_2|白夏 trp_knight_10_2b_daughter_2_pl_pl|白夏 trp_kingdom_10_lady_17|向槐 trp_kingdom_10_lady_17_pl_pl|向槐 trp_knight_10_2c_wife_2|従之 trp_knight_10_2c_wife_2_pl_pl|従之 trp_knight_10_1c_daughter|凡柏 trp_knight_10_1c_daughter_pl_pl|凡柏 trp_kingdom_10_lady_20|涵芹 trp_kingdom_10_lady_20_pl_pl|涵芹 trp_town_1_arena_master|武道場教頭 trp_town_2_arena_master|武道場教頭 trp_town_3_arena_master|武道場教頭 trp_town_4_arena_master|武道場教頭 trp_town_5_arena_master|武道場教頭 trp_town_6_arena_master|武道場教頭 trp_town_7_arena_master|武道場教頭 trp_town_8_arena_master|武道場教頭 trp_town_9_arena_master|武道場教頭 trp_town_10_arena_master|武道場教頭 trp_town_11_arena_master|武道場教頭 trp_town_12_arena_master|武道場教頭 trp_town_13_arena_master|武道場教頭 trp_town_14_arena_master|武道場教頭 trp_town_15_arena_master|武道場教頭 trp_town_16_arena_master|武道場教頭 trp_town_17_arena_master|武道場教頭 trp_town_18_arena_master|武道場教頭 trp_town_19_arena_master|武道場教頭 trp_town_20_arena_master|武道場教頭 trp_town_21_arena_master|武道場教頭 trp_town_22_arena_master|武道場教頭 trp_town_23_arena_master|武道場教頭 trp_town_24_arena_master|武道場教頭 trp_town_25_arena_master|武道場教頭 trp_town_26_arena_master|武道場教頭 trp_town_27_arena_master|武道場教頭 trp_town_28_arena_master|武道場教頭 trp_town_29_arena_master|武道場教頭 trp_town_30_arena_master|武道場教頭 trp_town_31_arena_master|武道場教頭 trp_town_32_arena_master|武道場教頭 trp_town_33_arena_master|武道場教頭 trp_town_34_arena_master|武道場教頭 trp_town_35_arena_master|武道場教頭 trp_town_36_arena_master|武道場教頭 trp_town_37_arena_master|武道場教頭 trp_town_38_arena_master|武道場教頭 trp_town_1_armorer|防具商人 trp_town_2_armorer|防具商人 trp_town_3_armorer|防具商人 trp_town_4_armorer|防具商人 trp_town_5_armorer|防具商人 trp_town_6_armorer|防具商人 trp_town_7_armorer|防具商人 trp_town_8_armorer|防具商人 trp_town_9_armorer|防具商人 trp_town_10_armorer|防具商人 trp_town_11_armorer|防具商人 trp_town_12_armorer|防具商人 trp_town_13_armorer|防具商人 trp_town_14_armorer|防具商人 trp_town_15_armorer|防具商人 trp_town_16_armorer|防具商人 trp_town_17_armorer|防具商人 trp_town_18_armorer|防具商人 trp_town_19_armorer|防具商人 trp_town_20_armorer|防具商人 trp_town_21_armorer|防具商人 trp_town_22_armorer|防具商人 trp_town_23_armorer|防具商人 trp_town_24_armorer|防具商人 trp_town_25_armorer|防具商人 trp_town_26_armorer|防具商人 trp_town_27_armorer|防具商人 trp_town_28_armorer|防具商人 trp_town_29_armorer|防具商人 trp_town_30_armorer|防具商人 trp_town_31_armorer|防具商人 trp_town_32_armorer|防具商人 trp_town_33_armorer|防具商人 trp_town_34_armorer|防具商人 trp_town_35_armorer|防具商人 trp_town_36_armorer|防具商人 trp_town_37_armorer|防具商人 trp_town_38_armorer|防具商人 trp_town_1_weaponsmith|武器商人 trp_town_2_weaponsmith|武器商人 trp_town_3_weaponsmith|武器商人 trp_town_4_weaponsmith|武器商人 trp_town_5_weaponsmith|武器商人 trp_town_6_weaponsmith|武器商人 trp_town_7_weaponsmith|武器商人 trp_town_8_weaponsmith|武器商人 trp_town_9_weaponsmith|武器商人 trp_town_10_weaponsmith|武器商人 trp_town_11_weaponsmith|武器商人 trp_town_12_weaponsmith|武器商人 trp_town_13_weaponsmith|武器商人 trp_town_14_weaponsmith|武器商人 trp_town_15_weaponsmith|武器商人 trp_town_16_weaponsmith|武器商人 trp_town_17_weaponsmith|武器商人 trp_town_18_weaponsmith|武器商人 trp_town_19_weaponsmith|武器商人 trp_town_20_weaponsmith|武器商人 trp_town_21_weaponsmith|武器商人 trp_town_22_weaponsmith|武器商人 trp_town_23_weaponsmith|武器商人 trp_town_24_weaponsmith|武器商人 trp_town_25_weaponsmith|武器商人 trp_town_26_weaponsmith|武器商人 trp_town_27_weaponsmith|武器商人 trp_town_28_weaponsmith|武器商人 trp_town_29_weaponsmith|武器商人 trp_town_30_weaponsmith|武器商人 trp_town_31_weaponsmith|武器商人 trp_town_32_weaponsmith|武器商人 trp_town_33_weaponsmith|武器商人 trp_town_34_weaponsmith|武器商人 trp_town_35_weaponsmith|武器商人 trp_town_36_weaponsmith|武器商人 trp_town_37_weaponsmith|武器商人 trp_town_38_weaponsmith|武器商人 trp_town_1_tavernkeeper|韓伯龍 trp_town_2_tavernkeeper|酒館老板 trp_town_3_tavernkeeper|酒館老板 trp_town_4_tavernkeeper|酒館老板 trp_town_5_tavernkeeper|酒館老板 trp_town_6_tavernkeeper|酒館老板 trp_town_7_tavernkeeper|酒館老板 trp_town_8_tavernkeeper|酒館老板 trp_town_9_tavernkeeper|酒館老板 trp_town_10_tavernkeeper|酒館老板 trp_town_11_tavernkeeper|酒館老板 trp_town_12_tavernkeeper|酒館老板 trp_town_13_tavernkeeper|酒館老板 trp_town_14_tavernkeeper|酒館老板 trp_town_15_tavernkeeper|酒館老板 trp_town_16_tavernkeeper|酒館老板 trp_town_17_tavernkeeper|酒館老板 trp_town_18_tavernkeeper|酒館老板 trp_town_19_tavernkeeper|酒館老板 trp_town_20_tavernkeeper|酒館老板 trp_town_21_tavernkeeper|酒館老板 trp_town_22_tavernkeeper|酒館老板 trp_town_23_tavernkeeper|酒館老板 trp_town_24_tavernkeeper|酒館老板 trp_town_25_tavernkeeper|酒館老板 trp_town_26_tavernkeeper|酒館老板 trp_town_27_tavernkeeper|酒館老板 trp_town_28_tavernkeeper|酒館老板 trp_town_29_tavernkeeper|酒館老板 trp_town_30_tavernkeeper|酒館老板 trp_town_31_tavernkeeper|酒館老板 trp_town_32_tavernkeeper|酒館老板 trp_town_33_tavernkeeper|酒館老板 trp_town_34_tavernkeeper|酒館老板 trp_town_35_tavernkeeper|酒館老板 trp_town_36_tavernkeeper|酒館老板 trp_town_37_tavernkeeper|酒館老板 trp_town_38_tavernkeeper|酒館老板 trp_town_1_merchant|雜貨商人 trp_town_2_merchant|雜貨商人 trp_town_3_merchant|雜貨商人 trp_town_4_merchant|雜貨商人 trp_town_5_merchant|雜貨商人 trp_town_6_merchant|雜貨商人 trp_town_7_merchant|雜貨商人 trp_town_8_merchant|雜貨商人 trp_town_9_merchant|雜貨商人 trp_town_10_merchant|雜貨商人 trp_town_11_merchant|雜貨商人 trp_town_12_merchant|雜貨商人 trp_town_13_merchant|雜貨商人 trp_town_14_merchant|雜貨商人 trp_town_15_merchant|雜貨商人 trp_town_16_merchant|雜貨商人 trp_town_17_merchant|雜貨商人 trp_town_18_merchant|雜貨商人 trp_town_19_merchant|雜貨商人 trp_town_20_merchant|雜貨商人 trp_town_21_merchant|雜貨商人 trp_town_22_merchant|雜貨商人 trp_town_23_merchant|雜貨商人 trp_town_24_merchant|雜貨商人 trp_town_25_merchant|雜貨商人 trp_town_26_merchant|雜貨商人 trp_town_27_merchant|雜貨商人 trp_town_28_merchant|雜貨商人 trp_town_29_merchant|雜貨商人 trp_town_30_merchant|雜貨商人 trp_town_31_merchant|雜貨商人 trp_town_32_merchant|雜貨商人 trp_town_33_merchant|雜貨商人 trp_town_34_merchant|雜貨商人 trp_town_35_merchant|雜貨商人 trp_town_36_merchant|雜貨商人 trp_town_37_merchant|雜貨商人 trp_town_38_merchant|雜貨商人 trp_salt_mine_merchant|巴瑞贊 trp_salt_mine_merchant_pl|巴瑞贊 trp_town_1_horse_merchant|馬商人 trp_town_2_horse_merchant|馬商人 trp_town_3_horse_merchant|馬商人 trp_town_4_horse_merchant|馬商人 trp_town_5_horse_merchant|馬商人 trp_town_6_horse_merchant|馬商人 trp_town_7_horse_merchant|馬商人 trp_town_8_horse_merchant|馬商人 trp_town_9_horse_merchant|馬商人 trp_town_10_horse_merchant|馬商人 trp_town_11_horse_merchant|馬商人 trp_town_12_horse_merchant|馬商人 trp_town_13_horse_merchant|馬商人 trp_town_14_horse_merchant|馬商人 trp_town_15_horse_merchant|馬商人 trp_town_16_horse_merchant|馬商人 trp_town_17_horse_merchant|馬商人 trp_town_18_horse_merchant|馬商人 trp_town_19_horse_merchant|馬商人 trp_town_20_horse_merchant|馬商人 trp_town_21_horse_merchant|馬商人 trp_town_22_horse_merchant|馬商人 trp_town_23_horse_merchant|馬商人 trp_town_24_horse_merchant|馬商人 trp_town_25_horse_merchant|馬商人 trp_town_26_horse_merchant|馬商人 trp_town_27_horse_merchant|馬商人 trp_town_28_horse_merchant|馬商人 trp_town_29_horse_merchant|馬商人 trp_town_30_horse_merchant|馬商人 trp_town_31_horse_merchant|馬商人 trp_town_32_horse_merchant|馬商人 trp_town_33_horse_merchant|馬商人 trp_town_34_horse_merchant|馬商人 trp_town_35_horse_merchant|馬商人 trp_town_36_horse_merchant|馬商人 trp_town_37_horse_merchant|馬商人 trp_town_38_horse_merchant|馬商人 trp_town_1_mayor|官吏 trp_town_2_mayor|官吏 trp_town_3_mayor|官吏 trp_town_4_mayor|官吏 trp_town_5_mayor|官吏 trp_town_6_mayor|官吏 trp_town_7_mayor|官吏 trp_town_8_mayor|官吏 trp_town_9_mayor|官吏 trp_town_10_mayor|官吏 trp_town_11_mayor|官吏 trp_town_12_mayor|官吏 trp_town_13_mayor|官吏 trp_town_14_mayor|官吏 trp_town_15_mayor|官吏 trp_town_16_mayor|官吏 trp_town_17_mayor|官吏 trp_town_18_mayor|官吏 trp_town_19_mayor|官吏 trp_town_20_mayor|官吏 trp_town_21_mayor|官吏 trp_town_22_mayor|官吏 trp_town_23_mayor|官吏 trp_town_24_mayor|官吏 trp_town_25_mayor|官吏 trp_town_26_mayor|官吏 trp_town_27_mayor|官吏 trp_town_28_mayor|官吏 trp_town_29_mayor|官吏 trp_town_30_mayor|官吏 trp_town_31_mayor|官吏 trp_town_32_mayor|官吏 trp_town_33_mayor|官吏 trp_town_34_mayor|官吏 trp_town_35_mayor|官吏 trp_town_36_mayor|官吏 trp_town_37_mayor|官吏 trp_town_38_mayor|官吏 trp_village_111_elder|村長 trp_village_112_elder|村長 trp_village_113_elder|村長 trp_village_114_elder|村長 trp_village_115_elder|村長 trp_village_116_elder|村長 trp_village_117_elder|村長 trp_village_118_elder|村長 trp_village_119_elder|村長 trp_village_120_elder|村長 trp_village_121_elder|村長 trp_village_122_elder|村長 trp_village_123_elder|村長 trp_village_124_elder|村長 trp_village_125_elder|村長 trp_village_126_elder|村長 trp_village_127_elder|村長 trp_village_128_elder|村長 trp_village_129_elder|村長 trp_village_130_elder|村長 trp_village_131_elder|村長 trp_village_132_elder|村長 trp_village_133_elder|村長 trp_village_134_elder|村長 trp_village_135_elder|村長 trp_village_136_elder|村長 trp_village_137_elder|村長 trp_village_138_elder|村長 trp_village_139_elder|村長 trp_village_140_elder|村長 trp_village_141_elder|村長 trp_village_142_elder|村長 trp_village_143_elder|村長 trp_village_144_elder|村長 trp_village_145_elder|村長 trp_village_146_elder|村長 trp_village_147_elder|村長 trp_village_148_elder|村長 trp_village_149_elder|村長 trp_village_150_elder|村長 trp_village_151_elder|村長 trp_village_152_elder|村長 trp_village_153_elder|村長 trp_village_154_elder|村長 trp_village_155_elder|村長 trp_village_156_elder|村長 trp_village_157_elder|村長 trp_village_158_elder|村長 trp_village_159_elder|村長 trp_village_160_elder|村長 trp_village_161_elder|村長 trp_village_162_elder|村長 trp_village_163_elder|村長 trp_village_164_elder|村長 trp_village_165_elder|村長 trp_village_166_elder|村長 trp_village_167_elder|村長 trp_village_168_elder|村長 trp_village_169_elder|村長 trp_village_170_elder|村長 trp_village_171_elder|村長 trp_village_172_elder|村長 trp_village_173_elder|村長 trp_village_174_elder|村長 trp_village_175_elder|村長 trp_village_176_elder|村長 trp_village_177_elder|村長 trp_village_178_elder|村長 trp_village_179_elder|村長 trp_village_180_elder|村長 trp_village_181_elder|村長 trp_village_182_elder|村長 trp_village_183_elder|村長 trp_village_184_elder|村長 trp_village_185_elder|村長 trp_village_186_elder|村長 trp_village_187_elder|村長 trp_village_188_elder|村長 trp_village_189_elder|村長 trp_village_190_elder|村長 trp_village_191_elder|村長 trp_village_192_elder|村長 trp_village_193_elder|村長 trp_village_194_elder|村長 trp_village_195_elder|村長 trp_village_196_elder|村長 trp_village_197_elder|村長 trp_village_198_elder|村長 trp_village_199_elder|村長 trp_village_200_elder|村長 trp_belligerent_drunk|【沒毛大蟲】牛二 trp_belligerent_drunk_pl|【沒毛大蟲】牛二 trp_temporary_minister|宰相 trp_temporary_minister_pl|宰相 trp_swadian_crossbowman_multiplayer_ai|漢元戎弩兵 trp_swadian_crossbowman_multiplayer_ai_pl|漢元戎弩兵 trp_swadian_infantry_multiplayer_ai|漢執矛手 trp_swadian_infantry_multiplayer_ai_pl|漢執矛手 trp_swadian_man_at_arms_multiplayer_ai|漢親衛鉄騎 trp_swadian_man_at_arms_multiplayer_ai_pl|漢親衛鉄騎 trp_vaegir_archer_multiplayer_ai|梁山泊天行弓衛 trp_vaegir_archer_multiplayer_ai_pl|梁山泊天行弓衛 trp_vaegir_spearman_multiplayer_ai|梁山泊親衛 trp_vaegir_spearman_multiplayer_ai_pl|梁山泊親衛 trp_vaegir_horseman_multiplayer_ai|梁山泊天行驍騎 trp_vaegir_horseman_multiplayer_ai_pl|梁山泊天行驍騎 trp_khergit_dismounted_lancer_multiplayer_ai|趙国神雕射手 trp_khergit_dismounted_lancer_multiplayer_ai_pl|趙国神雕射手 trp_khergit_veteran_horse_archer_multiplayer_ai|趙国射雕親衛 trp_khergit_veteran_horse_archer_multiplayer_ai_pl|趙国射雕親衛 trp_khergit_lancer_multiplayer_ai|趙国精鋭槍騎兵 trp_khergit_lancer_multiplayer_ai_pl|趙国精鋭槍騎兵 trp_nord_veteran_multiplayer_ai|殺国精鋭籐甲兵 trp_nord_veteran_multiplayer_ai_pl|殺国精鋭籐甲兵 trp_nord_scout_multiplayer_ai|殺国籐甲護衛 trp_nord_scout_multiplayer_ai_pl|殺国籐甲護衛 trp_nord_archer_multiplayer_ai|殺国飛斧衛 trp_nord_archer_multiplayer_ai_pl|殺国飛斧衛 trp_rhodok_veteran_crossbowman_multiplayer_ai|蜀連弩衛兵 trp_rhodok_veteran_crossbowman_multiplayer_ai_pl|蜀連弩衛兵 trp_rhodok_veteran_spearman_multiplayer_ai|蜀將軍 trp_rhodok_veteran_spearman_multiplayer_ai_pl|蜀將軍 trp_rhodok_scout_multiplayer_ai|蜀校尉 trp_rhodok_scout_multiplayer_ai_pl|蜀校尉 trp_sarranid_infantry_multiplayer_ai|呉国近衛甲士 trp_sarranid_infantry_multiplayer_ai_pl|呉国近衛甲士 trp_sarranid_archer_multiplayer_ai|呉国神弓手 trp_sarranid_archer_multiplayer_ai_pl|呉国神弓手 trp_sarranid_horseman_multiplayer_ai|呉国親衛黑鉄騎 trp_sarranid_horseman_multiplayer_ai_pl|呉国親衛黑鉄騎 trp_swadian_crossbowman_multiplayer|漢元戎弩兵 trp_swadian_crossbowman_multiplayer_pl|漢元戎弩兵 trp_swadian_infantry_multiplayer|漢執矛手 trp_swadian_infantry_multiplayer_pl|漢執矛手 trp_swadian_man_at_arms_multiplayer|漢親衛鉄騎 trp_swadian_man_at_arms_multiplayer_pl|漢親衛鉄騎 trp_vaegir_archer_multiplayer|梁山天行弓衛 trp_vaegir_archer_multiplayer_pl|梁山天行弓衛 trp_vaegir_spearman_multiplayer|梁山親衛 trp_vaegir_spearman_multiplayer_pl|梁山親衛 trp_vaegir_horseman_multiplayer|梁山天行驍騎 trp_vaegir_horseman_multiplayer_pl|梁山天行驍騎 trp_khergit_infantry_multiplayer|趙国神雕射手 trp_khergit_infantry_multiplayer_pl|趙国神雕射手 trp_khergit_veteran_horse_archer_multiplayer|趙国射雕親衛 trp_khergit_veteran_horse_archer_multiplayer_pl|趙国射雕親衛 trp_khergit_lancer_multiplayer|趙国精鋭槍騎兵 trp_khergit_lancer_multiplayer_pl|趙国精鋭槍騎兵 trp_nord_veteran_multiplayer|殺国精鋭籐甲兵 trp_nord_veteran_multiplayer_pl|殺国精鋭籐甲兵 trp_nord_scout_multiplayer|殺国籐甲護衛 trp_nord_scout_multiplayer_pl|殺国籐甲護衛 trp_nord_archer_multiplayer|殺国飛斧衛 trp_nord_archer_multiplayer_pl|殺国飛斧衛 trp_rhodok_veteran_crossbowman_multiplayer|蜀連弩衛兵 trp_rhodok_veteran_crossbowman_multiplayer_pl|蜀連弩衛兵 trp_rhodok_sergeant_multiplayer|蜀將軍 trp_rhodok_sergeant_multiplayer_pl|蜀將軍 trp_rhodok_horseman_multiplayer|蜀校尉 trp_rhodok_horseman_multiplayer_pl|蜀校尉 trp_sarranid_infantry_multiplayer|呉国近衛甲士 trp_sarranid_infantry_multiplayer_pl|呉国近衛甲士 trp_sarranid_archer_multiplayer|呉国神弓手 trp_sarranid_archer_multiplayer_pl|呉国神弓手 trp_sarranid_mamluke_multiplayer|呉国親衛黒鉄騎 trp_sarranid_mamluke_multiplayer_pl|呉国親衛黒鉄騎 trp_quick_battle_troop_1|【玉麒麟】盧俊義 trp_quick_battle_troop_1_pl|【玉麒麟】盧俊義 trp_quick_battle_troop_2|【豹子頭】林冲 trp_quick_battle_troop_2_pl|【豹子頭】林冲 trp_quick_battle_troop_3|【大刀】関勝 trp_quick_battle_troop_3_pl|【大刀】関勝 trp_quick_battle_troop_4|【没羽箭】張清 trp_quick_battle_troop_4_pl|【没羽箭】張清 trp_quick_battle_troop_5|【行者】武松 trp_quick_battle_troop_5_pl|【行者】武松 trp_quick_battle_troop_6|【入雲龍】公孫勝 trp_quick_battle_troop_6_pl|【入雲龍】公孫勝 trp_quick_battle_troop_7|【南離大將軍】石寶 trp_quick_battle_troop_7_pl|【南離大將軍】石寶 trp_quick_battle_troop_8|王煥 trp_quick_battle_troop_8_pl|王煥 trp_quick_battle_troop_9|兀延光 trp_quick_battle_troop_9_pl|兀延光 trp_quick_battle_troop_10|孫安 trp_quick_battle_troop_10_pl|孫安 trp_quick_battle_troop_11|杜學 trp_quick_battle_troop_11_pl|杜學 trp_sea_raider_leader|海寇 trp_sea_raider_leader_pl|海寇 trp_han_xnjq|徐寧金槍手 trp_han_xnjq_pl|徐寧金槍手 trp_han_lghj|呂郭畫戟手 trp_han_lghj_pl|呂郭畫戟手 trp_song_hyzlhm|呼延連環鉄騎 trp_song_hyzlhm_pl|呼延連環鉄騎 trp_song_ztpdd|朱仝樸刀騎衛 trp_song_ztpdd_pl|朱仝樸刀騎衛 trp_zhao_lyzk|李應莊客 trp_zhao_lyzk_pl|李應莊客 trp_zhao_xltp|項李團牌手 trp_zhao_xltp_pl|項李團牌手 trp_sha_lhpd|雷橫樸刀衛 trp_sha_lhpd_pl|雷橫樸刀衛 trp_sha_xslh|解氏獵戸 trp_sha_xslh_pl|解氏獵戸 trp_shu_cjss|柴進死士 trp_shu_cjss_pl|柴進死士 trp_shu_gsln|公孫連弩騎兵 trp_shu_gsln_pl|公孫連弩騎兵 trp_marshal_1|元帥 trp_marshal_1_pl|元帥 trp_marshal_2|元帥 trp_marshal_2_pl|元帥 trp_marshal_3|元帥 trp_marshal_3_pl|元帥 trp_marshal_4|元帥 trp_marshal_4_pl|元帥 trp_han_soldier_leader|漢国団練使 trp_han_soldier_leader_pl|漢国団練使 trp_liang_soldier_leader|梁山泊保義使 trp_liang_soldier_leader_pl|梁山泊保義使 trp_zhao_soldier_leader|趙国指揮使 trp_zhao_soldier_leader_pl|趙国指揮使 trp_sha_soldier_leader|殺国統領使 trp_sha_soldier_leader_pl|殺国統領使 trp_shu_soldier_leader|蜀国承宣使 trp_shu_soldier_leader_pl|蜀国承宣使 trp_song_soldier_leader|宋国統制 trp_song_soldier_leader_pl|宋国統制 trp_wu_soldier_leader|呉国護衛統領 trp_wu_soldier_leader_pl|呉国護衛統領 trp_liao_soldier_leader|遼国兵馬都統 trp_liao_soldier_leader_pl|遼国兵馬都統 trp_jin_soldier_leader|晋国護衛統領 trp_jin_soldier_leader_pl|晋国護衛統領 trp_chu_soldier_leader|楚国護衛統領 trp_chu_soldier_leader_pl|楚国護衛統領 trp_sarranid_archer_master|呉国神射弓衛 trp_sarranid_archer_master_pl|呉国神射弓衛 trp_dark_sniper_2|金国神弓手 trp_dark_sniper_2_pl|金国神弓手 trp_guide|ウン哥 trp_guide_pl|ウン哥 trp_wu_nhzq|石寶寧海軍重騎 trp_wu_nhzq_pl|石寶寧海軍重騎 trp_wu_yyss|小養由基神射手 trp_wu_yyss_pl|小養由基神射手 trp_song_ftsb|高廉飛天神兵 trp_song_ftsb_pl|高廉飛天神兵 trp_song_tjsm|童貫鉄甲哨馬 trp_song_tjsm_pl|童貫鉄甲哨馬 trp_liao_zjnw|天山勇重甲弩衛 trp_liao_zjnw_pl|天山勇重甲弩衛 trp_liao_syxw|兀顏宿曜軍星衛 trp_liao_syxw_pl|兀顏宿曜軍星衛 trp_jin_jjsb|幻魔君金甲神兵 trp_jin_jjsb_pl|幻魔君金甲神兵 trp_jin_jgqw|瓊矢鏃巾幗親衛 trp_jin_jgqw_pl|瓊矢鏃巾幗親衛 trp_chu_jstj|袁朗紀山軍鉄騎 trp_chu_jstj_pl|袁朗紀山軍鉄騎 trp_chu_xzhj|杜學西陣護軍 trp_chu_xzhj_pl|杜學西陣護軍 trp_tournament_npc1|ホウ秋霞 trp_tournament_npc1_pl|ホウ秋霞 trp_tournament_npc2|仇五 trp_tournament_npc2_pl|仇五 trp_tournament_npc3|王文斌 trp_tournament_npc3_pl|王文斌 trp_author|施耐庵 trp_author_pl|施耐庵 trp_town_1_tavernkeeper|HanBolong